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700 Point Dark Eldar

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700 Point Dark Eldar

Postby timewizard » Sat Jan 08, 2011 7:02 pm

I want to try Dark Eldar as an army and thought a small force would be a good place to start.
Never played DE before but I like the possibilities they have, fast attacks and poisoned weaponry.

I took an Archon as an HQ, and 1 each unit of Kabalite Warriors and Wyches just to see how each works.
I took the Hellions because they have a good mix of ranged weaponry and CC attacks and want to see how they work in fairly large numbers.
Take a look:

Code: Select all
HQ: Archon (Plasma Grenades; Agoniser; Blaster; Ghostplate Armour)

Troops: Kabalite Warriors X 10
   9 Kabalite Warriors, (Blaster x1; Splinter Cannon x1)
      1 Sybarite (Splinter Pistol; Close Combat Weapon)
      1 Raider (Disintegrator Cannon x1; Flickerfield)

Troops: Wyches X 10 
   9 Wyches, (Razorflails x2)
      1 Hekatrix (Blast Pistol; Power Weapon)
      1 Raider (Disintegrator Cannon x1; Flickerfield)

Fast Attack: Hellion X 10
   9 Hellion
      1 Helliarch (Splinter Pistol; Stunclaw)

Total Roster Cost: 700


Thoughts?
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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Re: 700 Point Dark Eldar

Postby KInG » Sat Jan 08, 2011 11:31 pm

Blasters and Blast Pistol are your only anti armour. Personaly I would go Dark Lances on the Raiders and then give Agonisers to all who can take them (Power Weapon in the hands of S3 needs 5s+ to kill T4 :( ).

You loose the AP2 weaponry but your Archon and Whyches with their inv. saves should be able to take on most elite units in CC who have good armour saves. Your Warriros should be 10 and your Wyches 9 so your Archon can travel with them. Warriors are for shooting, so debus into cover, if you didn't start there already, and use their Raider as anti tank killer. You have already given them my 1st choices; Blaster and S.Cannon.

My first choice, if any, on Wyche weapons is the hydra gauntlets for those extra attacks, and the Stunclaw on the Hellions I think is over rated, but give it a go, let me know how it works for you. Again, as I said earlier, he would be better off with an Agoniser.

First choice also for my Archon is the 2+ inv save. Expensive but with the right dice rolls he can go on forever ;) At T3 your Archon with Ghostplate Armour will suffer Instant Death from anything S6 when he fails one 4+ save, forget power weapons. Did you not take that option due to your opponent having Necrons and the Lord's Warsythe not allowing inv. saves? ;)
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Re: 700 Point Dark Eldar

Postby timewizard » Sun Jan 09, 2011 3:22 am

KInG wrote: Blasters and Blast Pistol are your only anti armour. Personaly I would go Dark Lances on the Raiders and then give Agonisers to all who can take them. Your Warriros should be 10 and your Wyches 9 so your Archon can travel with them. Warriors are for shooting, so debus into cover, if you didn't start there already, and use their Raider as anti tank killer. You have already given them my 1st choices; Blaster and S.Cannon.

I took your advice, here's the revised list;

Code: Select all
700 Pts - Dark Eldar Roster - Dark Eldar 700 alt

HQ: Archon (Plasma Grenades; Agoniser; Blaster; Shadow Field)

Troops: Kabalite Warriors X10
   9 Kabalite Warriors, (Blaster x1; Splinter Cannon x1)
      1 Sybarite
      1 Raider

Troops: Wyches X9
   8 Wyches, (Razorflails x1)
      1 Hekatrix (Blast Pistol; Agoniser)
      1 Raider

Fast Attack: Hellion X10
   9 Hellion,
      1 Helliarch (Splinter Pistol; Agoniser)

I'm still thinking of changing out 1 dark lance for a disintrgrator cannon, I like the heavy 3 shots, but we'll see.

KInG wrote:Did you not take that option due to your opponent having Necrons and the Lord's Warsythe not allowing inv. saves? ;)
Not really. I try not to tailor a list to a particular force. I do play mostly against Necrons TBH, but I was looking for a pretty general list to get my feet wet with the DE. This included most of the models that I've already picked up, I figured they would really be the core of just about any force.
"I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire." - Erwin Rommel
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