1850 GT Competition List w/ Dark Eldar
Posted: Wed Apr 13, 2011 3:27 am
Below is my GT competition list that I have been using. It is a bit unorthodox, but runs the normal Take All Comers list that Dark Eldar are great at, with a few independent tweaks that most people don't use, and that I have had varying successes and failures with. Feel free to ask any questions that you have and I will gladly answer them!
Total cost is, of course, 1850 pts.
For that pt value, I have 12 Dark Lances, 11 Blasters, and 16 Haywire Grenades for Anti Tank. I have 4 Liquifier Guns, 8 Splinter Rifles, 17 splinter pistols, and 10 Splinter Cannons for Anti Infantry. And of course, 3 dedicated close combat units to keep bad things away from my shooting units.
The Ancient goes with the Wracks to give them Furious Charge, because they both start with their own Pain Token, while the other two Haemonculus go with the Wyches to give them Feel No Pain from the start of the game. Once within Assault Range, the wyches will disembark with the Pain Token, while the Haemonculus stay in the Raider and flies around dropping Liquifier templates from inside the Raider.
The Ancient will disembark with the Wracks, and head straight for any Monstrous Creatures and/or Independent characters in range to shut them down with the Mindphase Gauntlet while the Wracks beat on them and any unit they are attached to with the 4+ Poisoned CCWs they have that will usually be reroll to wound on the charge.
The trueborn will stay in their Venoms or disembark into cover, depending on how far the Venom moves, and help the Ravagers and Raiders to shake/stun any tanks and transports, while the Venoms will unload 12 Poisoned 4+ shots each into any unit that is either causing shooting trouble my wyches can't reach that turn, or to soften up a target before the wyches get into assault.
The 5 man Warrior squads will use their one blaster from inside their Venoms as much as possible to back up the Trueborn and Ravagers, or if there are no vehicles left, they will try to get within Rapid Fire range of some tough infantry to help soften them up with the Blaster and Splinter Rifles, and also be set for late game objective grabbing and contesting.
Hope this helps someone, and as I said at the beginning, feel free to ask any questions and I will be more than happy to answer!
- Code: Select all
HQs
Ancient Haemonculus w/Shattershard, Liquifier Gun, Mindphase Gauntlet 115 pts
Haemonculus w/Liquifier Gun 60 pts
Haemonculus w/Liquifier Gun 60 pts
Elites
3 Kabalite Trueborn w/ 3 Blasters 81 pts
Venom w/ 2nd Splinter Cannon 65 pts
3 Kabalite Trueborn w/ 3 Blasters 81 pts
Venom w/ 2nd Splinter Cannon 65 pts
3 Kabalite Trueborn w/ 3 Blasters 81 pts
Venom w/ 2nd Splinter Cannon 65 pts
Troops
5 Warriors w/ 1 Blaster 60 pts
Venom w/ 2nd Splinter Cannon 65 pts
5 Warriors w/ 1 Blaster 60 pts
Venom w/ 2nd Splinter Cannon 65 pts
8 wyches including 1 Hekatrix w/Agoniser, 1 Hydra Gauntlet, Haywire Grenades 136 pts
Raider w/Dark Lance and Flickerfields 70 pts
8 wyches including 1 Hekatrix w/Agoniser, 1 Hydra Gauntlet, Haywire Grenades 136 pts
Raider w/Dark Lance and Flickerfields 70 pts
8 Wracks including 1 Acothyst w/ 1 Liquifier Gun 100 pts
Raider w/Dark Lance and Flickerfields 70 pts
Heavy Support
Ravager with 3 Dark Lances w/Flickerfields 115 pts
Ravager with 3 Dark Lances w/Flickerfields 115 pts
Ravager with 3 Dark Lances w/Flickerfields 115 pts
Total cost is, of course, 1850 pts.
For that pt value, I have 12 Dark Lances, 11 Blasters, and 16 Haywire Grenades for Anti Tank. I have 4 Liquifier Guns, 8 Splinter Rifles, 17 splinter pistols, and 10 Splinter Cannons for Anti Infantry. And of course, 3 dedicated close combat units to keep bad things away from my shooting units.
The Ancient goes with the Wracks to give them Furious Charge, because they both start with their own Pain Token, while the other two Haemonculus go with the Wyches to give them Feel No Pain from the start of the game. Once within Assault Range, the wyches will disembark with the Pain Token, while the Haemonculus stay in the Raider and flies around dropping Liquifier templates from inside the Raider.
The Ancient will disembark with the Wracks, and head straight for any Monstrous Creatures and/or Independent characters in range to shut them down with the Mindphase Gauntlet while the Wracks beat on them and any unit they are attached to with the 4+ Poisoned CCWs they have that will usually be reroll to wound on the charge.
The trueborn will stay in their Venoms or disembark into cover, depending on how far the Venom moves, and help the Ravagers and Raiders to shake/stun any tanks and transports, while the Venoms will unload 12 Poisoned 4+ shots each into any unit that is either causing shooting trouble my wyches can't reach that turn, or to soften up a target before the wyches get into assault.
The 5 man Warrior squads will use their one blaster from inside their Venoms as much as possible to back up the Trueborn and Ravagers, or if there are no vehicles left, they will try to get within Rapid Fire range of some tough infantry to help soften them up with the Blaster and Splinter Rifles, and also be set for late game objective grabbing and contesting.
Hope this helps someone, and as I said at the beginning, feel free to ask any questions and I will be more than happy to answer!