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1500 Sisters of Battle

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1500 Sisters of Battle

Postby plan9au » Tue Mar 04, 2008 10:09 am

Holy order of the Crimson Choir

Motto
•Ut incepit fidelis, sic permanet.
Translation: "Loyal she began, and loyal she remains


Simply put the Army theme is fire...The immolators carry the Dominion squad and the sister's squads forward into range, the HQ units deal with any of the enemys heavy hitters and the Seraphim ensure enemy armoured units stay where i want them...faith points of course are used almost solely on Divine guidence

Since i play mainly against Orks and tyranids i found a flamer heavy army works wonders...And i just love the repentia models....Suggestions are welcome of course....

Inquistor Lord
- Force weapon
- Hammerhand
- Scourging
- Warrior – V Guard x 5
- Warrior Plasma Gun x 2
- Familiar
- 191

Cannoness
- Blessed Weapon
- Cloak St Aspina
- Jump pack
- Inferno Pistol
- 130

Repentia
- Mistress
- 210

Domination Squad x 5
- Veteran Superior
- Flamer x 4
- Power weapon
- Book of St Lucius
- 120

Battle Sisters x 9
- Veteran Superior
- Power weapon
- Stormbolter
- Stormbolter
- Frag Grenades x 9
- Krak Grenades x 8
- Book of St Lucius
- 160

Battle Sisters x 9
- Veteran Superior
- Power Weapon
- Stormbolter
- Stormbolter
- Frag Grenades x 9
- Krak Grenades x 8
- Book Of St Lucius
- 160

Seraphim x 5
- Veteran Superior
- Power weapon
- Master Crafted
- Twin Inferno Pistols
- Twin Inferno Pistols
- Book St Lucius
- 195

Immolator
- Holy Promithium
- Holy Icon
- Laud Hailer
- Pintle Mounted Bolter
- Extra Armour
- 110

Immolator
- Holy Promithium
- Holy Icon
- Laud Hailer
- Pintle Mounted Bolter
- Extra Armour
-110

Immolator
- Holy Promithium
- Holy Icon
- Laud Hailer
- Pintle Mounted Bolter
- Extra Armour
-110


Total - 1496
Last edited by plan9au on Tue Mar 04, 2008 10:11 am, edited 2 times in total.
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Postby killmaimburn » Tue Mar 04, 2008 10:22 am

Whoah, hammerhand. :D
I don't quite understand your leadership bubble, you have loads of blokes with the books + vehicles makeing +1 to leadership to push stuff up to 10.
Why not remove most of that and just have the books on the cannoness and somewhere else for leadership 10? IC won't be whitteled down has a jump pack so is likely to go the same places ans the vehicle and jump pack squad.
Your squads are larger than 6 etc, are you going to foot slog them?
I like the dominion squad, i got hit by the guard equivilant a while back...my models are still in the burns unit.
Other folks around here are better at witchs than me, so I'll stop before I say anything more foolish :wink:
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Re: 1500 Sisters of Battle

Postby Ljundhammer » Tue Mar 04, 2008 10:38 am

Any army with a motto is a good one.

The army looks good for hoards, but, if someone turns up with a land raider, this is the sum total of models that can hurt it:
plan9au wrote:
Seraphim x 5
- Veteran Superior
- Power weapon
- Master Crafted
- Twin Inferno Pistols
- Twin Inferno Pistols
- Book St Lucius
- 195



Even predators are going to give you trouble...

Looks a bit scary AT light to me...

More constructively:

The =][= is not well used. 1st off, you have 7 warriors, you are only allowed 3. Second, what are they doing? Third, you are in a world of mixed armour pain. I'd suggest a heavy weapon build, as in most people's experrience they are better & more survivable:
=][= Lord - bolter, carapace (to keep the same majority save), psychic hood
2 x chiruregeons
Accolte, carapace, bolt gun
3 x Heavy bolter warriors
186 points - this squad is very frustrating for your opponent, as it is very hard to kill if you put it in 4+ terrain...

However, from the army I think you'd be better off spending this on sisters rather than Inquisitors.

