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2000 Points Nids

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2000 Points Nids

Postby Gymbol » Thu Dec 04, 2008 9:29 pm

Got my head handed to me the other day playing this list. For the life of me, I can't figure how to beat it.

Flyrant 2+ save with scything and venom cannon.
Tyrant w/ Guards, 3+save w/ scything and
Hvy, 3 Carnifexes, Barbed Strangler & Venom Cannon, 2+ save, Str 10
Elite, 3 Carnifexes, 2 twin linked devourers, 2+ save, Str 10 (*8 twinlinked str 6 shots rerolling wounds)
Fast, 9 Flying Warriors w/ rending & scything.
Troop, 2 minimal squads of gaunts.

NE clues I could use?
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Postby mattjgilbert » Thu Dec 04, 2008 9:36 pm

Playing with what army?

I've only played a handful of games against 'Nids so I'm not going to by of much help on specifics but a quick glance says that, assuming it's a scoring mission, the troops have to die and at that point all you have to do is take a single objective.
Last edited by mattjgilbert on Thu Dec 04, 2008 9:37 pm, edited 1 time in total.
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Postby Angelwing » Fri Dec 05, 2008 1:29 am

H'mm. Nasty.
However, lots of points are tied up in the tyrants venom cannon and those flying warriors which could have been spent on far better stuff.
What army are you using?
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Postby Gymbol » Fri Dec 05, 2008 2:00 am

That was what I thought too.. But 18 templates, 9 Str 10 hits, and 120 various other wounds later I didn't have any troops either, and the 10 rending hits I took per turn certainly didn't help.

Other than the SDEFH, I can't think of anything that can do anything with this.

This army doesn't really care about cover saves, so you might as well not hide. Perhaps hurrying into assault ... No, wait, I tried that.

Or maybe trying to get some kind of Deep Striking stuff to come into the backfield.

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I've got a walky eldar army with lots of wraithguards.

(When I saw 6 carnies on the board my thoughts turned back to the old v4 iyanden army. 3 squads of wraithgard, 3 wraithlords and 9 walkers w/ starcannons)

Fortune on the wraithgard allowed me to survive until turn 4, but after that it just got bad.
Last edited by Gymbol on Fri Dec 05, 2008 2:03 am, edited 1 time in total.
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Postby mattjgilbert » Fri Dec 05, 2008 8:19 am

Maybe lots of melta weapons and then powerfists (or equivalents). Mech Eldar Fire Dragons? Tau battle suits with plasma/fusion? Marine stern guard?
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Postby Ljundhammer » Fri Dec 05, 2008 9:30 am

That's a nasty list!

The build appears to be optimised to take out elite troops, with high strength guns & fast, hard hitting assault. In fact that pretty much sums up your Iyanden army. You will need guns, lots of guns to take this down. The main problem is that you have 2 very hard to kill units (the Flyrant & wariors) that you have to kill (you can not ignore them).

I'm assuming that the warriors & the Flyrant come at you in a block then split at the last minute to pillage anything they can find... First thing - don't let them. This means effective set up before any other considerations. These will get to your lines & they will destroy a squad when they hit. Make use of this & turn it to your advantage. Use a castle set up (i.e. set up in a block, refused flank so that your entire army is against 1/2 of his if possible). Set up cheap, expendable troops around the army to make the walls (guardians if possible - preferable 2 squads in a double wall), then just shoot & hope that you don't take too many shooting casualties. Use cover to your advantage, hide from his carnies if possible & keep in cover yourself, as they are unlikely to have grenades...(?)

Your enemy will be concentrating fire on the harder to kill elements of your army (unless he sees your plan, in which case you'll need the double guardian wall). When the big beasties hit your lines they will destroy the outer wall, leaving the rest of your army to dakka the snot out of either the Flyrant (must be killed to reduce combat effectiveness), or the warriors (will need to be significantly thinned out to reduce combat effectiveness), and then let the second wall be charged, rince & repeat.

If you're lucky this may work. If it has, concentrate on the troops & play for a draw. If you have enough guns left you may be able to go for the win.

With the army you have posted, I don't fancy your chances. His army is the antithesis of yours. I would recommend taking out the starcannons for more weight of fire (the 4 shot weapon) on 2 of the war-walker squads, as most people will get a 4+ save anyway...

