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2000pt - ish SM Blood Angel Army

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2000pt - ish SM Blood Angel Army

Postby conscriptboris » Thu Apr 16, 2009 9:38 pm

Hi all,

Ive tried to create a super fast up cllose BA army (no suprise there :P ) but not just with CC troops, i want potentially up close weaponary aswell, the idea is to be in and amongst there army as soon as possible while Drop podding onto CPs.

Right the list:

HQ

Kayvaan Shrike (all units fleet)
Lemartes (re-roll failed to hit, is with DC)

Elites

Death Company (10 Man, Jump Packs)

Troops

Tactical Squad (1xSgt, 9xMnes, 1xFlamethrower, 1xMissile Launcher, Drop pod)
Tactical Squad (1xSgt, 4xMnes, 1xMeltagun, Drop pod)
Assault Squad (1xVet Sgt, 9xMnes, Pwr Wpn, 1xMeltabomb)
Assault Squad (1xVet Sgt, 4xMnes, 1xMeltabomb)
Assault Squad (1xVet Sgt, 4xMnes, 1xMeltabomb)

Fast Attack

Landspeeder (Multi Melta, Assault Cannon)
Landspeeder (Multi Melta, Assault Cannon)
Landspeeder (Multi Melta, Typhoon Missile)

Heavy Support

'Baal' Predator (T/L Assault Cannons, HBs, Antaro Chronus)
Predator (Lascannon Turret, Lascannon Sponsons)

Points: 2120

PTN;

1, I am right that I can have Antaro Chronus? (hes not HQ)

2, Do i put lemartes as HQ or with DC in Elites?

3, With the landspeeders if i have them as part of a Squadron does that stop them acting independantly? Ive currently got each one as a seperate units.

So what do you think?

Elvis

*EDIT - Also, what do you reckon i could do to cut the 120 extra points?*
Last edited by conscriptboris on Thu Apr 16, 2009 9:54 pm, edited 1 time in total.
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Postby Antubis » Fri Apr 17, 2009 1:35 am

Shrike and Chronus aren't in the Blood Angels codex so can't be used in a Blood Angels army, unless you're representing BA using Codex: Space Marines in which case you can't have most of your list.
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Postby killmaimburn » Fri Apr 17, 2009 9:45 am

conscriptboris wrote:Kayvaan Shrike (all units fleet)
Lemartes (re-roll failed to hit, is with DC)
Antubis wrote:Shrike and Chronus aren't in the Blood Angels codex so can't be used in a Blood Angels army, unless you're representing BA using Codex: Space Marines in which case you can't have most of your list.

Not just that, the blood angels don't have combat tactics.. fleet is given in exchange for combat tactics.. If I swap you an apple for your orange and after I give you the apple it turns out you don't have that orange.. I'm coming after you with lightning claws bizatch :lol:
your points give you the free death company instead ... if you wanted to houserule a merge in codexs.. I'd suggest you give up the free death company as a starting position (pay full points) for the barter and se what individual opponents say.

If the landspeeders are a unit they follow unit rules (p64 looser coherancy, all shoot the same target, slight variance to the damage table and majority cover) I don't really like the config you've got them at.. with the loss of rending assualt cannons would go better with heavy bolters (mass anti troop fire) the typhoon in blast mode can fire at the same time as heavy bolters..
Its been a while since I glanced at the BA codex but I have been working on porting my shrikewing over to it (more scoring units.. less models) rework your list to be either smurf or BA whilst i reaquiant myself with the stuff :D
Last edited by killmaimburn on Fri Apr 17, 2009 9:51 am, edited 4 times in total.
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Postby conscriptboris » Fri Apr 17, 2009 12:46 pm

@Antubis

Antubis wrote:Shrike and Chronus aren't in the Blood Angels codex so can't be used in a Blood Angels army, unless you're representing BA using Codex: Space Marines in which case you can't have most of your list.


Dam, i thought these chars could be used in any army?

