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 Merchandise




2000pts Orks-"WAAAGGH!! Gagbozz"

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2000pts Orks-"WAAAGGH!! Gagbozz"

Postby M3g4B4sh » Mon Jun 05, 2006 4:30 pm

Warlord Gagbozz( my warboss) will be a distraction unit so to speak he will be a CC monster so shall draw alot fo enemie fiore while the rest of da boyz sweep over anything left in a green tide. The Kommando's will run infiltration taking care of anything that might slow me down such as enemie artillery or special weapons teams thwey will also be useful for "assainating" enemy HQ's

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Gagbozz 139pts
Power Claw
Choppa
Cybork Body
Eavy Armor
Attack Squigg
Bionik Bonce
Iron Gob
WAAAGGH Banner

10 Kommando's  152pts
Nob-Power Claw,choppa,Eavy armor,Attack squigg
Burna

10 Kommando's  152pts
Nob-Power Claw,choppa,Eavy armor,Attack squigg
Burna

30 Gretchin + Slaver-Grabba Stikk 104pts

30 Gretchin + Slaver-Grabba stikk,Squigg Hound 114pts

30 Gretchin + Slaver-Grabba stikk, Squigg hound 114pts

10 Burna Boyz 150pts
Nob-Power Claw,Choppa
4 Burnaz

30 Sluggas 332pts
Nob-Power Claw
3 Big Shootas

30 Sluggas 332pts
Nob-Power Claw
3 Big Shootas

Looted Leman Russ 189pts
Hull mounted Lascannon
Heavy Bolter Spontoons
Red paint job
grot riggers
reinforced ram
armor plates
search light
Stikk Bomb Chukker

3 Killer Khans 135pts
1 Big Shoota
1 Skorcher
1 Rokkit Launcher

Dreadnought 91pts
Big Shoota
Skorcher
Armor Plating
Searchlight


total=2000

Models= 191

what you think? I tried to go for mainly close range but left some range in just incase
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Postby Zealot » Mon Jun 05, 2006 5:20 pm

imo you'd be best not having your general attract most of the fire at ld 10 he's your best chance at preventing your units from breaking. As for list improvements take a kannon or 3 as the ordanance blast doesnt incorporate those pesky cover saves and id drop 2 unitsof grotz for more boyz as numbers are the key and grotz arent really worth it infact drop all the grotz.
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Postby M3g4B4sh » Mon Jun 05, 2006 5:27 pm

they are living shields and step ladders perfect for getting into combat with a heavy ranged army or even getting over difficult terrain what ever type of scenario I play
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Postby Zealot » Mon Jun 05, 2006 9:13 pm

kk then keep 10 grotz man no more they aint the most useful unit
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Postby M3g4B4sh » Mon Jun 05, 2006 9:22 pm

a fire shield is always useful couple that with natural cover am looking at a 3-5+ cover save and I need to be able to screen alot of my army plus they're cheap
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Postby Zealot » Tue Jun 06, 2006 8:37 pm

maybe but it depends on how quick you are.
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Postby M3g4B4sh » Tue Jun 06, 2006 9:34 pm

how quick I am? what do you mean?
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Postby Zealot » Wed Jun 07, 2006 3:31 pm

like if the grotz got blown apart by artillery cause you wre slwo to react to the threat then you have wasted their roll also artillery can be targeted at the troops behind the grotz.
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Postby M3g4B4sh » Wed Jun 07, 2006 3:37 pm

yea but shooting at them i.e ranged attacking means they benefit from cover provided by grotz also the mek boy in my burna squad has a kustom field makiong that a 4+ cover over an area
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Postby Zealot » Wed Jun 07, 2006 3:42 pm

but artillery and flamers ignore cover save lol
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Postby M3g4B4sh » Wed Jun 07, 2006 3:45 pm

flamers yes but that gives me some shield to absorb fire and artillery doesn't anymore under new rules. also grotz are the most useful unit and ork can take just ask Socaddict
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Postby Zealot » Wed Jun 07, 2006 3:47 pm

also kommandos aint that good you wasted soooo many points on them.
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Postby M3g4B4sh » Wed Jun 07, 2006 3:49 pm

I argued with Socaddict on IRC about this they have uses if used right they can even double as just building flaggers should need be
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