by Vaktathi » Tue Nov 14, 2006 4:37 am
Doctrines:GrenadiersChem Inhalers (in place of Iron Discipline and Die Hards)Stormtroopersdon't really have anything for the last two so far. Command Platoon. 163pts Senior Officer w/Bolter, Veteran w/Bolter, 3 Guardsmen (73pts) Heavy Weapons Squad w/3 Heavy Bolters (90pts) Troops:681pts 2x Stormtrooper Squads w/Plasma guns, Veteran Sergeant w/Power weapon & Bolt Pistol. 10man squads (142pts each) 1x Stormtrooper Squad w/Melta's, Veteran Sergeant w/Power Weapon & Bolt Pistol. 10 man Squads (142pts)3x Chimera's as attached transport to each squad w/Heavy Bolter turret & hull weapons (85pts each) Elites:681pts2x Stormtrooper Squads w/Plasma guns, Veteran Sergeant w/Power weapon & Bolt Pistol. 10man squads (142pts each) 1x Stormtrooper Squad w/Melta's, Veteran Sergeant w/Power Weapon & Bolt Pistol. 10 man Squads (142pts)3x Chimera's as attached transport to each squad w/Heavy Bolter turret & hull weapons (85pts each) Heavy Support:475pts2x Leman Russ w/Hull & Sponson heavy bolters (155pts each)1x Leman Russ Demoliser w/Hull & Sponson heavy Bolters (165pts)total=2000pts
Doctrines:Chem InhalersGrenadiersStormtroopers Command Platoon 73pts Senior Officer w/Bolter, Veteran w/Bolter 73ptsTroops:426pts3x Stormtrooper Squads w/Plasma guns, Veteran Sergeant w/Power weapon & Bolt Pistol. 10man squads (142pts each)Elites:426pts3x Stormtrooper Squads w/Plasma guns, Veteran Sergeant w/Power weapon & Bolt Pistol. 10man squads (142pts each)Heavy Support:2x Leman Russ w/Hull & Sponson heavy bolters (155pts each)1x Leman Russ Demoliser w/Hull & Sponson heavy Bolters (165pts)Fast Attack: 600pts3x Sentinel Squads w/3 Sentinels each (Armored Crew Compartment, 2x Autocannon, 1x Lascannon in each squad) 200pts each. squadanother alternative here may also be to ditch two of the Sentinel Squads for 2 Hellhounds and equip 2 of the Stormtrooper squads with Chimera's
by Vaktathi » Wed Nov 15, 2006 8:55 am
Doctrines:GrenadiersChem InhalersStormtroopersClose order drill (only really effects the command squad, but I've got room so eh) Command Squad Senior Officer, 2 Veterans, 1 Melta, 1 Flamer, 10 armory points (103pts)Troops: 686pts2 Stormtrooper Squads (9x ST, 1 Veteran Sergeant w/Bolt Pistol & Power Weapon, 2x Plasma guns) w/Chimera, Multilaser+hull heavy bolter (227pts each)1xStormtrooper Squad (9x ST, 1 Veteran Sergeant w/Bolt Pistol & Power Weapon, 2x Meltas) w/Chimera, Autocannon+hull heavy bolter (232pts)Elites: 686pts2 Stormtrooper Squads (9x ST, 1 Veteran Sergeant w/Bolt Pistol & Power Weapon, 2x Plasma guns) w/Chimera, Multilaser+hull heavy bolter (227pts each)1xStormtrooper Squad (9x ST, 1 Veteran Sergeant w/Bolt Pistol & Power Weapon, 2x Meltas) w/Chimera, Autocannon+hull heavy bolter (232pts)Heavy Support: 475pts2x Leman Russ w/ Hull Heavy Bolter & Sponson Heavy Bolters (155pts each)1x Leman Russ Demolisher w/ Hull Heavy Bolter & Sponson Heavy Bolters (165pts)total=1950pts
by Spack » Wed Nov 15, 2006 9:09 am
by Vaktathi » Wed Nov 15, 2006 9:16 am
Spack wrote:Check Close Order Drill again - it doesn't affect the Command Platoon, only squads in Infantry Platoons (so both Command Squads and Infantry squads in those units) and Conscripts. Put track guards on any vehicles you absolutely must keep moving, and extra armour. Nothing worse than getting a transport bogged down first turn and the troops having to walk.I'd also suggest a Demolisher. Forget the sponsons, although a lascannon on the hull might be handy for if you lose the cannon, depends on if you need the extra points elsewhere. I'd avoid a Vanquisher purely because you might get people turning you down, but if you know your opponents will let you take one then go for it - just remember against a Monolith you're better off with a lascannon or the Demolisher. I tend not to bother with pintle weapons on a Russ/Demolisher as they can't fire when you're using the main cannon, and at BS3 you're better off using the ordnance weapon anyway.
