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2250 Armoured Company

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2250 Armoured Company

Postby HOBO » Sat Dec 08, 2007 2:24 am

Command Tank
Vanquisher
Hull Lascannon
Sponson HB's

Tank Ace x 2
Exterminator
Hull HB
Sponson HB's

Troop x 6
Leman Russ
Hull HB
Sponson HB's

Heavy Support x 2
Demolisher
Hull Lascannon
Sponson Plasma Cannons

OK...
All Tanks have EA, Dozer Blades, and Smoke. I was thinking of adding p/m Heavy Stubbers to all of them as well, or maybe just to the Demolishers and Aces.

I'm thinking of running them as 2 Squadrons, so 1 Exterminator, 3 LR's, and 1 Demolisher in each. The Command Tank sits back and snipes.
I have 3 Squads of ST in Chimeras as well for these Apoc. size games, as well as Super-heavies.

Are there any glaring mistakes or omissions?
Thanks to any Treadheads for help.
Last edited by HOBO on Sun Dec 09, 2007 11:08 am, edited 3 times in total.
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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Postby fyrebyrd » Sat Dec 08, 2007 4:08 am

It's an ok list. I think its too inconsistant with the battle cannons, and there are weapons places where they are useless. Here's what I think.
HOBO wrote: Command Tank
Vanquisher
Hull Lascannon
Sponson HB's

Why the lascannons on here? your anti tank is gonna be the AT round from the Vanq's main weapon(2d6 for AP). The bolters are your anti horde weapons, I suggest putting HB on the hull instead.

HOBO wrote:Tank Ace x 2
Exterminator
Hull HB
Sponson HB's

More of these, they are a nice low cost. I would rather utilize the higher BS on vanquishers instead.

HOBO wrote:Troop x 6
Leman Russ
Hull HB
Sponson HB's

Here is where I would have 6 exterminators w/3 HB each, as they can move and fire all weapons and thats alot of shots...Some of which are TL-ed
HOBO wrote:Heavy Support x 2
Demolisher
Hull Lascannon
Sponson Plasma Cannons

These are static tanks, at least they way you have them. I would fire all weapons(not the dem. cannon) each turn. And sit them still.
Thats a total of 11 tanks.

HOBO wrote:All Tanks have EA, Dozer Blades, and Smoke. I was thinking of adding p/m Heavy Stubbers to all of them as well, or maybe just to the Demolishers and Aces.

After assuming that ALL tanks have PM heavy stubbers you are left with 40 points to play with. The price of these add ons is alot of points that could be spent on another tank. I will post my idea next post as I have to go and get it from the car.
Last edited by fyrebyrd on Sat Dec 08, 2007 4:31 am, edited 1 time in total.
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Postby fyrebyrd » Sat Dec 08, 2007 4:29 am

HQ
Leman Russ Vanquisher (x1)
Improved Comms; Coaxial Storm Bolter; Vanquisher Battle Cannon; Heavy Bolter; Heavy Bolter Sponsons
Elites
Leman Russ Vanquisher (x3)
Coaxial Storm Bolter; Vanquisher Battle Cannon; Heavy Bolter; Heavy Bolter Sponsons
Troops
Leman Russ Exterminator (x6)
Twin Linked Autocannon; Heavy Bolter; Heavy Bolter Sponsons
Heavy Support
Leman Russ Demolisher (x2)
Demolisher Cannon; Hull Lascannon; Plasma Cannon Sponsons
Total Cost: 2215 Total Tanks: 12
The extra points can be used on whatever.

Strategy:
The Aces and Command sit side by side to protect diagonal side shots. They sit in the back and unload their anti tank rounds until all armor threats are gone.
The Troops are movers and shakers, suggested in two formations of three. They fire at anything and everything that they can hurt. If they move only 6" they can fire ALOT of weapons.
The Heavy Support Tanks are better designed to sit still too as all of their weapons are main by definition(str 7+). They actually can fire at enemy vehicles too as they have a lascannon. The Dem. Cannon isn't needed. These are literally support tanks to support the others wherever needed.
All in all, expect to lose some tanks, as every AC player knows its gonna happen. The idea is to prevent side shots during advance. Well there ya go. I'm open to hear what you have to say. As Tim would say....
I hope this helps...
Last edited by fyrebyrd on Sat Dec 08, 2007 4:35 am, edited 1 time in total.
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Postby HOBO » Sat Dec 08, 2007 5:00 am

Well your Strategy certainly sounds...er...sound.
I have looked at dozens of AC lists, and I thought the whole idea behind AC was Ordnance, so shedloads of standard Leman Russes as Troops, with Vanquishers and Exterminators in the BS4 slots.

