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2250 Armoured Company

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Postby KInG » Sun Dec 09, 2007 5:11 pm

LordMalekTheRedKnight wrote:i do like Plasma Cannon Sponsons on a Lascannon Demolisher, though. :twisted:


Problem there though Tim, with the new rules, you could only fire one of those weapons on the move. One of the PCs, or Lassie or Demolisher Cannon :(
Last edited by KInG on Sun Dec 09, 2007 5:12 pm, edited 3 times in total.
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Postby LordMalekTheRedKnight » Sun Dec 09, 2007 5:36 pm

KInG wrote:Problem there though Tim, with the new rules, you could only fire one of those weapons on the move. One of the PCs, or Lassie or Demolisher Cannon :(

oh i know - thats the combo i use in my standard IG (along with Indirect Bassie and a sponson-less, Lascannon Russ).

with that range on the PCs/Las though, you dont really need to move to put out a world of hurt on MEQs/Deepstrikers etc. and with good side armour you can deploy agressively, allowing you to make the most of the Demo cannon (even if just to keep the enemy at arms length). :twisted:

if you do need to redeploy, you can either zoom 12" and pop smoke, or shuffle forward 6" and fire one of the guns (you migth even be in Demo range now).

cheers :)

~ Tim
Last edited by LordMalekTheRedKnight on Sun Dec 09, 2007 5:40 pm, edited 1 time in total.
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Postby pointblank » Mon Dec 10, 2007 3:57 am

KInG wrote:The gause weapons are obviously a worry for any vehicle, but when you have another 9 tanks behind you, you can afford a few losses.


Not just Gauss... Disruption Fields as well.

KInG wrote:Not sure why PB thinks they would be such a nasty opponent for AC.


Just from experience - my standard 2500 list cut down to size ( 2250 ) would look like this:

Lord with Orb and Warscythe

Warriors x15
Warriors x15
Warriors x15

Flayed Ones with DF x8
Flayed Ones with DF x8

Monolith
Monolith
Monolith

Scarabs with DF x5
Scarabs with DF x5
Scarabs with DF x5

-- The Lord protects the Warriors and remains stable until they can all become more effective ( ported through Liths into Rapid Fire range ).

-- Flayed Ones use Infiltrate + Terrain to enhance their chances for assaulting vehicles. Use the Liths Power Matrix to bump them closer to vehicles. Each unit of FOs can produce 24 attacks on the charge: auto-hit vs stationary or standard to hit vs moving vehicles. Need only 6s to Glance the vehicles with preferred results like Immobolised and Destroyed to serve as walls for the FOs until they can relocate. Even at minimum damage ( cannot shoot ) the tanks become essentially useless for a round.

-- Monoliths arriving via Deep Strike and primarily using the Power Matrix to either port Warriors ( reroll WBB and Rapid Fire range ), or reposition the Flayed Ones. The Gauss Flux is also helpful for additional Anti-Tank measures in an area effect.

-- Scarabs run the interference route using their Size - Turbo - Terrain to get into assault range: each unit is capable of 20 attacks on the charge - again Glancing on 6s and again using downed vehicles as lines of defense. And as with FOs even the minimum damage prevents the vehicles from shooting for a turn.
Last edited by pointblank on Mon Dec 10, 2007 4:13 am, edited 3 times in total.
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Postby HOBO » Mon Dec 10, 2007 4:36 am

OK
In the new IA Apoc book there is a new Tank Formation Datasheet, which is apparently very good, so I'll hold off building this list until I get my hands on it. I think I'll build my other 2 Inquisition Baneblades in the interim.

Thanks to the People who actually helped me make some decisions on the list, as they have steered me in the right direction purchase-wise.

I don't consider MY AC list cheesy, as it isn't going to be played as a stand alone list, but as support for my Inquisition Armies in Apocalypse games, which I thought was made clear in the first post.

Cheers Guys.
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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