Ok so I master minded a cunningly awesome alpha strike of death list.. (thats not here, thats secret secret)
then i forgot about it, and instead played a really poor game (just in terms of 1 sided) where LH was elevated to Mr6 tier, by rolling all 6s all the time,20 guardsman pass all their cover my butt, only fails a leadership test(out of 37ish) when in combat its his turn next and he wants to shoot me..my butt. But I played through till my techmarine had killed both his vendettas and he had finally tabled me.(This is of late an oddity).
Anyhow, I want to persist with my losers list, rather than any of my awesome win lists.It goes right back to the doublewing.. but without double wing.
A) So list as was..
Space marine captain on bike with artficer armour relic blade and combimelta 190
4bikes+MM attack bike (2 plas) 195
4bikes+MM attack bike (2 plas) 195
4bikes+MM attack bike (2 melta) 185 (765 of bike and troop)
Thunderfire-100
Scouts sniper rifles,missile telion135
Aegis with qaud..telion fires quad for all sniping all the time.. 100
==1100
Ordos Xenos inquisitor with psychotroke grenades Ulumeathi plasma syphon 1servo skull -53
10 Grey knight termies 2 psycannons, psybolt ammo for stormbolters, 2 free hammers,2 Halberds(one on justicar) 470
1Psyfleman (dual autocannon with psybolt)+searchlight-136
=659
1759
B) List done purely in dark angels codex.
Azrael 215
10termie, 2 cyclones,2TH+
SS,2SB+CF,2LCs-510
3ravenwing 2 melta +MM attack bike-155
3ravenwing 2 melta +MM attack bike-155
3ravenwing 2 melta +MM attack bike-155
5man las-90
10man tactical with heavy bolter (semi blob) 150
FA2 hyperios 70
2 Hyperios 70(instead of quad cannon)
Whirlwind 65
Whirlwind 65 (To replace thunderfire cannon.)
1700
Struggling with last 50 points, just too easy to add another hyperios.. or make the 5man 10 man.. but both are kind of sucky, using max squadrons and named charectors there just isn't the way for me to use up the points awesome effectively.
So A to B differences.
hyperios instead of wall. /\
Whirlwind instead of thunderfire -
Termies have less shots than
GK but greater range- split fire means less waste.As does having seperate attack bikes.
1 whole bike squad all the ablatives, and a
CC bike in exchange for 15 walking meq and a
CC monster buff.
No dreadnought..all in all less high str shots
C) Bolster my lines (allied obvious crutches weasel codex)
Azrael 215
HQ Company command squad 4 grenade launchers 70
10termie, 2 cyclones,2TH+
SS,2SB+CF,2LCs-510
3ravenwing 2 melta +MM attack bike-155
3ravenwing 2 melta +MM attack bike-155
3ravenwing 2 melta +MM attack bike-155
PCS 4 grenade launchers \/
Infantry squad sarge has poweraxe+Infantry squad sarge has poweraxe=170 (replace 10 man for blob bodyguard)
FA2 hyperios 70
2 Hyperios 70(instead of quad cannon)
Whirlwind 65
Whirlwind 65 (To replace thunderfire cannon.)
1700
Starting to look a little like my chaos list..
Also starting to look a lot like web lists from when the codex first came out
Hints on using last 50 points?? reasons for A,B or C whatever they may BGeneral view about
DA Smursf
IG,
GK 40k, gaming, rolling dice, socialising, setting fire to stuff welcome.