The only Tank I own from my list is 1 Demolisher, so I have nothing set in stone.
Money isn't an issue for me either but that's quite a bit of money tied up in those Exterminator and Vanquisher Turrets. :roll:
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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Postby fyrebyrd » Sat Dec 08, 2007 6:46 am

I am one for a good conversion any day. I had a bunch of autocannons I didn't need as the mounting were the same for them and the lascannons on my heavy weapon teams. So I converted my russes into exterminators. The extra barrels that those conversions left me with ended up making my vanquisher conversions easier. All in all I didn't have to spend any money on conversions because everything i needed was there!
I have played many times against AC and I have also played as AC alot of games. I have seen the inconsistance of the scatter so I made the adjustments I thought were necessary to avoid the bad dice roll domino effect. It has worked for me in many tourneys. Now my vehicles just get the one off game here and there now that most tourney organizers no longer allow AC. I wish you all of luck in the world!! :) If you have any questions just pm me!
BTW If you intend to use the pie plate idea myight I suggest the Ace Gunners doctrine. Cheers!
Last edited by fyrebyrd on Sat Dec 08, 2007 6:48 am, edited 1 time in total.
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Postby HOBO » Sat Dec 08, 2007 6:52 am

Good point on the bad dice roll domino effect.
I have been considering your points carefully since your posts, and will put up another list.
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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sit or move

Postby Herne » Sat Dec 08, 2007 9:38 am

IMHO I always feel it comes down to battlefield role and paring the points down carefully. When I build an AC I tend to decide what parts of it I want mobile - obviously some tanks, espescially the vanq's, I want to sit back and shoot with. Think about their upgrades carefully. Take the extra armour, so if they get shot they won't get pinned in position. These ones I don't usually buy track guards or dozer blades for as they rarely move. So what if they get immobilised? Dey are only shootin' anyway!

These rear line ones, specifically using ordnance, I tend to pare down on weapons too - save the points on the sponsons as they are going to spend plenty of time not using them because they are firing the ordnance.

Perhaps give them the las cannon, in case the main ordnance get's blown off, then at least they can keep up their anti tank role.

Your 'hunters' on the other hand you want moving. They are the ones who are going to go and hunt the infantry. I usually take extra armour and track guards. IMHO track guards are fantastic. The 4+ no longer imobilised comes off so often it's a god-send. If you play in scenery rich boards consider the dozer blade. Also, if their role is anti infantry consider some of the FW turrets, executioner and conqueror upgrades are brilliant in a faster moving anti-infantry capacity. - The executioner for instane can move and fire ALL it's weapons - that's 1 plasma cannon and 9 HB shots, not counting any sponson upgrades! The conqueror advantage is that it's cheaper in points! The exterminator and anihilators are good too, cheap and dangerous both to light vehicles and infantry, and in the case of the anihilator to heavier tanks too!

Overall, by watching where you distribute the points you may be able to pull in an extra tank for the bit's you save.

Sorry if I've droned on - just some of my thoughts on the issue.
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Re: sit or move

Postby fyrebyrd » Sat Dec 08, 2007 2:24 pm

Herne wrote: IMHO I always feel it comes down to battlefield role and paring the points down carefully. When I build an AC I tend to decide what parts of it I want mobile - obviously some tanks, espescially the vanq's, I want to sit back and shoot with. Think about their upgrades carefully. Take the extra armour, so if they get shot they won't get pinned in position. These ones I don't usually buy track guards or dozer blades for as they rarely move. So what if they get immobilised? Dey are only shootin' anyway!

I would even consider not running EA on the ones at the back, as they won't get shot at a s much when you have six moving tanks that will psychologically be running in your opponent's face.

Herne wrote:These rear line ones, specifically using ordnance, I tend to pare down on weapons too - save the points on the sponsons as they are going to spend plenty of time not using them because they are firing the ordnance.

I thought about not running sponsons on the static tanks too, however, when the main gun does get blown off their usefullness as a heavy armor killer is pretty much over. Then thats when my vanqs start the anti troop killin. If the vanq's got shot at thats one turn closer that the extermy's have to get in a good position to kill that armor. if you wanna run 'em that way just use destroyer tank hunters.

Herne wrote:Perhaps give them the las cannon, in case the main ordnance get's blown off, then at least they can keep up their anti tank role.

hmm but it costs soooo much...

Herne wrote:Your 'hunters' on the other hand you want moving. They are the ones who are going to go and hunt the infantry. I usually take extra armour and track guards. IMHO track guards are fantastic. The 4+ no longer imobilised comes off so often it's a god-send. If you play in scenery rich boards consider the dozer blade. Also, if their role is anti infantry consider some of the FW turrets, executioner and conqueror upgrades are brilliant in a faster moving anti-infantry capacity. - The executioner for instane can move and fire ALL it's weapons - that's 1 plasma cannon and 9 HB shots, not counting any sponson upgrades! The conqueror advantage is that it's cheaper in points! The exterminator and anihilators are good too, cheap and dangerous both to light vehicles and infantry, and in the case of the anihilator to heavier tanks too!

the annihilator is not listed in the AC list...
Herne wrote:Overall, by watching where you distribute the points you may be able to pull in an extra tank for the bit's you save.

