[1850] Adeptus Mechanicus ~ The Magdran Tech-Cult (C:WH)
Posted: Wed Aug 16, 2006 7:46 pm
hey all!
Dan suggested i posted this, so here it is
this list is still on the drawing board as a long term project - so far all I've actually bought/built is a single Servitor that I've converted and painted, and a Tech Priest conversion on my painting table waiting for more attention. the rest will follow, but its going to cost a lot and take a lot time.
for now its just a plan (and lots of ideas etc), but i am quite happy with the list. its not intended for competitive play, i don't care if i lose every single game - the whole point is that its fluffy and cool.
this isn't a "standard" AdMech list either - its built around a unique theme, so to understand where I'm coming from, you'll need a bit of background...
Magdra Prime is where all my current (and planned) armies are based. its a Hive World (a bit like Necromunda), heavily industrialised and covered in ash wastes. the planet is owned jointly by the Imperium and the Adeptus Mechanicus, and its a rather uneasy partnership (the respective rulers sit in opposite hives convinced the other is plotting to get them, and a secret war is being waged tentatively throughout the ancient tunnels that connect the neighboring hives).
this list will allow me to field a Tech Cult that devoted to and lead by itself to an individual Magos Master, known only as "Machinos". http://www.ageofstrife.com/modules.php?name=Forums&file=viewtopic&p=1085#1085 [read fluff here]
Machinos has been with me ever since i started 40K 10 years ago. over time his story and image have evolved. the battles he has fought in (2nd & 3rd ed 40K & Inquisitor) have shaped him, and his fluff is strongly influenced by actual events at the tabletop (e.g. the battle at the Sanctuary was part of an Inquisitor campaign, as was his "Resurrection").
as you can tell, I'm quite attached to him, so he got special treatment in the list (read "point sink") - as i said, I'm not expecting to win any tournaments (or even games) with this list - i just want a chance to use him on the tabletop again, with his own army in tow for the first time. a lot of the things in the list might not make sense if you haven't read the fluff, but if that's not your thing, suffice to say he now thinks he is The Machine God incarnate, and he pulses with arcane energies. he has declared himself rightful ruler of the Adeptus Mechanicus, and any who get in his way will feel his wrath. he has a polarising effect on any devotees of the Machine God that he meets - they either see him as their holy leader and worship him or see him as a heretical abomination and try to destroy him. the Imperium are worried by this potential rift, and fear that civil war on Mars would weaken the Empire as a whole. they have dispatched Inquisitors and Assassins to deal with him, but as yet none have been successful. outnumbered and hounded from all sides Machinos sees this as proof of his his power and fights to win support and defeat those who oppose him.
the list uses the WH Codex and the "counts as" rule, as i felt they were the best army to represent my unique "cult" force. no, rows of shiny tanks or power armoured superhumans wouldn't do for me.
the list is written as if it was taken from a real AdMech Codex - look in [brackets] for what things "count as" in rule terms. as i said, I'm quite happy with the list, so I'm not really asking for suggestions or improvements (extra ideas might be nice though) - I'm just posting it to share and see what you think.
so without further ado, here's the list:
^ one to treat wounds to his remaining flesh and organs, one to repair his mechanical parts. when it comes to choosing casualties to remove, the Medicae will go before the Reconstructica, as he is less important fluff-wise (despite being identical in-game).
^ a Tech Priest dedicated to weapons technology and improving CC power. ive converted this guy already, based on the IG Engineseer, except he's holding the axe in one hand and a grenade in the other, and switched the servo arm round to his right hand side, and changed a few minor details)
^leads the Electro Priests in battle
^ Min sized Troops squads, just to fulfill the requirement. the real "troops" of the army are the cultists (Electro Priests, Zealots). the Servitors fill more of a Heavy Support roll, giving covering fire as the army advances.
^ the Titan strike represents the fact that Machinos has sympathisers in high places that he can call on! i also thought it was fitting that he would get to call down his wrath on his foes.
I've had a great idea for this. its going to be a ruined shrine that was built over an ancient war machine. Machinos gave the machine the Spark of Life and it awoke, rising out of the ground on massive spider-legs. the shrine is going to be made from CoD kits, it will have a pilot servitor sitting in the pulpit taken from an Exorcist, the legs will be scratchbuilt and it will mount the rocket pod from the Hyperios underneath. its gonna be massive!
