Login

Username:


Password:


Remember me



Forgot Password?




 Merchandise




Army lists for 6th

Post your army lists here!

Army lists for 6th

Postby Ljundhammer » Tue Jul 03, 2012 10:00 am

I thought that as we're all new to this we may as well pool some ideas on 6th...

This is my first attempt at an IG list for 6th:

IG - 1750 points

HQ: Lord Commissar - 80pts
Lord Commissar - camo cloak

HQ: Lord Commissar - 80pts
Lord Commissar - camo cloak

Elite: Marbo - 65pts

Troop 1 - Infantry platoon - 520pts
PCS - 4 x grenade launcher
Inf sqd - commissar, grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
Spl wpn sqd - 3 x melta
Spl wpn sqd - 3 x melta
2 x chimera

Troop 2 - Infantry platoon - 550pts
PCS - 4 x grenade launcher
Inf sqd - commissar, grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
Spl wpn sqd - 3 x plasma
Spl wpn sqd - 3 x plasma
2 x chimera

Troop 3 - Infantry platoon - 455pts
PCS - 4 x grenade launcher
Inf sqd - grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
Inf sqd - grenade launcher, autocannon
4 x chimera

That's 1750 pts on the nose
125 infantry
8 tanks

Why have I thought of this?

HQ's - normallyalways I go for CCS, but I don't think they bring that much to this army. With transports being a bit more fragile & not wanting to overextend myself, I've simply left them behind. The PCS's will be there for FRFSRF, which I think is more important now...

The Lord Commissars have camo cloaks & I have these for 3 reasons:
1) they sit with the big blobs in Troop 1 & 2 & give everyone stealth (LOL)
2) there are now 2 commissars in those blobs, so I have a spare when one gets obviously challenged out! This is where I get to troll my opponent.
3) I can split troops 1 & 2 into 2 20 man blobs & have another 2 squads with a commissar running around if I fancy it...

Troops - normallyalways I go for Vets, but they are too expensive for a suicide unit. In addition, I've dropped my tanks for various reasons:
1) Russes - flyers make mincemeat of them
2) Hydras - only fire at flyers
3) Basilisk - well, I only ever picked it for a laugh
So I've had to "compensate" with vast amounts of gunnage to replace the tanks & vets.

I have 2 melta hunter teams (troop 1 & take the chimeras)
I have 2 plasma hunter teams (troop 2 & take the chimeras)

There are plenty of squads for objective grabbing (12 troop choices if I blob 1 & 2), and I have quite a lot of firepower if I go first (and slightly less if I go second - 9 autocannons at 5 targets, 8 heavy bolter & multi lasers). Platoon 3 is there as a harassment/ objective grabber.

I'm hoping it'll grind games to a standstill - IG style! Then overwhelm opponents with numbers of scoring units.

I'm not sure it's any good & I think once we find out more about flyers (and how easy they are to kill once flakk rockets are put into FAQs), then the 3rd platoon may change to a flight of Valkyries/Vendettas.

What are your thoughts on changing up your lists?
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Army lists for 6th

Postby killmaimburn » Tue Jul 03, 2012 10:28 am

Sneaky pants is soooo obvious, I'd suggest you avoid it for a while.. the faq spells out that the primaris can have 2 rolls from the book, 2 guys with 2 rolls= 4 rolls and save 20 points.. you could have the deepstrike 100 guardsman thing (cheap alrehaem/redeploy, or the your enemy shoots you and it hits one of his own men spells.. There is some really pleasant stuff there..I guess the math head in you just has to work out which the best default power is to minimise risk and you'll say the one with no risk... but really meh, its bendy bullet powers of batfink!!!

I'm thinking of BA libby priests with assault squads with dual melta speeders +SM captain and bikes(just to take stuff I already have in my go box.
I'm thinking epi and plague bearers ,Nurgle DP wings ,defilers plague marines for some evil synergy..
i'm thinking my he'stan with blood angels sternguard ..meh.
I'm thinking of digging out my skelly bobs, LATD and brettonians for guard with chaos.. but it looks rubbish..might stick creed in, but then the chaos units are strapped on..meaning I have to buy a load of guard heavy and fasts :( (guesss I wait till cultists formally come back).
Yet more evidence that i should have purged my nids last year.

Good ork ideas that don't involve tau anyone?

