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1500pts marines

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1500pts marines

Postby Stunty » Fri Jun 26, 2009 6:39 pm

Hi guys Im new to the forum, and pretty new to 40k (having not played since 2nd ed) and Im hoping for a bit of advice if thats ok. I am playing a game against IG next week and the army I intend to take is as follows any suggestions or alterations welcome =) cheers guys

HQ
Chaplain w/ Jump pack (to join assault sqd) 115


Troop
10 man Tactical squad w/ Hbolter & flamer 230
Sgt w/ PF
Rhino (to move troops forward fast!!)

10 man Tactical squad w/ MMelta & Meltagun 265
Sgt w/ PF
Drop pod w/ locator beacon & deathwind launcher (1st drop near a big tank)

5 man scout squad w/ Camo cloaks & sniper rifles and Missile 100

Fast
10 man assault squad w/ flamer (to deepstrike near 1st drop pod)
Sgt w/ PF 225

Elite
10 man sternguard w/ 1Combi melta
drop pod (to drop where needed) 290

Heavy
Whirlwind 85

5 man Devestator squad w/ 2 Missiles 2 Lascannons 190
Last edited by Stunty on Fri Jun 26, 2009 9:33 pm, edited 1 time in total.
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Postby mattjgilbert » Fri Jun 26, 2009 8:12 pm

Real quick first impression is that 2 flamers are nicer in the assault squad. You could then combat squad them and have a flamer in each one. Also, the dev squad looks too light (not enough men to spread wounds on to). The mix of weapons might be improved too I think (I'm sure KMB might be along to tell you that!)... 3 ML and 1 LC might be better (more flexible).

The stern guard could be reduced in numbers but gain some PFists maybe to make sure they can get through a combat or put people off. Adds to your tank killing power too.

Squeezing meltabombs onto the chaplain would not hurt either.
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Re: 1500pts marines

Postby killmaimburn » Fri Jun 26, 2009 8:15 pm

[edit matt got here first :o ]
Hiya welcome to the site :D , Your allowed to put unit totals in if you want (sometimes it helps people comment), is your list 20 under.. or is my maths shoddy?
Stunty wrote:HQ
Chaplain w/ Jump pack (to join assault sqd) 115


Troop
10 man Tactical squad w/ Hbolter & flamer 230
Sgt w/ PF
Rhino (to move troops forward fast!!)

10 man Tactical squad w/ MMelta & Meltagun 245
Sgt w/ PF
Drop pod w/ locator beacon (1st drop near a big tank)

5 man scout squad w/ Camo cloaks & sniper rifles and Missile 100

Fast
10 man assault squad w/ flamer (to deepstrike near 1st drop pod)
Sgt w/ PF 225 if only one flamer

Elite
10 man sternguard w/ 1Combi melta
drop pod (to drop where needed) 290 if only 1 comi melta

Heavy
Whirlwind 85

5 man Devestator squad w/ 2 Missiles 2 Lascannons 190

Fair bunch of comments, see which sound sensible to you and which just sound daft , I don’t want to homogenise your list too much :D
HQ- good, not uber HQ of doom, but cheap and effective
Troop 1, if designed for assualt why not take a combi flamer on the power fist sargent, 2 flamers on charging horde= squishy. And why take the heavy bolter, if your moving your not going to be using it..I go against general wisdom and go las for the enivitable 5 man split, but maybe to stay cheap and keep versatile a multimelta or something for if you move up to an objective and then want to repel stuff? (not sure about that tip btw)
troop2, fairly cool, thats what kings old GT one had wasn't it?

Fast- ok,I mean its not 5 MM attack bikes but its ok. I wouldn't deep strike them just for that 1 flamer shot though, and unlike their very expensive brothers they cannot assault after deepstriking, so if getting into enemy lines is the priority you'll get there faster just flying across the board than deepstriking, apart from in some cases in dawn of war, (2 turns they can assualt a radius of 33 inchs (avg)from where they start (fly run, fly assualt.)