Don't be harsh on the guy though, it's a good army & to be fair not many tyranid builds are that effective - this is one of the best.
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Postby estarriol » Fri Dec 05, 2008 10:19 am

I have to admit, looking at that Nid build makes my Orks cry into their beer...
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Postby PaddyF » Fri Dec 05, 2008 11:11 am

Nidzilla is quite nasty. Best way to beat them is to play their own game. Guns... lots of guns and enough dinner plates to make a 12 place set.
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Everybody else is like "we'z gotta strip down to be slippery like". Beakies do this, umies do this, even orkses do this, but Eldarz all like " You'z all stupid, dats why youz monkeys. Iz putting on 'eavier armor, iz gonna stomp through the jungle all sneaky like and chainsaw you stealthy like cuz Eldar's da best like dat. And if youz looks at me funny, dakka comes outta my face"
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Postby Gymbol » Fri Dec 05, 2008 1:47 pm

Oh, I forgot the squad of genestealers that always manage to come onto the board in the corner I'm in.

Anyway, that was essentially what I did with the castle thing. I even got an extra turn of shooting at him before assault, but 18 templates (which is 6 more than a 12 place setting) and 8*3*#turns rerolling/rerolling shots are just too much to live through even with 3 squads fortuned. I'm just glad tyranids don't have markerlights. (g)

I really don't want to cook up 2 lists... one for everyone else and one for this army, but that looks like what I'm going to have to do.
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Postby killmaimburn » Fri Dec 05, 2008 1:57 pm

""Elite, 3 Carnifexes, 2 twin linked devourers, 2+ save, Str 10 (*8 twinlinked str 6 shots rerolling wounds) ""
Isn't that too much for them to be in the elites slot? 2 twinlinked devourers on a carnifex leaves 10 points for other stuff (normally BS/\ so they don't need 5s to hit (which is a joke))... so how'd he afford 2+s and str 10s for 10 points per model? if there was anything more on them they couldn't be elites. the range on those guys sucks..its normally turn 3 before I can open up with them. :D

Edit and those warriors are dang near fluffy.. 38 points each for a load of T4 5+s- give me that point in smurf jump troops anyday 8)
I see very few invulnerables.. and only the tyrants to fear in close combat.. stealers= 3x the cost of a boy for a slight chance of maybe rending. Harlies will kick there butt.
Last edited by killmaimburn on Fri Dec 05, 2008 3:08 pm, edited 5 times in total.
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Postby Gymbol » Sat Dec 06, 2008 3:58 pm

Hm. Going through Armybuilder, I was not able to duplicate the list I played against.

Well.. I _must_ have been mistaken about some of this, because 3+ saves on the Carnies would have made a WORLD of difference... had I known that they were 3+ instead of 2+.

Live and learn, right?
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Postby killmaimburn » Sun Dec 07, 2008 10:23 am

If an army is too hard for words.. and makes people cry..you have either heard of it..or heard of the type of person your playing :)
Of course if its all your fault, you misconstrued some part of info, or upgrades etc, then ..something still went wrong.. Mr6 constantly tries to confuse me asking if I can see his (shadowseerless) harlies (because he can say that and not be asking a directly fibbing question).. waiting for the prompt "So are they open topped?"before he'll fess up something is open topped etc.But he does get the odd smack for that.

Note if your using army builder 2.2 its options and points are still way off- so may not fairly duplicate the list.. (no idea about the proper version of army builder,I presume its correct).


That doesn't stop nidzilla from being a tough and still viable army..
Here are some tacticas that are usefull from dakka dakka (V good at concise imparting of info)on how he can make a legal and still deadly list.
CCMC nids by stelek for 5th I guess
Tactica carnifex 4th ed
Neither mention the warriors.. who as I say cost so much I think they were quite polite.
Oh also if you were to take prisms or falcons it might be worth you knowing that
"A venom cannon can only achieve glancing hits against vehicles that do not have the open topped charecteristic"p30 (which is what makes nids cry against the newly upped dual landraider lists :)
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Postby estarriol » Sun Dec 07, 2008 12:18 pm

Dual Landraiders make Nids cry, now where did I put that quad andraider list I had...
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Postby Angelwing » Sun Dec 07, 2008 3:14 pm

estarriol wrote:Dual Landraiders make Nids cry, now where did I put that quad andraider list I had...


Pfft. At those sorts of point levels, I'll make marine players cry.

*reaches for the resin* :twisted:
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Postby KInG » Sun Dec 07, 2008 4:24 pm

Ive played that very list, as my friend fields a very similar line up, and yes, those elite fexes are 3+ and his Akilie's heel.

But the flying tyrant is key. Short range, it usually flies to a the nearest ruin/wood and shoots from there. U need AP2 weaponry to take her down. And every standard list should have enough of them or S8 power weapons/fists are needed also. Your wraithguard should move to counter her or firedragons in transports.

Then dakka the elite fexes till they are no more, the flying warriors definately are cool, i used to field a unit myself, rending S6 I think. Nice... so shoot them to shit, dire avengers disembarking at 18" and bladestorming should see them gone.

Then with your remaining force go after the most exposed 2+ save monster and troops, the game should be urs by then.
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