Why no Exorsists? One of the best tanks in the game - I would always take 2 in a sisters army - your troops are troop killers, therefore your tanks need armour busting.

The sister squads are odd numbers - make 'em even, it's better for scoring.

Repentia, whilst lovelky modelsd with awesome fluff are the worst unit in the WH codex, take 'em if you like, but prepare for dissapointment. For a similar role, try Death Cult Assassins - at least they'll get to combat.

If you are going for hoard death, then a 4 x Heavy Bolter retributer (?) squad would probably be good.

I think your seraphim are a bit small to do anything meaningful.

Oh dear, that's a lot of stuff I'd change! It's not a bad list, but there is froom for improvement.
Last edited by Ljundhammer on Tue Mar 04, 2008 10:48 am, edited 2 times in total.
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Postby plan9au » Tue Mar 04, 2008 10:43 am

Ok...first off i am the single worst dice-roller in history so i need all the help i can get, second, i like to have each squad to be able to act independently, so having it's own leadership modifier is important. I need to find my codex as to unit size in transports (but the immolators are used in an infantry support weapons more often than not)...against horde armies i do prefer to wait for the enemy to come to me maximising the total time i have to shot at them...

Ljundhammer, you're right thats what repentia are for (2D6 armour penetration)
Last edited by plan9au on Tue Mar 04, 2008 10:45 am, edited 1 time in total.
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Postby Ljundhammer » Tue Mar 04, 2008 10:49 am

We crossed editing - see above
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
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Re: 1500 Sisters of Battle

Postby mattjgilbert » Tue Mar 04, 2008 10:58 am

Ljundhammer wrote:Repentia, whilst lovelky modelsd with awesome fluff are the worst unit in the WH codex, take 'em if you like, but prepare for dissapointment. For a similar role, try Death Cult Assassins - at least they'll get to combat.
Agree with that - I don't think I've ever seen them do anything worthwhile. You _might_ get one or two into combat but they are basically a slow moving, easy target. More seraphim as a replacement would be far more effective I think.
Last edited by mattjgilbert on Tue Mar 04, 2008 10:59 am, edited 1 time in total.
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Re: 1500 Sisters of Battle

Postby plan9au » Tue Mar 04, 2008 11:04 am

The =][= is not well used. 1st off, you have 7 warriors, you are only allowed 3. Second, what are they doing? Third, you are in a world of mixed armour pain. I'd suggest a heavy weapon build, as in most people's experrience they are better & more survivable:
=][= Lord - bolter, carapace (to keep the same majority save), psychic hood
2 x chiruregeons
Accolte, carapace, bolt gun
3 x Heavy bolter warriors
186 points - this squad is very frustrating for your opponent, as it is very hard to kill if you put it in 4+ terrain...

However, from the army I think you'd be better off spending this on sisters rather than Inquisitors.

Why no Exorsists? One of the best tanks in the game - I would always take 2 in a sisters army - your troops are troop killers, therefore your tanks need armour busting.

The sister squads are odd numbers - make 'em even, it's better for scoring.

Repentia, whilst lovelky modelsd with awesome fluff are the worst unit in the WH codex, take 'em if you like, but prepare for dissapointment. For a similar role, try Death Cult Assassins - at least they'll get to combat.

If you are going for hoard death, then a 4 x Heavy Bolter retributer (?) squad would probably be good.

I think your seraphim are a bit small to do anything meaningful.

Oh dear, that's a lot of stuff I'd change! It's not a bad list, but there is froom for improvement.