Toomuch want
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Army lists for 6th

Postby Cain Tiberius » Tue Jul 03, 2012 2:08 pm

I don't remember wether it was KMB or LH who posted it. But couple months back one of you shared a link to a bike list. Something like;

HQ
Pedro
Generic Cpt - Bike

Troop
4 Bikes - 2 melta +1attack bike MM
4 Bikes - 2 melta +1attack bike MM
4 Bikes - 2 melta +1attack bike MM
4 Bikes - 2 melta +1attack bike MM
4 Bikes - 2 melta +1attack bike MM

Heavy
5 Dev - 4 ML
5 Dev - 4 ML
5 Dev - 4 ML

Elite
5 Stern - 2 ML
5 Stern - 2 ML
5 Stern - 2 ML

List might not be exactly correct... But I was wondering what your thoughts are for this list in 6th Ed?

Nathanael
My BA Blog

Semper Fidelis
User avatar
Cain Tiberius
Enforcer
Enforcer
 
Posts: 637
Joined: Mon Mar 14, 2011 9:36 pm
Medals: 12
Gold (2) Bronze (2) Painting Entrant (8)
Blog: View Blog (36)

Re: Army lists for 6th

Postby Ljundhammer » Tue Jul 03, 2012 3:54 pm

That's KMB.

Bikes look like they're boned in this edition, but I haven't been through all their rules in detail.
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Army lists for 6th

Postby killmaimburn » Tue Jul 03, 2012 4:57 pm

Yeah it was a scaled down of a stelek,
If your taking missile heavy then the Aegis defence line with comms relay, 4 piece of wall 70 points that provides 5+ cover and reroll for reserves.
For some nice static shooty killy reliability.(i'm sure I read somewhere that there are some nice shenanigans with owned terrain, that you can move through it but your opponent treats it as difficult?)

I'm not sure about anything at the mo, e.g. yes Smurf bikes take a big hit only moving 12"s and no 3++ cover, but giving the captain 2+ armour and sitting him at the front makes them a little resistant(they ignore power weapons)
10 man squads with fists are in a pickle from how I read challenges- if you get the charge you get to pick on a charector in the squad you charge.. but that then isolates you both as a seperate unit- yes no billion attacks from the rest of the nippleguards super weapons.. but no hidden fist anymore.
So to that extent cheap sargents with a melta bomb (tehe tanks are all WS0 or 1 now)..seems correct.Imagine charging into a squad of acceptable guys led by one bad hombre.. sending sergeant useless to duel with him... meaning none of captain badasses hits can land on the squad just on sergant useless...interesting pawn sacrifice I see there.

I'm still all confused..everyword I write is an evolving mush of brain on 6th ed.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Army lists for 6th

Postby Ljundhammer » Wed Jul 04, 2012 8:06 am

Grimlock: 6th ed make my head hurt!
Wheelie: Don't understand how to play? You fool I say!
Grimlock: Me no fool, me munch metal!

My entire list is invalidated. You can turn down challenges! Single commissar blobs are back (they'll be Ld8, but still stubborn). So my blobs can be smaller (as less points investment in keeping them alive), and need to be smaller (as they reduce in Ld).

Back to the drawing board - carapace mech vets next!
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

Re: Army lists for 6th

Postby killmaimburn » Wed Jul 04, 2012 9:30 am

Your welcome (smug glow of showing guard players how to suck defeat from victory)
So people listed as sarges/ become viable methods of ducking combat...
Does this work against terminators? Can I send my char of limited goodness against termie pwr sword to guarentee he makes it through to the next round of combat. (codex by codex probably).
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Army lists for 6th

Postby Ljundhammer » Wed Jul 04, 2012 6:35 pm

OK, I think this is a little better than the last effort.

Moar guns, moar tanks, and carapace IG, which I've always had a little crush on. I think that the 4+ save will be far more important now that it's going to be harder to hide in little boxes...

I've also added some anti-flier which I think will be important at some point...

1750 (partly) carapace IG:

HQ - CCs - 140
3 x melta guns, krak grnades
Chimera

Troop - veterans - 155
3 x melta guns
Chimera

Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera

Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera

Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera

Troop - platoon - 400
PCS - 4 x grenade launchers, chimera (goes to SWS)
Infantry squad - commissar, grenade launcher, autocannon
Infantry squad - grenade launcher, autocannon
Infantry squad - grenade launcher, autocannon
SWS - 3 x melta gun

Fast - Hellhound - 135
Smoke launchers, heavy flamer

Fast - Hellhound - 135
Smoke launchers, heavy flamer

Heavy - Hydra - 75

Heavy - Hydra - 75

81 infantry, 8 scoring units (if blobbed) 10 AV12 vehicles, loads of guns, hellhounds to annoy disembarked troops (yes, they're fast so they can fire when they move 12"!)

