Thought I'd start this one off with my horde being converted into 5th ed. I'm not going to post a full list (yet) but offer a few thoughts and ideas as well as changes that I had to make regarding counts as, unit organisation etc
First off, my codex only (so no forgeworld apoc /
TDR stuff) has gone from 9605 to 10048. This also doesn't include any new bits I've picked up and only includes the options the old units had as close as possible.
HQHive tyrants: Obvious price hike that had me wincing at the calculator. Problems: no longer an option for spinefists, so that model counts as devourers as closest fit. No option for twin bone swords, so counts as scything talons. No option for rending claws, but now counts as scything talons.
The price hike for my flyrant isn't quite as horrific as first thought (219 to 240).
Tyrant guard increase frightens me, but they are slightly better.
ELITESLictors cheaper, but zoanthrope increase eats that up. Also, glad I bought the death leaper model back on it's release! (probably the only one who did...)
TROOPSWell, my warriors got kicked in the toxin sac. Whilst they were doubled up in pain they got their wallets nicked too.
Ouch. A few heavy price increases and some pain reorganising them. First problem is that all models in a brood have to have the same equipment (bar a heavy weapon) so bone sword and lash whip guy can't take it even though is now an option again. My rending claw + venom cannon guys can't be taken due to the order in which you replace weapons, so have to count as bone swords + gun. However this looks odd in their unit of guys with bone swords and rending claws.It could be done the other way round having scything talons instead of bone swords, but they have had to count as talons since 3rd ed. Doing it this way means I have to pay for the claws too! No option for flesh borers, so sadly those guys count as devourers.
Genestealers obviously cheaper, but they lost most of the interesting options, so many of my broods are now bog standard (but look cool).
Gaunts: Well it's good to have my strangleweb and spike rifles back. With a bit of unit shuffling, the stranglewebs now fit in, but I need to find one more spike rifle model on ebay to make a legal unit. I will probably just pop in a random gaunt though and remove it as first casualty. Other than that, no pain (bar odd point costs for upgrades, but I'll leave that subject)
Hormagaunts had no problems. In fact I can now use the sacs and glands on the models without breaking the bank.
Rippers: Now mostly bog standard, although they now appear to be scoring. Anyone point out if I'm wrong because I've been trying to find the clause that denies them scoring?
FAST ATTACKShrike warriors. All work out legal with no problems.
Raveners: All fit after a slight reorganisation into 3 units from 2 previously.
Sky slashers: No problems.
Gargoyles: No problems.
HEAVY SUPPORTThe bit I had been dreading. Carnifexes. Well many options removed, so lots of 'it looks cool' now. Frightening price increases. The only real problem was a lack of lash whip option which now have to count as scything talons. My very expensive fex from 4th, designed to take on other MC's in combat now has, well not alot. He's actually my cheapest model bar screamer killers, when he used to be the most expensive by far.
Biovores a bit cheaper and my forgeworld trygon fits in no problems.
Now, looking at the tyrannofex entry it would seem I can create close fit entries for my haruspexes, exocrine, malefactor and dactylis.
So: Haruspex - tyrannofex, cluster spines, adrenal glands.
Exocrine - tyrannofex, rupture cannon
Dactylis - tyrannofex, cluster spines
Not great for the dactylis, but quite close for the others.The malefactor has transport capability, so is better served by counting as a tervigon with scything talons, adrenal glands, cluster spines.
Any thoughts on these?
Overall, my main problem has been the whole 'comes with, pay points to replace with, in this order' way of buying upgrades. Many of the units are not efficient, but I'm simply paying for whats on the model. There is also new options such as psychic powers and what not to consider along with the new models as and when I paint them.
So what have our other tyranid players been up to with there lists?
Edit: The red terror is now languishing. How about using it as a tyranid prime with S talons, adrenal glands and regeneration?