^ one squad will come straight out of the box, the other will have buzz saws,shears, drills and chainsaws instead of swails ("swails" = "swirly flails" - my wife made it up )
^ its always been about the Electro Priests for me. ever since i read the Codex Imperialis i wanted Electro Priests. Sisters Repentia has a perfect statline (almost exactly matchig the 2nd ed rules) - of course, Machinos with the power of the Machine Spirit coursing through him will attract plenty if these true-believers, so a max size squad was a must.
i only found out earlier this year that there was actually an Electro Priest model (!)
http://i44.photobucket.com/albums/f20/lordmalektheredknight/electropriest94.jpg
unfortunately, i cant get my hands on any of those, so il have to convert. planning on using Chaos Marauders, with shock rods, power mauls etc, and conducting rods on their backs.
*********************************************************
so there's the list. what do you think?
I've got 99% of the conversions planned out already, but I'm still interested to hear about any ideas for bits i may not have thought of.
cheers for reading:)
~ Tim
Dan suggested i posted this, so here it is
this list is still on the drawing board as a long term project - so far all I've actually bought/built is a single Servitor that I've converted and painted, and a Tech Priest conversion on my painting table waiting for more attention. the rest will follow, but its going to cost a lot and take a lot time.
for now its just a plan (and lots of ideas etc), but i am quite happy with the list. its not intended for competitive play, i don't care if i lose every single game - the whole point is that its fluffy and cool.
this isn't a "standard" AdMech list either - its built around a unique theme, so to understand where I'm coming from, you'll need a bit of background...
Magdra Prime is where all my current (and planned) armies are based. its a Hive World (a bit like Necromunda), heavily industrialised and covered in ash wastes. the planet is owned jointly by the Imperium and the Adeptus Mechanicus, and its a rather uneasy partnership (the respective rulers sit in opposite hives convinced the other is plotting to get them, and a secret war is being waged tentatively throughout the ancient tunnels that connect the neighboring hives).
this list will allow me to field a Tech Cult that devoted to and lead by itself to an individual Magos Master, known only as "Machinos". http://www.ageofstrife.com/modules.php?name=Forums&file=viewtopic&p=1085#1085 [read fluff here]
Machinos has been with me ever since i started 40K 10 years ago. over time his story and image have evolved. the battles he has fought in (2nd & 3rd ed 40K & Inquisitor) have shaped him, and his fluff is strongly influenced by actual events at the tabletop (e.g. the battle at the Sanctuary was part of an Inquisitor campaign, as was his "Resurrection").
as you can tell, I'm quite attached to him, so he got special treatment in the list (read "point sink") - as i said, I'm not expecting to win any tournaments (or even games) with this list - i just want a chance to use him on the tabletop again, with his own army in tow for the first time. a lot of the things in the list might not make sense if you haven't read the fluff, but if that's not your thing, suffice to say he now thinks he is The Machine God incarnate, and he pulses with arcane energies. he has declared himself rightful ruler of the Adeptus Mechanicus, and any who get in his way will feel his wrath. he has a polarising effect on any devotees of the Machine God that he meets - they either see him as their holy leader and worship him or see him as a heretical abomination and try to destroy him. the Imperium are worried by this potential rift, and fear that civil war on Mars would weaken the Empire as a whole. they have dispatched Inquisitors and Assassins to deal with him, but as yet none have been successful. outnumbered and hounded from all sides Machinos sees this as proof of his his power and fights to win support and defeat those who oppose him.
the list uses the WH Codex and the "counts as" rule, as i felt they were the best army to represent my unique "cult" force. no, rows of shiny tanks or power armoured superhumans wouldn't do for me.
the list is written as if it was taken from a real AdMech Codex - look in [brackets] for what things "count as" in rule terms. as i said, I'm quite happy with the list, so I'm not really asking for suggestions or improvements (extra ideas might be nice though) - I'm just posting it to share and see what you think.
so without further ado, here's the list:
- Code: Select all
Adeptus Mechanicus Army List ~ The Magdran Tech-Cult (1,850 points)
HQ:
Tech Priest Magos Master ~ Machinos, The Machine God Incarnate
Machinos [Inquisitor Lord]: "More Machine than Man" [Power Armour, Bionics], The Axe Mechanicus [Master Crafted Force Weapon], Inferno Pistol, Arc Lightning [Scourging, Rosarius, Frag Grenades].
Retinue:
Magos Medicae [Chirurgen]: Surgical Attachments [CCW], Autopistol [Laspistol].
Magos Reconstructica [Chirurgen]: Repair Tools [CCW], Laser Cutter [Laspistol].
^ one to treat wounds to his remaining flesh and organs, one to repair his mechanical parts. when it comes to choosing casualties to remove, the Medicae will go before the Reconstructica, as he is less important fluff-wise (despite being identical in-game).
- Code: Select all
Servo Skull [Familiar]: Close Combat Attachment.
Tech-Cult Preacher [Sage]: Sonic Disruptor & Amplifier [Laspistol & Close combat Weapon].