So on the not in codex rule Blood angels cant take:

-Landraider Redeemer
-Ironclad Dreads
-Vanguard
-Sternguard
-Landspeeder storm
-Scout Bike Squad
-Thunderfire Cannon
-Master of the Forge

Now obviously i must of missed something, so where (so i can look) can i find the information that defines what can be used in the SM codex and what cant if the army has its own codex (BA, DA, BT, etc)

@ KMB,

Fair enough with the combat tactics...tbh my Bloods Angels might have to sit to the side and form a Raven Guard....not sure tho, hmm , requires more thinking!

Thanks

Elvis
Last edited by conscriptboris on Fri Apr 17, 2009 12:50 pm, edited 1 time in total.
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Postby mattjgilbert » Fri Apr 17, 2009 1:17 pm

The BA codex is standalone isn't it. You can only take things in a BA army that are actually in the BA codex.

If you are picking from the generic SM codex, you have to be building a generic (codex) SM army. No mixing and matching I'm afraid (let's forget space wolves as that will be fixed soon).
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Postby killmaimburn » Fri Apr 17, 2009 1:34 pm

FRom Gt faq
"94) Can Blood Angels take Daemon hunters or Witch Hunters units as allies? Although it doesn’t
specify this in the Blood Angels Codex it does state in both Codex: Daemon hunters (p21) and
Codex: Witch Hunters (p25) that they can be taken as allies in a number of Space Marine armies
including the Blood Angels following the restrictions as stated in those codices
97) Can I pick the payload option for my Blood Angels Whirlwind, for each game of the
tournament? Yes. You can also change the payload in each shooting phase
98) The profile for the Cyclone missile launcher is not included in the on-line Blood Angel Codex,
what profile do I use? The profile for the Cyclone Missile Launcher is as per Codex Space
Marines:
Krak, Range 48”, str 8 AP3, Heavy 2
Frag Range 48”, str 4 AP6, Heavy 2"

So the basic rule applies that where it says something and that rule isn't included in the codex, or the faq use the version from smurfs... that is the only cross over,.
although p127 says you can use the special charectors in other armies.. it means like shirke in smurfs, calgar in raven guard.. not shirke leading a chaos list

The gt also rather overly proscriptively forbids
using tactics for allies (although raw wise many folks will argue you can)
83) Can a Space Marines character’s Combat Tactics or Chapter Tactics be used by allied forces
within the same army, e.g. if taken as an ally in a Witch Hunters army? No it only applies to
Space Marines
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Postby mattjgilbert » Fri Apr 17, 2009 4:03 pm

In a similar vein, I read mkerr's (I think it was) comments on a tactica thread on BoLS saying that the new IG orders system meant that orders could be issued to allies (with examples of nasty combos this provided).

EDIT: here you are... http://www.belloflostsouls.net/2009/04/ ... ortal.html
Last edited by mattjgilbert on Fri Apr 17, 2009 4:06 pm, edited 1 time in total.
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Postby LordMalekTheRedKnight » Fri Apr 17, 2009 4:21 pm

The BA Codex is (supposedly) self contained (I say "supposedly" because some of the rules are missing/incomplete, but nothing major). Its not like the SW codex where you take some units out of the SM codex.

sorry!

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Postby conscriptboris » Fri Apr 17, 2009 6:44 pm

dam, well i have re-worked it but requires a bit of painting, ill revitalise this thread soon with pics and a new list,

thanks for clearing the stuff up!

Elvis
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Postby killmaimburn » Fri Apr 17, 2009 7:13 pm

Don't repaint just because they are red.. They are a blood angels successor legion who follow the smurf book (they returned to the teachings of guileman) (or roxxer it and say they beat the red thirst).
A red army can be a chapter frmo the space marine codex just as much as a black one or a purple one.
Death company- vanguard (if you can stand the points sink)
Baal (if the sides come off) a razorback with twin linked assualt cannons etc.
Where do you feel you'll 'have to' remodel/repaint..betcha you don't, not for us at least :)
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby LordMalekTheRedKnight » Sat Apr 18, 2009 12:40 am

For once (;) ;) ;)), I will agree with KMB. :)

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Postby timewizard » Sat Apr 18, 2009 1:38 am

LordMalekTheRedKnight wrote:For once (;) ;) ;)), I will agree with KMB. :)

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