Hi guys, been out of the game for close to 10 years, but the lure of the pointy eared ones has kinda dragged me out of retirement...hope you don't mind my first post beng a bit of a begging letter for opinions either!
This is an Alaitoc based list, and I built it as the forward elements of a main Eldar army...so everything could get there quickly! The Scorps and rangers would already be infiltrating and scouting enemy positions, and everything else has transport or some way to get to the front lines quickly...
That said, i'd be grateful for any constructive criticism of the follwing list. Some of the choices may appear baffling, but there are nuances to this edition that I may not have got my head around yet!
HQ
Autarch, Hawk Wings, Mandiblasters, Power Weapon------------------------------------------110pts
- I know he won't be a combat monster, but the wings will allow him to help wherever he's needed, and I only gave him weapons from aspects I'll be using, as i thought it might be fluffy to do so
Farseer, Doom, Guide, Singing Spear, Spirit Stones, Runes of Warding------------------138pts
-I see him attached to the Dire Avngers, or hanging around the War Walkers...
Troops
5xRangers------------------------------------------------------------------------------------95pts
- Gotta have some, and I love their ability to pin
5xPathfinders--------------------------------------------------------------------------------120pts
-As above, but me likes improved chances of AP1
10xDire Avengers including Exarch, power Weapon/Shimmershield, Bladestorm------------162pts
1xWave Serpent,
EML + Spirit Stones-----------------------------------------------------------130pts
- These guys will be the defensive centre to the army, and the Serpent can halp with pinning or taking out light vehicles
Elites
7xStriking Scorpions, including Exarch, Scorpion's Claw,Shadowstrike, Stalker---------164pts
- These guys would scuttle around the fringes and take out any units softened up by fire first (I appreciate they would get swamped by a lot of full squads, so they're here to take out small units and roll up the flank)
5xHarlequins, 3 Kisses------------------------------------------------------------------102pts
- Included for fluff reasons! A very small, high points cost unit, that may get wiped out in 1 turn...but i just wanted them as they fit the fluff. If the enemy ignores them, and I use cover well, these guys could still hit very hard. Again, i would use them like the scorps, for rolling up flanks.
Fast
7xSwooping Hawks, Exarch, Sunrifle, intercept----------------------------------------------189pts
- Always loved these guys, even though they've always been paper thin Heavy Bolter fodder(Hell, bolter and lasgun fodder last time i played!) . A nice unit to harrass the enemy, maybe cause some pinning, and help strengthen the line wherever they're needed.
Heavy
- 1xFire Prism, Holofield, Spirit Stones-------------------------------------------------------160pts
- this guy is here for big pie plates against hordes, or a little bit of Terminator and tank death, depending on the opponent.
2xWar Walkers, each with
EML and Scatter Laser--------------------------------------------------130pts
- Moderately cheap multi purpose units. I know it's normally a bad idea to mix weapons, but I wanted a little more antitank incase the Serpent and prism got taken down, and I like the ability to pin.
Total-----------------------------------------------------------------------------------1500pts
ok....so there it is, my first list for 10 years! tell me what you think, but just go easy on this (old) noob!