First off sorry that's my layout - that should read 2 Plasma upgrade (not 2 extra warriors) and ill stand corrected on the 5 warriors, but the way i read it allowed me to take the 5....(i gotta find the codex damn it)....i tried the heavy bolter thing but the flamer templates do more damage overall IMHO...Ill take the advice on the Inquistor, he hasn't really lived up to the pointcost....maybe i can fit that retribution squad in after all...as for the exorcist's i agree one of the best tanks in the game, but not available as a model in Oz (cant/wont pay forgeworld prices + postage)...The seraphim have proven there worth if only to see that annoying fleeing unit off the table. And the assasin is a little beardy for me, i wanted something different and at least if they get shot up they leave the rest of my force alone.....lol....
Last edited by plan9au on Tue Mar 04, 2008 11:06 am, edited 1 time in total.
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Re: 1500 Sisters of Battle

Postby Ljundhammer » Tue Mar 04, 2008 11:16 am

plan9au wrote: First off sorry that's my layout - that should read 2 Plasma upgrade (not 2 extra warriors) and ill stand corrected on the 5 warriors, but the way i read it allowed me to take the 5....(i gotta find the codex damn it).....


Causes a lot of problems - the codex says you can take up to 3 of each type of henchmen, people read this as 3 gun servitors & 3 warriors, but they all count as warriors in the henchmen page.

plan9au wrote: i tried the heavy bolter thing but the flamer templates do more damage overall IMHO...Ill take the advice on the Inquistor, he hasn't really lived up to the pointcost....


He'll never be a unit destroyer on his own, but he can thin down squads before you assault, which makes him v. handy. The problem with short range waepons is that once you get near combat you are dead. Poor strength, I, T & armour save (4+ doesn't cut it) & low numbers mean the squad only gets one round of shooting. At least he can whether a firestorm for the HB set-up.

plan9au wrote: maybe i can fit that retribution squad in after all....



The faith makes them nice (re-roll stuff & rending offf the top of my head)

plan9au wrote:as for the exorcist's i agree one of the best tanks in the game, but not available as a model in Oz (cant/wont pay forgeworld prices + postage)....


I use whirlwinds - nicer models & a good proxy, as nothing else looks like them.

plan9au wrote:The seraphim have proven there worth if only to see that annoying fleeing unit off the table. And the assasin is a little beardy for me, i wanted something different and at least if they get shot up they leave the rest of my force alone.....lol....


If the seraphim work for you - keep using them, I would increase numbers (& another squad - as they are point-for-point one of the best assault units in the game).

Assassins aren't beardy! :x
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Postby Angelwing » Tue Mar 04, 2008 1:39 pm

Well, this list would be torn to shreds on warseer. As luck would have it you are here instead!
It's good to see a different list and more power to you for it!
But, I would try to squeeze an exorcist or multi melta retributer squad in for some more anti tank. Maybe swap an immolator flamers for multi meltas. I know you are trying to get the repentia in combat with tanks, but as others have said, you will have difficulty achieving that so I wouldn't try to use them that way. I would plow them into targets such as dreadnoughts and carnifexs, and have a little faith in the dice!
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Postby Ljundhammer » Tue Mar 04, 2008 1:50 pm

Angelwing wrote:Well, this list would be torn to shreds on warseer. As luck would have it you are here instead!


You should try DAKKA! :roll:

Angelwing wrote:It's good to see a different list and more power to you for it!
But, I would try to squeeze an exorcist or multi melta retributer squad in for some more anti tank. Maybe swap an immolator flamers for multi meltas. I know you are trying to get the repentia in combat with tanks, but as others have said, you will have difficulty achieving that so I wouldn't try to use them that way. I would plow them into targets such as dreadnoughts and carnifexs, and have a little faith in the dice!


Are MM retributers any good? I've often thought about 4 x mm for SM devestators, but I cant get a handel on how to play them...
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Postby mattjgilbert » Tue Mar 04, 2008 2:32 pm

The range of the mm is the problem, certainly for static dev squads. Vehicle mounted/transported is the way to go with them I think as you can get them where they need to be and mitigate the range issue.
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Postby Angelwing » Wed Mar 05, 2008 3:06 am

I use a squad of ten retributers with 4 multi meltas. I upgrade to veteran sister to get an extra faith point. The unit gets deployed 12 inches forward in the middle to try and cover as much as the board as possible. Hopefully a piece of terrain will be available to put them in for cover saves. This is a little simplistic and will of course be adapted by your mission, terrain and objectives.
You need ten girls to absorb the inevitable attention this unit will receive. A book of st lucius will hold the girls in place and (as the girls are in the centre) provide the bonus to anything else around. Don't be tempted to martyr the vet for the faith point. You need her and her leadership to hold the girls in line.

