Most Drop Pod armies are based around shooting, but this one goes the opposite direction. It is a hand-to-hand army that uses drop pods to arrive right in the enemy's face.
Blood Claws in pods are insanely good right now. By taking an 11th member in the squad, you can take a third power fist, and still have room in the pod for a wolf guard sergeant with a power fist of his own. With the counterchange and berzerk charge special rules, that squad is going to get 12 power fist attacks and 31 regular attacks when it charges or when it gets charged. (And that's not even including the characters that go with it)
I'm really happy with this design. 72 bodies with 25 power fists is extremely fierce in HTH combat, and with so many power fists, I find that I don't need many anti-tank or anti-monstrous creature weapons because the fists can handle almost anything out there.
I place Ragnar with the grey hunters so they have berzerk charge as well.
Depending on the opponent, I'll either hide the first three units behind their pods until they can charge the next turn, or I'll deploy in front and hit the enemy with some flamers and bolt shots. It all depends on how much hurt my opponent can put on me. The nice thing about the Wolf Guard Battle leaders is that their combi-meltaguns hit on a 2+, so I get a lot of utility out of that one shot, and they can detach from their squad when they land if they want to and pop a tank.
When I started playtesting the army, I thought it would have trouble with mechanized builds, but boy was I wrong. In 5th edition all power fist hits go against the rear armor, so I found that even when the vehicles were moving fast I'd still get more then enough hits to bring them down. In fact, sometimes I'd charge two or three tanks at once with the same squad and still have enough hits to bring them down.
So far I've played against
IG,
Mech Eldar, and Shooty Marines, and this list has done extremely well against them. In fact, I like it so much I'm painting up all the power fists I need so I can start fielding it in tournaments instead of just proxying the fists.
2000 Points
Uses Rules From Space Wolves Space Marines Codex
Models: 72 Vehicles: 6
HQ:
Ragnar Blackmane (175 Points)
Wolf Guard Battle Leader with Power Fist and Combi-Meltagun. (100 Points)
Wolf Guard Battle Leader with Power Fist and Combi-Meltagun. (100 Points)
Troops:
Grey Hunters Pack (11 model total):
2 Grey Hunters with Power Fist and Bolt Pistol, 1 Grey Hunter with Meltagun, 7 Grey Hunters with Bolt Pistols and Chainswords. (210 Points)
Wolf Guard Pack Leader with Combi-Meltagun, and Power Fist. (55 Points)
Drop Pod. (35 Points)
Blood Claws Pack (11 model total):
3 Blood Claws with Power Fist, 1 Blood Claw with Flamer, 7 Blood Claws with Bolt Pistols and Chainswords. (196 Points)
Drop Pod with Locator Beacon. (45 Points)
Blood Claws Pack (11 model total):
3 Blood Claws with Power Fist, 1 Blood Claw with Flamer, 7 Blood Claws with Bolt Pistols and Chainswords. (196 Points)
Drop Pod with Locator Beacon. (45 Points)
Blood Claws Pack (12 model total):
3 Blood Claws with Power Fist, 1 Blood Claw with Flamer, 7 Blood Claws with Bolt Pistols and Chainswords. (196 Points)
Wolf Guard Pack Leader with Combi-Flamer, and Power Fist. (50 Points)
Drop Pod. (35 Points)
Blood Claws Pack (12 model total):
3 Blood Claws with Power Fist, 1 Blood Claw with Flamer, 7 Blood Claws with Bolt Pistols and Chainswords. (196 Points)
Wolf Guard Pack Leader with Combi-Flamer, and Power Fist. (50 Points)
Drop Pod. (35 Points)
Blood Claws Pack (12 model total):
3 Blood Claws with Power Fist, 1 Blood Claw with Flamer, 7 Blood Claws with Bolt Pistols and Chainswords. (196 Points)
Wolf Guard Pack Leader with Combi-Flamer, and Power Fist. (50 Points)
Drop Pod. (35 Points)