Good ideas both, thanks.
@KMB-Dropping the siege shields for dozer blades makes sense. I don't move them too far anyway because anything more than 6" I can't shoot the demolisher.
The scouts have a dual role. In objective missions, I place at least 1 marker in a ruin, preferably near the center. Then I park my scouts in the ruin. I give them camo cloaks and leaving them in the ruin gives them a 3+ cover save. Makes them very survivable along with holding the objective. In annihilation, I use them to plink at small units without
WBB to whittle them down. They've done well in this so far. I have a land speeder storm, but it's still on the sprue so I have to get it in gear and build it up!
I take smite over avenger for the extra 4". Plus, I like to keep the libby with the termies and use GoI to quick move them around. My friend has a nasty habit of VoD his lord with a unit into my
DZ or behind some vulnerable troops. That's why I gave one of the tac sgts a teleport homer. He will hold back with 4 bolter marines to protect the rear. In too many games, the Necron lord drops in and rolls no scatter, but I have the uncanny knack of scattering all over the landscape or rolling the dreaded doubles when I use it!
Lucius pod sounds great, but we're not playing with
IA rules. The ironclad could be a good choice, but with the 2 dreads, I thought to pod the one with the plasma cannon between his destroyes and troops on turn 1, this way I can blast away at either and can gate the termies over for backup on turn 2. The other dread with the assault cannon would pod closer to his troops. Then I'll hook it up with the rhino mounted squad, drop in the termies and move up the razorback. Should be enough firepower and assault options to wipe out sufficient Necrons for phase out.
Of sourse, "No plan survives first contact with the enemy", right?
@ lostandthedamned - the storm shield sounds okay, but I don't like that it negates the extra cc attack. The libby in termie armor gets a 5+ invulnerable save anyway, and that's usually sufficient. The dice gods have been good to me regarding perils of the warp, but I'm waiting for it to happen. The way my luck runs, i'll roll a '2' on the re-roll!
But it is womething to think about, but 40 points is alot.
Thanks again both, I'll have to tweak the list a bit.