Heavy I’m a fan of the whirlwind, a lot of others aren’t just remember all its special rules for 5th ed and its ok. http://www.warseer.com/forums/showpost. ... tcount=933

I’m the last person in the world waving a flag for devastator squads.. but I don’t like the set up, missile launchers actually went down in price, whilst a glancing hit on a 4+ covered landraider from a lascannon will do exactly nothing.. in 5th start getting used to the idea that anti tank is ONLY (fast/mobile) multimelta, Treat the dev squad as an anti light armour unit or elite infantry killers (I think of them like dark reapers) and take 4 missile launchers, much much cheaper and will still mungle av10-11 skimmers etc, and can throw 4 templates at ork guard swarms. That frees up some points (either MM speeder attack bikes, or a razorback (they are so cheap its sexy now)

Sternguard- you’ve gone so far your nearly there.. This config is fairly conventional but you want more than one combi melta, a few combi melta and a few combi flamers or heavy flamers.. they land split and the flamer boys kill infantry and the MM pop a tank..It is sooo expensive though I’ve done it in a vulkan list where it will defintitely kill most of 2 squads and a 200 points tank turn 1.. if not consider going for something cheaper and less sparkly (flamer melta ironclad in drop pod will be a lot cheaper and scarier turn 2)

Scouts I don’t like scouts, (then again the web is full of arguments about them) hitting on 4s, yes they now get a meq like save anywhere on the board, but so does 5 man in a razorback for 30 points more.. they hold an objective for exactly as long as they are ignored.
I would agree wih the idea of a 3rd/5th scoring unit as ideal.

Does any of that help? An awful lot has changed since 2nd ed
Last edited by killmaimburn on Fri Jun 26, 2009 8:16 pm, edited 1 time in total.
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Postby Stunty » Fri Jun 26, 2009 9:26 pm

Hey

thanks for the comments much appreciated =)

the spare 20pts was for a deathwind launcher on the 1st drop pod..

my idea with the assault squad was to hopefully drop them behind cover (the drop pod or something nearby and then charge in the following turn.. I did consider 2 flamers for a while but I didnt want to fire too much at a squad Im going to assault as they can remove the closest models as casualties thus placing me outside of assault range, furthermore if you wipe the squad out in assault phase they can shoot you with somethin else so my aim is to wipe them out in their turn.. this is just theory for me tho as im not sure how it all pans out in reality lol.. is any of that right? lol

I'll change the lascannons to missiles thanks =)

are bikes/attack bikes any good? they just seem to me quite weak.. yea they have great weaps (MM) but surely this just draws fire and anything can potentially kill them in all a turn?

I did actually want some more combi meltas in the sternguard squad but was restricted by points.. could prob do it now i have removed lascannons..

Scouts.. im not convinced by myself lol.. they get a good cover save.. possibly take out a chimera or sentinels.. (not sure how sentinels work) its more a test than anything else.. plus i dont have the models for another tac sqd
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Postby mattjgilbert » Sat Jun 27, 2009 8:47 am

Attack bikes are great. The more you have, the more chance you have of getting them through. Sure they might draw fire but if they turboboost they get a 3+ cover save and they also have 2 wounds.

If you are taking flamers it's usually because you want to clear out an area. The more flamers the better if that is the case. Assaulting the survivors (they might run away you know) can then be an added bonus. If you are worried about shooting and then not being in range to charge then either 1. Don't shoot or 2. Get in a position where you will find it hard to fail to assault. With 10 assault marines, you should be able to form some kind of ring around the target.
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Postby killmaimburn » Sat Jun 27, 2009 8:57 am

Remember a lot of places you play they will say that drop pods can't fire on the turn you land (they no longer have POTMS, But I guess its ok if you take that into account
Assualt squad- remember reserves rolls, chances are your landing in turn 3, and able to move in turn 4, thats very near the end of the game.. and its reliant on the locator beacon lasting 3 enemy turns.

Your views about not hurting your chances of a charge are correct IMO. http://www.warseer.com/forums/showpost. ... count=1017 (I don't take any ranged weapons but thats because I count bolt pistols and rarely play orks) Relying on killing something on their turn is very tricky, on the fly math hammer, perfect luck/expectation etc.. you may be better just trying to punch above your weight and charging 2 squads at once if possible.. at least that way you won't be stood in no mans land on a mine wearing a mirror ball on your head.

