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1500 pts space marines

PostPosted: Mon Aug 09, 2010 4:25 pm
by rrooaarr
my list is to put pressure on the opponent from turn 1 by using sicarius and captin shrike i want to have a fun army to use as i like combat any way hears the list

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captin sicarius* : 200pts
captin shrike  : 195

tac sqd (10 man) missile melta psword rhino :220
tac sqd (10 man) missile plasma psword rhino :225
tac sqd (10 man) melta plasma psword rhino dozer blade : 230
tac sqd* (10 man) pfist melta :200
assault sqd (10 man) thammer combat sheild :225
1495 pts

what do you think?

Re: 1500 pts space marines

PostPosted: Mon Aug 09, 2010 4:55 pm
by mattjgilbert
A 10 man assault squad is a big target and point sink - and you don't even have any special weapons in it. I'd drop it in size and take a flamer (you need some anti-horde).

You also lack anti-tank and the power fist you do have is not mounted in a Rhino so you are going to be waiting for the enemy to get to you. I take it the plan though is to bring them in using outflank? They are still only walking though.

See if you can get combi-meltas on your sergeants to boost your anti-tank.
Are those naked rhinos or have you paid for extra armour?

Re: 1500 pts space marines

PostPosted: Mon Aug 09, 2010 5:27 pm
by rrooaarr
i remade the list i think its better

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sicarius :200
tac sqd: pfist,melta,combi melta: 210
tac sqd* mlauncher flamer psword:180
tac sqd*mlauncher flamer psword:180
tac sqd* mlauncher flamer psword 180
drednought :105
drednought assault cannon: 115
rhino x3* :105
devostators mlauncher x4 :150
scout bikes x3 mbomb:75

better?

Re: 1500 pts space marines

PostPosted: Mon Aug 09, 2010 9:27 pm
by mattjgilbert
Yes I think that list will perform better than the first one. It's now worth playing some games with it and then making adjustments.

Re: 1500 pts space marines

PostPosted: Mon Aug 09, 2010 10:16 pm
by rrooaarr
thanks. ill be testing it out over the next few days and hopefully kick ass and chew bubble gum!!! :P

Re: 1500 pts space marines

PostPosted: Tue Aug 10, 2010 6:49 pm
by killmaimburn
Too many tactical marines.. if you have to have 10 man rhino and a CC upgrade take a fist. (although I hate them and prefer missile melta combi melta.PLasma cannon flamer combi flamer.)

Still lacking (serious) anti tank that can safely take out landraiders.. (one stunnable dreadnought and one bike squad does not make a dual raider list quake :D )
Having lost the pressure and just having an "if I go first.. pawn sacrifice "isn't a whole theme worthy of staying with UMs . Consider taking blood angels or wolfs with vaguely the same layout..for the cheaper devs (take 2 squads of long fangs and then don't take missiles in the grey hunters..etc) and the more flexible troop outlays once you've take a few of those cheap support fire units.
Away from codexs at mo so can't sketch them out at the mo.

Re: 1500 pts space marines

PostPosted: Tue Aug 10, 2010 10:53 pm
by rrooaarr
you can never have to many marines :D and ill toy with using the space wolf codex.

Re: 1500 pts space marines

PostPosted: Wed Aug 11, 2010 8:34 pm
by rrooaarr
hears my wolf list
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wolf lord termi armour  saga of the bear:175
rune preist:runic armour saga of the beast slayer mbomb chooser of the slain:145
wolf guard (5man) termi armour pfist x5:205
wolf scouts (5 man) pweapon mbomb:95
venerble dreadnought tl lascannon hflamer :205
grey hunters (10 man) x2melta  psword rhino sbolter :215
grey hunters (9man) x1melta psword rhino sbolter :200
predator annilator :165
long fangs (5 man) x4 hbolter 95
1500

better than before???