Sorry if I've droned on - just some of my thoughts on the issue.

Hey thanks for the input, Here was mine.
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Postby HOBO » Sat Dec 08, 2007 9:39 pm

OK...lots of thought provoking suggestions there, and now I am more knowledgable about the AC I can reconfigure my list. One thing I should have mentioned in my first post is that my primary Gaming Table is a 9' x 5' modular CoD board, with a max Building % of 50 (this can be decreased of course). There is a 4.5' x 5' "T" extension that is added for larger games, which is denuded of Terrain bar a few rocky outcrops and dead Trees.

So, unless I'm mistaken (and tell me if this is so), my list should include
Vanquishers, Exterminators, Conquerors(?), and Demolishers.
To my eyes a healthy mix of Ordnance and mobility.
I have read that an Exterminator is a far better choice over a Conqueror, but they can both move and shoot everything...right, and I do like variation in my lists.
Also, an Executioner is a FW Battlegroup Tank isn't it?
What list would better suit my Board in your Opinions?
I know they have different Options/Doctrines, etc.
I'll put another list up shortly.
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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Postby pointblank » Sun Dec 09, 2007 8:27 am

[begin sarcasm]wow - great list[end sarcasm]

care to play it against my 2250 Necron list ?
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Postby HOBO » Sun Dec 09, 2007 8:46 am

pointblank wrote:[begin sarcasm]wow - great list[end sarcasm]

care to play it against my 2250 Necron list ?


Wow - great contribution to the Thread.
If you care to say something worthwhile then we're all ears.

Also, I will never have to face a Necrons Army, so I don't have to worry about them.
Just wait for the REAL Apocalypse.
Then you'll see SHOCK & AWE.
Amen!
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Postby pointblank » Sun Dec 09, 2007 10:15 am

HOBO wrote:
pointblank wrote:[begin sarcasm]wow - great list[end sarcasm]

care to play it against my 2250 Necron list ?


Wow - great contribution to the Thread.
If you care to say something worthwhile then we're all ears.

Also, I will never have to face a Necrons Army, so I don't have to worry about them.


Sorry, its just that lists like Nidzilla, Mech Eldar, and... AC are for the most part powergamer lists ( and for the most part redundant ). If you're gonna dish out the cheese then you should expect to get it back. As for not playing Necrons - is that by your choice? Because you don't have an option in a tourney setting ( although you could forfeit ). And what happens if a Necron player challenges at the local venue: you just mopped up the table against two other armies, and the player asks for a game - are you going to say no?
Last edited by pointblank on Sun Dec 09, 2007 10:17 am, edited 2 times in total.
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Postby LordMalekTheRedKnight » Sun Dec 09, 2007 12:25 pm

On-topic posts only please - and no pointless sarcasm/"cheese" allegations.

Help with the list and/or tactics or dont post in the thread.

cheers

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Postby KInG » Sun Dec 09, 2007 2:29 pm

AC v Necrons. Nice match up... no saves for any Necrons out in the open (generally), and with the range of the tanks, the Necrons will have to expose themselves as they try to get into range. And remember their weakness means you only need to kill 75% of them and they all run away.

The gause weapons are obviously a worry for any vehicle, but when you have another 9 tanks behind you, you can afford a few losses.

Not sure why PB thinks they would be such a nasty opponent for AC. I have both armies actually. AC I don't use without my opponents consent, and Necrons got a bit mundane with the few options in the list.

When I play my AC i like to use std. russes with AT rounds (and is it Ace Gunners who re-roll the scatter?), giving them the Vanq's ability to crack armour. Then you don't need to take lascannons on them. On the other side, the lassie is a good back up for any armament destroyed results inflicted.

Nice army to take occassioanly, but not one I would play with on a regular basis.
Last edited by KInG on Sun Dec 09, 2007 2:45 pm, edited 1 time in total.
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Postby LordMalekTheRedKnight » Sun Dec 09, 2007 4:57 pm

yeah - i dont have any experience of the current AC rules, but i used the older rules a few times. my one game against 'crons ended with a turn 2 phase out (only lost a couple of Hellhounds to Wraiths).

with Warriors being unable to move and still fire past 12", C'tan being slow etc, i didnt have a huge deal to worry about... where as my opponent had to contend with multiple S8-10 AP3-2 Ordnance shots a turn.

anyway, like i said, i dont have any experience with the current rules, so i dont have much to add...

i do like Plasma Cannon Sponsons on a Lascannon Demolisher, though. :twisted:

cheers

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