by Spack » Wed Nov 15, 2006 9:26 am
by Vaktathi » Wed Nov 15, 2006 9:48 am
Spack wrote:I'd put track guards and extra armour on Chimeras, those are the ones that need to keep moving. If you get first turn you'll likely only move the Demolishers forward once and then keep firing, and extra armour is wasted unless you feel you need to be able to move them out of the firing line. I wouldn't bother with sponsons on any tanks unless you think you're going to need to fend off troops at close range - ideally you should keep Storm Trooper squads available to run interference near your tanks to keep enemy assault units away from them, you might want to drop a couple of Chimeras and take another ST squad or two to hang back near them.
by Spack » Wed Nov 15, 2006 11:07 am
Vaktathi wrote:Spack wrote:I'd put track guards and extra armour on Chimeras, those are the ones that need to keep moving. If you get first turn you'll likely only move the Demolishers forward once and then keep firing, and extra armour is wasted unless you feel you need to be able to move them out of the firing line. I wouldn't bother with sponsons on any tanks unless you think you're going to need to fend off troops at close range - ideally you should keep Storm Trooper squads available to run interference near your tanks to keep enemy assault units away from them, you might want to drop a couple of Chimeras and take another ST squad or two to hang back near them.I don't believe I can take another ST squad, as I am limited to three elites and I believe Grenaiders limits you to 3ST's as troops.
Vaktathi wrote:hrmm...if I dropped the sponson's on the LR's, I could slap track guards on every chimera and still have 10 pts left to slap extra armor on a couple of them as well and end up at 2000pts total. That sound better?
Vaktathi wrote:any thoughts on the armory choices for the Command squad and the Veteran Sergeants?
Vaktathi wrote:again, I apologize if I sound like a mewling nubblet (I admit freely I am one)anyway, thanks for the help so far, I'm going to bed for now (almost 2am here)
by Vaktathi » Wed Nov 15, 2006 8:55 pm
Spack wrote:I'll admit that I tend to ignore my own advice and put lots of stuff in my armies to try out, rather than things that should work. I'm tempted to give your revised list a try, I normally use my "all stormtrooper" army with Valkyrie transports and a Vulture + Thunderbolt for heavy support
2 Stormtrooper Squads (9x ST, 1 Veteran Sergeant w/Bolt Pistol & Power Weapon, 2x Plasma guns) 142pts each1 Leman Russ w/Hull Heavy Bolter 145ptsCommand Squad1 Senior Officer, w/Power Weapon & bolt pistol (71pts)
by Vaktathi » Fri Nov 17, 2006 5:28 am
Doctrines:Chem InhalersClose Order DrillCommand SquadSenior Officer, Veteran Medic, 3x Plasma gun. (106pts)Troops:2x Platoons (770pts each)Each Platoon:1 Junior Officer, 1 Veteran Medic, 1 Veteran Standard Bearer, 2 Plasma guns (92pts w/CI)4x Infantry Squad w/Veteran Sergeant, 1x Flamer. (82pts each w/CI)2x Chimera Transport w/Multilaser & Hull Heavy Bolter (85pts each)2x Chimera Transport w/Autocannon & Hull Heavy Bolter (90pts each)Heavy Support: 310pts2x Leman Russ Demolisher w/Hull Heavy Bolter. (155pts each)total so far is 1966pts, 95 infantry, 10 vehicles. 8 flamers, 6 Plasma guns.
by Spack » Fri Nov 17, 2006 7:29 am
by Vaktathi » Fri Nov 17, 2006 7:48 am
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