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2400ish pts - Eldar

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2400ish pts - Eldar

Postby Nem » Fri Sep 28, 2007 11:18 am

Background: This is my first game in nearly 2 years, although I've kept in touch with the hobby all that time. We are playing a capture and hold game (Is it gamma that has no escalation? that's the level we're playing), 2v2 and it's a 7k battle, 3 org charts per side (don't ask) and I am playing as Eldar (2.4k as above, and governed a lot by what I can/could get painted in time) alongside new Blood Angels or BA's + IG for our other 2 force orgs. Opponent is all new chaos with Slaanesh and Nurgle primarily.

My basic tactics: Avoid getting in to the heavy slogging in the middle, attack one flank and put Avatar to the end of my flank that is nearest the middle of the board....to cause as much interest as possible. Reapers will grab a scenery spot that allows cover over the most loot/objectives and will be accompanied by Farseer. Pathfinders set up in wherever they can cover and get good save. Obvs 6 FD's are going to jump in one of the Falcons. It's quite a tank heavy army, very different to what I used to play 2 years ago but I like the look of it. In a smaller game (which I hope to persuade them to play later on) I will use walkers, wraithlord etc.

They will have obliterators deep striking and a couple of DP's and Land Raiders galore as far as I know. This will be their first game under the new codex too so it's a bit open.

Points costs not included, but this comes to 2.4k ish. I will update the post when I get back from work.

Code: Select all
HQ
Avatar

Farseer Fortune; Doom; Stones; Runes of Warding; Runes of Witnessing; Spear

Troops
5 Pathfinders (Rangers)
5 Pathfinders (Rangers)

10 Dire Avengers
* Exarch Bladestorm; Shimmershield & PW;
* Wave Serpent Spirit Stone; Vectored Engines; Shuriken Cannon; TL Bright Lances

Elite
10 Howling Banshees
* Exarch War Shout; Executioner
* Wave Serpent Spirit Stone; Vectored Engines; Shuriken Cannon; TL Bright Lances

10 Fire Dragons
* Exarch Tank Hunters; Firepike;
* Wave Serpent Spirit Stone; Vectored Engines; Shuriken Cannon; TL Bright Lances

6 Fire Dragons
* Exarch Firepike;

Heavy
5 Dark Reapers
* Exarch Crack Shot; Tempest Launcher

Falcon Holo-Field; Spirit Stone; Vectored Engines; Starcannon; Shuriken Cannon; Pulse Laser

Falcon Holo-Field; Spirit Stone; Vectored Engines; Starcannon; Shuriken Cannon; Pulse Laser


Comments/discussion welcome :)
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Postby Ranhothep » Fri Sep 28, 2007 12:50 pm

In such a rather large army, Id suggest to give the farseer one more power - Guide. Otherwise, it looks solid. Dunno if you dont own or dont have Harlequins painted, but they are even better than banshees nowadays.

The 10 dragons might be a bit of an overkill, so if you will need some points this squad could be shrunk
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Postby Spack » Fri Sep 28, 2007 12:59 pm

I have to agree with the Harlequin comment - they are really nasty, and hard to kill with shooting if you take a Shadowseer due to VoT which means they tend to get into combat without losing any members, and they really can hit hard.

I had to face two squads of them the other day with my GKs - I was only able to kill most of a squad of harlies because I was able to deep strike a squad with 2 incinerators in close, and luckily was able to kill the shadowseer with an incinerator and so the rest of the squad bar one fell to the stormbolters. That one remaining harly proved to be a thorn in my side though ...
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Postby killmaimburn » Fri Sep 28, 2007 1:02 pm

I'm rubbish with eldar lists, but just by what I've seen other people stick all over the place, if your taking an expensive farseer how about taking eldrad (less brain poppy, much better for false flank deployment).
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Postby Nem » Fri Sep 28, 2007 1:10 pm

Thanks guys

I would love to stick Harlies in but I don't have any and even if I bought them I couldn't get them painted in time :(

Ranhothep: Good point, I've only taken them as my teammate wants me to fill out on points and the painting task of going from 6FD's to 10 is not much more :) I think you are right, I should give him Guide as well, I'll do that.

Spack: See my comment above about Harlies. Although from hearing you guys, they WILL be my next unit purchase!

killmaimburn: I am generally a non-special character type of player, but in this case I think you are right. I will make him the next model to get. Above his standard psychic abilities I like the repositioning of units the most!