Lexmechanic [Sage]: Laspistol & Close Combat Weapon.
Bodyguard Servitor [Acolyte]: Cyborg Body [Carapace Armour], Laspistol, Manipulator Arm [Mancatcher & Melta Bombs].
2 Cyber Mastiffs [Acolyte]: Cybernetic construct [Carapace Armour], Jaws & Laser [Laspistol & CCW]
Magos Combaticus [Warrior]: Carapace Armour, Power Axe, Close Combat Attachment, Conversion Field, [Crusader: Power sword & Suppression Shield], Frag & Krak Grenades.
^ a Tech Priest dedicated to weapons technology and improving CC power. ive converted this guy already, based on the IG Engineseer, except he's holding the axe in one hand and a grenade in the other, and switched the servo arm round to his right hand side, and changed a few minor details)
- Code: Select all
Magos Gravitis [Warrior]: Carapace Armour, Graviton Gun [Veteran Guardsman: Melta Gun], Targeter, Frag & Krak Grenades, Close Combat Weapon.
Magos Pyros [Warrior]: Carapace Armour, Flamer [Veteran Guardsman], Targeter, Frag & Krak Grenades, Close Combat Weapon.
Tech-cult Priest [Priest]: Laspistol, Power Axe, Conversion Field [Rosarius], Frag Grenades.
^leads the Electro Priests in battle
- Code: Select all
TROOPS: Tech-Cult Servitor Platoon
Tech-Cult Servitor Squad #1 [Inquisitorial Storm Troopers]
3 Servitors [Storm troopers]: Hotshot Lasgun [Hellgun], Targeter, Frag Grenades.
2 Servitors [Storm troopers]: Grenade Launcher (Frag & Krak), Frag Grenades.
Tech-Cult Servitor Squad #2 [Inquisitorial Storm Troopers]
3 Servitors [Storm troopers]: Hotshot Lasgun [Hellgun], Targeter, Frag Grenades.
2 Servitors [Storm troopers]: Grenade Launcher (Frag & Krak), Frag Grenades.
^ Min sized Troops squads, just to fulfill the requirement. the real "troops" of the army are the cultists (Electro Priests, Zealots). the Servitors fill more of a Heavy Support roll, giving covering fire as the army advances.
- Code: Select all
HEAVY SUPPORT:
Tech-Cult Arch-Zealots [Penitent Engine Squadron]
3 Arch Zealots [Penitent Engines]: 2 x DCCWs, 2 x Combined Flamers (Heavy Flamer).
Titan Barrage [Orbital Strike]
Lance Strike.
^ the Titan strike represents the fact that Machinos has sympathisers in high places that he can call on! i also thought it was fitting that he would get to call down his wrath on his foes.
- Code: Select all
"Liberato Devinus" [Exorcist]
[Exorcist missiles, Dozer Blade, Extra Armour, Holy Icon, Laud Hailer, Search Light, Smoke Launchers].
I've had a great idea for this. its going to be a ruined shrine that was built over an ancient war machine. Machinos gave the machine the Spark of Life and it awoke, rising out of the ground on massive spider-legs. the shrine is going to be made from CoD kits, it will have a pilot servitor sitting in the pulpit taken from an Exorcist, the legs will be scratchbuilt and it will mount the rocket pod from the Hyperios underneath. its gonna be massive!
- Code: Select all
ELITES:
Tech-Cult Zealots Squad #1 [Arco-flagellants]
6 Zealots.
Tech-Cult Zealots Squad #2 [Arco-flagellants]
6 Zealots.
^ one squad will come straight out of the box, the other will have buzz saws,shears, drills and chainsaws instead of swails ("swails" = "swirly flails" - my wife made it up )
- Code: Select all
Electro Priests [Sisters Repentia]
Magos Conductis [Mistress]: 2 x Neural whips.
19 Electro Priests [Sisters Repentia].
^ its always been about the Electro Priests for me. ever since i read the Codex Imperialis i wanted Electro Priests. Sisters Repentia has a perfect statline (almost exactly matchig the 2nd ed rules) - of course, Machinos with the power of the Machine Spirit coursing through him will attract plenty if these true-believers, so a max size squad was a must.
i only found out earlier this year that there was actually an Electro Priest model (!)
http://i44.photobucket.com/albums/f20/lordmalektheredknight/electropriest94.jpg
unfortunately, i cant get my hands on any of those, so il have to convert. planning on using Chaos Marauders, with shock rods, power mauls etc, and conducting rods on their backs.
*********************************************************
so there's the list. what do you think?
I've got 99% of the conversions planned out already, but I'm still interested to hear about any ideas for bits i may not have thought of.
cheers for reading:)
~ Tim