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1500 and 2k codex marines

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1500 and 2k codex marines

Postby Socaddict » Tue Dec 23, 2008 8:31 pm

1500 list

Idea being that its a space marine demi company out in force, even a little fluffy - devvies arrived in advance, to set up good firing positions, while the rest of the demi company drop pod in the case of tacticals and drop from a thunderhawk in the case of the assault squad.
The tactical squads combat squad on arrival, special weapon/serg in one group, heavy in the other.captain rides with one of them. Heavy sections attempt to hide most of themselves out from enemy firepower, behind the drop pod, exposing just enough of the unit unit to get themselves a cover save, while the heavy weapon can fire at full effect. Assaulty bits attempt to charge, possibly with several of the combat squads at once. Assault squad either drops in or was deployed out of LoS, and uses the distraction of the tacticals to go "its clobberin' time" on an enemy unit or two. Devvies are combat squaded to make the most of dedicated firepower.

Code: Select all
Captain w/ Relic Blade and Storm Shield (145) (Rides with one tactical squad)

Chaplain w/ Jump Pack (115) (Rides with Assault Squad)

10 man Tactical Squad w/ ML, Plasma gun, and Sarg w/ Power Fist, mounted in drop pod (240)

10 man Tactical Squad w/ ML, Plasma gun, and Sarg w/ Power Fist, mounted in drop pod (240)

10 man Tactical Squad w/ ML, Plasma gun, and Sarg w/ Power Fist, mounted in drop pod (240)

10 man Assault Squad, Sarg w/ Power Fist (215)

10 man Devastator Squad w/ 2 Lascannons 2 Heavy Bolters (270)

Total: 1465


Now, I'm stuck on what to spend the remaining 35 points on. Suggestions please?

Now, at 2k points, the force is still quite similar. Two of the tactical squads lose their drop pods, and I add two dreadnoughts. One with a plasma cannon, one with a multimelta, both with heavy flamers. However, this leaves me with 295 points to play around with. Do I add some teleporting in terminotrs, or some vindicators, or even a land raider? I have the models to add in a couple of rhinos as well. Help would be appreciated.
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Postby killmaimburn » Tue Dec 23, 2008 10:12 pm

Well the obvious user upper is to bounce those 3 tactical missile launchers up to lascannons.
If you think you have enough lascannons using those 3 tactical lascannons instead of the 2 in the devastator squad - if you downgrade them to missile launchers- (so +1 lascannon after the changes)actually leaves you with 10 more points spare rather than using up your leftovers =)
I like the list (I used to run one very smiilar a year or two back) but its only got the assualt squad (super mobile thing).. To then balance that out I'd then use your now 45 points spare to get a heavy bolter attack bike (for contesting objectives and fluffwise running messages between units).
At 2000 I think the LR is a good idea.
There is room for tweakyness in there but I'd like to hear how it runs from the start and how you can make it play :)
Last edited by killmaimburn on Tue Dec 23, 2008 10:13 pm, edited 1 time in total.
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Postby Socaddict » Tue Dec 23, 2008 11:00 pm

I'm not sure about the idea of drop podding lascannons. Multimeltas i'd consider, as they would be able to get within a decent range, and be able to fire on the turn after they arrive. might be something I'll try at 2k points, which is likely to be a tad more of a target rich environment. If I take lascannons, I really want them to be able to fire at max effectiveness for as many turns as possible, hence static. As I said, the special weapon/sarg combat squads will also be attempting to deny/claim objectives deep in enemy territory, and depending on how my drop pods land, I may well go for parking the heavy weapon combat squads on the enemy objectives.

I'm tempted to replace one plasmagun with a meltagun which would allow me to take either a razorback or a heavy bolter attack bike in the 1500 version.
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