Glad there doesn't appear to be too many flaws. Of course 2v2 and being such a small part player means that if they decide to target me first (and they probably will) then I will be in big trouble. I don't think those WS's and Falcons can take TOO much of a pounding!
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Postby Spack » Fri Sep 28, 2007 1:19 pm

Falcons with Holo-Fields do tend to take a lot of fire, although I've had some lucky rolls (throwing double 6 on a glancing hit on sunday against one was a highlight of my rolling :))

Wave Serpents are also pretty good, just remember to keep the front pointed at the enemy ;)
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Postby Nem » Fri Sep 28, 2007 2:05 pm

Spack: Lol yeah I'll remember the direction thing hopefully ;)

With regards Harlies, what squad size is good? I think I will order some from my mate. But I don't know whether to go for troops with the Kiss/FusionBlaster/standard pistol. I assume the best squads are ShadowSeer + 5 or more normal harlequins?
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Postby killmaimburn » Fri Sep 28, 2007 2:20 pm

6 harlies with 5-6 kisses in a falcon, for vicotry point denial (cannot be killed if you don't let them)
Or large squad hoofing it with shadowseer (veil etc) ratio of about 3 out of 4 having kisses.
Those seem to be the staple units I come up against, but I'm an eldar opponent, eldar players may say different.

EDIT you also have the combo of fortuned seer who hides behind the invisible unit (I'm sure tim will pop up at some point and say something about it is wrong, doesn't stop my opponents doing it) hidy IC making invisible folks when they can be targetted have a rerollable invulenerable just makes me vomit on opponents normally.
For similar (but much more friendly) see the doomseer with banshees
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Postby Nem » Fri Sep 28, 2007 2:42 pm

doomseer with banshees....that is Farseer w/Doom accompanying the banshees I assume? Can an IC jump in a spare seat of a WS btw? And if so, can he start the battle in there with the banshees?
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Postby killmaimburn » Fri Sep 28, 2007 2:53 pm

top of p81 BGB about him starting with a unit, I think he can go in the vehcile, but must admit never really done it so can't cite an answer of top of head
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Postby LordMalekTheRedKnight » Fri Sep 28, 2007 3:03 pm

also see the left hand side of p62. :)

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Postby Nem » Fri Sep 28, 2007 3:28 pm

LordMalekTheRedKnight wrote:also see the left hand side of p62. :)

BGB wrote:Dedicated transports may only be used to transport the squad they are selected with plus any independant characters that have joined the squad.


As an IC can only join or leave a unit in the movement phase I assume this answers my question "Can I start the IC in the transport with them" with a pretty clear "No!". Ah well. It's something I can work with, I can always get the Farseer to hop in first movement phase as you are unlikely to want to drop off the transported unit first movement phase.

Actually in many situations it might be a good idea to have him out of there at the start. It means he could slip out a "Beginning of your turn" power (eg Guide/Fortune) or 2 before hopping in, in the movement phase.
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Postby LordMalekTheRedKnight » Fri Sep 28, 2007 3:33 pm

Nem wrote:an IC can only join... a unit in the movement phase...

see p81. ;)

...and the Rulebook FAQ on ICs in Reserve joining units that arrive in the same turn. :)

hope that helps

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Postby Nem » Fri Sep 28, 2007 3:42 pm

ooooh! Well done Tim! :5thanks

So I can start him in there as he is a valid passenger!

Okay now that is good. I could consider tweaking my Farseer in my list to help out in the Banshee squad I think! Sure he would be useful for the Reapers, but it's doubtful if he will always be fully utilised (Guide/Fortune combo isn't bad back there). Would be interesting to see how he performed out on the field with the squad. Them having Doom on tap has got to be good. Maybe even with Mind War(take out any uber nasty in their squad) or Fortune (4+ re-rolls might give them more of a chance) as a second power.
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Postby Ranhothep » Fri Sep 28, 2007 5:57 pm

Actually, I wanted to propose it in my first post, but then thought you might wanna keep the Avatar, but seeing you are open for suggestions, it might be good to switch him for a second Farseer. Or even better, Eldrad as has been mentioned.

If you think about it, the avatar doesnt fit into your army at all. he is afoot while everything else is flying or infiltrated. (ok, reapers, but he isnt gonna help them much) and the doomseer with fortune is an IMMENSE boost to the banshees.

As to falcons, statistically, you have a 1 in 9 chance to shoot them down on a glancing hit (ofc it can increase with all weapons destroyed, but I have yet to see that happen) So dont worry about them. With your mobility it will be actually quite hard to attack you first. Dunno about the board you will be playing on, but you might wanna consider the turbo engines - dunno their exact name.
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