by Headhunter75 » Fri Dec 21, 2007 3:45 pm
by killmaimburn » Fri Dec 21, 2007 3:56 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Headhunter75 » Fri Dec 21, 2007 4:30 pm
by LordMalekTheRedKnight » Fri Dec 21, 2007 4:41 pm
Headhunter75 wrote:Well I am using this Demo Army Builder so I dont know where it is off.
by Headhunter75 » Fri Dec 21, 2007 4:54 pm
LordMalekTheRedKnight wrote:Headhunter75 wrote:Well I am using this Demo Army Builder so I dont know where it is off.i would recommend doing any list using the codex (and FAQ if/once your army has one), a piece of paper (or text/word file if you prefer to type) and a calculator, and once you have checked it all then you make it using an army building program. hope that helps ~ Tim
by killmaimburn » Sat Dec 22, 2007 9:12 am
by jlong05 » Sat Dec 22, 2007 10:27 pm
by Headhunter75 » Thu Dec 27, 2007 8:23 pm
killmaimburn wrote:No its not, some of your points are still way off (From what I can see prices differ from options purchased for the predator, the raptors,the termis and the landraider,the basic CSM and the beserkers- strangely through all the up and downs I make the list 2155), are you using the wolf lair version of army builder (which one? which version of the chaos file - its all hokus pokus to me but spack might be interested).I can only strongly reinforce what Tim said, using AB like a sliding block puzzle to make stuff fit is neat and prevents having to write a list out 18 times just to make one (it also is better than most gamers handwriting as long as they correct all the wrong bits in pen over the top), but when you've made it stare hard at your codex get the right numbers, do the additionsand multiples old school on paper with a pen ( or with a calculator in front of you ). My most accurate list made with AB is still 5 points out (I still use 2.2, this is not a slur on a product I do not use) as it charges the wrong price for bolters and if I use apothecary upgrades (in the traited system) it charges me multiple times for the sergeant regaining his bolt pistol and closecombat weapon.If you do not have a codex and are using the special rules listed in the program, don't. they are most of the time wrong, I won't accept it in a game if someone does something sneaky and relies on an AB printout (in one list it told me all my army had acute senses and were fearless when they weren't)Also although 1 or 2 folks on warseer say that they don't need to buy the codex as AB is cheaper, well those folks don't read small print that they tick everytime they use it see attached this all sounds a little rude, but actually I'm just saying don't trust the machine, use your brain, its much better (can I be of some sort help with adding and stuff? Pm me if you want, don't expect a reply on christmas though )I feel I need to add that its still a program I use, it still has its uses, and its still better than the competition, just don't trust it 100% ever
by Ben » Fri Dec 28, 2007 2:25 pm
by Spack » Fri Dec 28, 2007 2:38 pm
by Headhunter75 » Fri Dec 28, 2007 4:45 pm
by Headhunter75 » Wed Jan 02, 2008 5:42 pm
(HQ) Abbadon = 275(HQ) Daemon Prince w/Wings =160 Mark of Slaanesh Warptime (HQ) Terminator Sorcerer =140 Mark of Slaanesh Lash of Submission(TROOP) 10CSM 1w/flamer 1w/meltagun =300Icon Bearer (mark of Slaanesh)Champion with power Sword (all in a Rhino) {rhino extra amour and Dozer Blade & Havoc}(TROOP) 10CSM 2w/meltagun =180 Icon of Glory(TROOP) 10 BerZerkersSkull Champ w/power fist (all in Rhino) = 320{rhino extra amour and Dozer Blade & Havoc}(TROOP) 10 BerZerkers 2/w plasma pistols =240(TRANS) Land Raider = 255{ Daemon Possessed & Havoc Launcher}(ELITE) 5 Terminators 1/w AC = 265champion, icon of Glory & autocannon (ELITE) 5 Possessed MoK =160(HEAVY) Predator w/LC and xtra amour =195{dozer blade, extra amour , combi-flamer}(HEAVY) 5 Havocs 1w/ AC & 1w/LC & 2w/ML and Bolter = 180(HEAVY) 2 Obliterators = 150(FAST) 8 Raptors = 260w/mark of Glory 1w/ melta gun & 1w/ flamer1 Champion w/lightning claws & melta bombs (FAST) Spawn = 40 3120
by jlong05 » Wed Jan 02, 2008 8:12 pm
by LordMalekTheRedKnight » Wed Jan 02, 2008 8:14 pm
jlong05 wrote:Probably a stupid question, but can you have 3 HQs?
by Firecrest_inc » Wed Jan 02, 2008 10:22 pm
Headhunter75 wrote:(HEAVY) 5 Havocs 1w/ AC & 1w/LC & 2w/ML and Bolter = 180[/code]
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