The general idea is to cover the centre of the board and/or cover objectives, persuading walkers, MC's and assault vehicles to stay back.
To protect against assaults, assassins, arco flagellents or (if you feel lucky) repentia can be positioned for a counter charge.
Last edited by Angelwing on Wed Mar 05, 2008 3:07 am, edited 1 time in total.
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Postby plan9au » Wed Mar 05, 2008 8:39 am

Hmmmm...it seems i have some work to do, i have yet to use them seriously in a tournament andI'mm kinda glad i came here first, i shall redo the list and return....a thank you to all who helped me here any other advice will be greatly appreciated
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Postby mattjgilbert » Wed Mar 05, 2008 8:47 am

Angelwing wrote:I use a squad of ten retributers with 4 multi meltas. I upgrade to veteran sister to get an extra faith point. The unit gets deployed 12 inches forward in the middle to try and cover as much as the board as possible. Hopefully a piece of terrain will be available to put them in for cover saves. This is a little simplistic and will of course be adapted by your mission, terrain and objectives.
You need ten girls to absorb the inevitable attention this unit will receive. A book of st lucius will hold the girls in place and (as the girls are in the centre) provide the bonus to anything else around. Don't be tempted to martyr the vet for the faith point. You need her and her leadership to hold the girls in line.

The general idea is to cover the centre of the board and/or cover objectives, persuading walkers, MC's and assault vehicles to stay back.
To protect against assaults, assassins, arco flagellents or (if you feel lucky) repentia can be positioned for a counter charge.
Well that certainly makes them the focal point for both you and your opponent, especially if they are right up there leading from the front. They still sound vulnerable to me but I guess a lot of it is going to depend on the terrain you have.
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Postby plan9au » Wed Mar 05, 2008 10:20 am

Never let it be said i dont listen to advice....Since this is the army i wish to run at a local tournament i needed (obviously to others) re-do the list so i present attempt 2....Still no Exorcists as the event is WYSIWYG so no subs allowed (damn) my Repentia and my custom inquisitor lord made good trade to a friend for some spare sisters/seraphim and a retribution squad (yay...cash may have been involved). The AT advice really helped so thank you for that i hope ive fixed that issue....any more help/critisim....glad for any i can get, i just dont want to have to use my chaos again....


Cannoness
- Blessed Weapon
- Cloak St Aspina
- Inferno Pistol
- Mantle of Ophelia
Retinue
- Celestians x 5
- Veteran Superior
- Stormbolters x 2
- Sacred Banner
Transport
- Immolator (Multi Melta)
- Laud Hailer
- Pintle Mounted Bolter
- Extra Armour

- 325

Priest
-Close combat weapon
-Eviserator
-Bionics
- 75
Domination Squad x 6
- Veteran Superior
- Flamer x 4
- Power weapon
- Book of St Lucius
- Imaginfier
Transport
- Immolator
- Holy Promithium
- Holy Icon
- Laud Hailer
- Pintle Mounted Bolter
- Extra Armour

- 205

Battle Sisters x 10
- Veteran Superior
- Power weapon
- Stormbolter
- Stormbolter
- Frag Grenades x 9
- Krak Grenades x 8
- Book of St Lucius
- 171

Battle Sisters x 10
- Veteran Superior
- Power Weapon
- Stormbolter
- Stormbolter
- Frag Grenades x 9
- Krak Grenades x 8
- Book Of St Lucius
- 171

Retributer Squad x 6
-Veteran Superior
-Power weapon
-Heavy Bolters x 4
-Frag Grenade x 6
-Krak Grenade x 6
Transport
- Immolator (Multi Melta)
- Holy Icon
- Pintle Mounted Bolter
- Extra Armour
- 233
Seraphim x 9
- Veteran Superior
- Power weapon
- Master Crafted
- Twin Inferno Pistols
- Twin Inferno Pistols
- Melta bombs
- Book St Lucius
- 319



Total - 1499
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