Attack bikes with multi melta, or speeders with multi melta are divine, and are one of the only ways to cope with things like 2 landraiders in 1500.Theres a 10 point difference between the 2.
AB get a 3+ cover for turbo boosting whilst skimmers get a 4+ for moving flat out, Skimmers can ignore small arms fire (str 3, and hopefully most str 4) Attack bikes get wounded by str 4 guns on a 5+, attack bikes don't follow the vehicle rules of 50% must be obscured, so are much easier to get cover for.. and indeed not being on flight bases are a lot lower and easier to totally hide on some tables..
a missile launcher or lascannon (str8 or above hits an attack bike and its totally dead) where as if it suceeds in hitting a skimmer there is a chance that they may only stop it performing an action for that game turn.
Speeders can deep strike melta (which I believe is the reason for them costing more)
They are very visible threats (as you say) so they need to either be deleibrate fire magnets, (soak up your enemies attention and firepower whilst you do other stuff elsewhere) or they need to get the job done quickly.
Other builds include 2 guns on speeders really limit there speed but very scary if your sat right beside a landraider..or versatility, heavy flamer multimelta (I gave up on it , it was too tactically fiddly) or typhoon (lack proper anti tank, more anti infantry v. expensive..can fire frags and heavy bolter on the move)
If not then melta gun+combi melta sarge in transport that zooms 12, deploys them in max radius 2", and gets double dice within 6" give you an anti tank killing zone of about 20"s but once they come out the vehicle they are if anything more vulnerable (does help that they are troop choices/scoring though)
If talking about bike squads- I'd suggest big changes and trying to make them troop choices, but thats not what I was meaning in my last post.

Yeah finish the sternguard off one way or another :)

Have you done a hello thread here yet? have you posted your army list anywhere else, enquiring minds wnat to know :)
Last edited by killmaimburn on Sat Jun 27, 2009 9:01 am, edited 1 time in total.
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Postby Stunty » Sat Jun 27, 2009 9:47 am

Thanks everyone =)

All that info it gives me alot to think about.. youve definately changed my mind about the attack bikes looks like im gonna have to buy some at some point lol.. I have actually got 3 speeders so I could try them out perhaps..

Ive not posted an hello thread yet never really know what to say in those things =P

I dont really use forums either so Ive not posted the questions elsewhere.. I started looking at this forum a few months ago after purchasing some items from gaming figures.. I enjoyed reading some of the posts and thought the competition entries looked great..

Just noticed your from Nottingham same as me.. do you go to any gaming clubs? I've just started going to the "1st company veterans" club at WHW on thursday nights..
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Postby killmaimburn » Sat Jun 27, 2009 10:03 am

Ljundhammer occasionally makes it to vets night, as does the lurking Mr6 (I tend to just have regular in house nights due to commitments to kids,lack of car etc..)
Last edited by killmaimburn on Sat Jun 27, 2009 10:11 am, edited 2 times in total.
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby killmaimburn » Sat Jun 27, 2009 10:07 am

cheeky Double post, don't forget AoS meet up at WHW twice a year (free). next one is early august
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Last edited by killmaimburn on Sat Jun 27, 2009 10:08 am, edited 1 time in total.
It has always been the prerogative of half-wits and fools to point out the Emperor has no clothes, but the Emperor remains the Emperor, and the half-wit remains a half-wit.-The Sandman (The friendly ones)
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby Stunty » Sat Jun 27, 2009 10:57 am

yea I noticed the post about whw in august.. I might go along if thats ok havent decided yet tho..
if you ever fancy a game at whw and your enroute im sure we could prob pick u up.. I live at Hucknall..
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Postby killmaimburn » Sat Jun 27, 2009 11:03 am

Long eaton,you could, but it would probably involve the M1 :?
I'll ask LH if he's still paid up where he's working thursdays at the mo, or he might lurk into the thread in a coffee break :)
It has always been the prerogative of half-wits and fools to point out the Emperor has no clothes, but the Emperor remains the Emperor, and the half-wit remains a half-wit.-The Sandman (The friendly ones)
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby Stunty » Sat Jun 27, 2009 1:58 pm

Yea long eatons quite out of the way.. I know they are redoing memberships over the next couple of weeks its £10 for a year or if your already a member its £5 if you do it in the next 2 weeks.
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Postby Spack » Sat Jun 27, 2009 2:25 pm

Stunty wrote:Ive not posted an hello thread yet never really know what to say in those things =P


Welcome to the site :)

Stunty wrote:Just noticed your from Nottingham same as me.. do you go to any gaming clubs? I've just started going to the "1st company veterans" club at WHW on thursday nights..


If you're available, a few of us are meeting up at WHW on August 7/8/9, we have tables booked for all 3 days. It's a pretty informal gathering though, feel free to just come along and chat or try to get a pickup game. A few of us have agreed to enter a small casual knock-out tournament on the Saturday, but other than that it's pretty much turn up and find an opponent, or stand/sit around chatting to the mob.
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Postby Stunty » Sat Jun 27, 2009 11:08 pm

sounds good to me =)
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