I quite like this one...
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
User avatar
Ljundhammer
Brother-Captain
Brother-Captain
 
Posts: 1563
Joined: Mon Oct 01, 2007 12:00 am
Location: Nottingham - the North

PostThis post was deleted by killmaimburn on Fri Jul 06, 2012 2:13 pm.

Re: Army lists for 6th

Postby killmaimburn » Sun Jul 08, 2012 10:00 am

Cumulative rules quagmire (chaos sniff)

Thousand sons-The sarge may be given one power from X (codex list at back)..
Vs p88 on tzeentch.. being able to use 2 psychic powers per turn(p88).. which under new rules means (p66 BRB)establishing a mastery level "sometimes written out long hand that a bloke may use more than one power per turn"=
UNLESS otherwise stated he has number of powers equal to mastery (/2 due to above) so does codex list saying pick one from X state as unless otherwise stated?

Probably only 1... but we can use the powers that require more warp charge Woo. :D

Being level 2 by p68 against any mastery level 1 psychers we get a 4+ deny the witch save (/ fudge you we're better at it wardings of nyeh)

I think its deliberate they didn't let us have divination, all our squads automatically always rerolling to hit would have been quite tasty :(
New slow and purposeful no rolling terrain=like for movement phase, just no running and no snap shots... oooerr gunline with no snap shots(obliterators too).

FAQ "A model can generate powers from different disciplines if you wish""Ahriman generates 3 new powers", so is it an all or nothing?We can’t keep one and roll 2 for example?

Force and power weapons- you can choose to model themto the statline you want, so my aspiring sorcerors can choose between str4ap3, str5ap2I1, or Str6AP4.. This makes me do happy wee.

Demon princes with wings are jump troops in some FAQs and winged flying things in others?
(Nurgle bikers now being a natural T6 WTF demon princes in bikes, Kharns axe is unwieldy making him int1 blood for the blood god just got really really slow and stupid)

I’m so pushing to make a an army that maxes out on hallucination and invisibility,mainly because its so old school grand deception, but also elite troops in 24 having a 2/3rds chance of being buttsmacked throughout the game makes me lol.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

PostThis post was deleted by killmaimburn on Sun Jul 08, 2012 10:03 am.

Re: Army lists for 6th

Postby lostandthedamned » Sun Jul 08, 2012 10:13 am

The second warp charge point can also be used to fuel your Force Weapon.
Very handy now, as being a character, if you roll a six to hit you can allocate to anyone in combat then kill them off. A good way to hit characters who have refused challenges, being sent to the back makes them safe from most attacks - not allocated ones...
When you wish upon a star, your dreams can come true.
Unless it's a meteorite falling to Earth, which will destroy all life, then you're pretty much hosed no matter what you wish for.
Unless it's death by meteorite.
User avatar
lostandthedamned
Veteran Sergeant
Veteran Sergeant
 
Posts: 390
Joined: Mon Feb 02, 2009 12:00 am

Re: Army lists for 6th

Postby markb » Sun Jul 08, 2012 11:00 am

Well, as I have the breaking strain of a soggy kitkat I think I have caved in on getting 6th ed (damn you GW!). To that end I have worked out a new IG list that I genuinely have no idea if it will work.

Couple of things before I list it though, firstly I am using the Steel Legion models (I have had them since they were released). As GW never actually finished the range this means that I have to do some converting to get certain weapons. As they are all metal with the weapons generally against the body this makes it quite a tough prospect. I still haven't quite figured out how I will do melta guns and flamers although I do have a few ideas. Also as they were released about 12 years ago the weapons are now slightly out of scale with current IG stuff, being a little smaller, this makes converting even harder. Secondly, due to the background I created for them they do not have Commissars as they feel that they are loyal enough, any Commissars attached to the army tend to meet with tragic "accidents".

Right, here we go.

HQ
CCS. Officer with bolt pistol. Lascannon team, 2 plasma guns
157

Troops
1st Platoon
PCS. Officer with bolt pistol, lascannon team
52

Squad 1
Heavy bolter, grenade launcher
65

Squad 2
Autocannon, grenade launcher
65

Squad 3
Mortar, grenade launcher
60

Heavy Weapon Squad
3 missile launchers
90

2nd Platoon
Same as above
332

3rd Platoon
PCS
Officer with bolt pistol, 2 plasma guns
Chimera
112

Squad 1
Flamer, Chimera
110

Squad 2
As above
110

Veteran Squad
3 melta guns
100

Fast Attack
Valkyrie with door gunners
110

Heavy Support
Leman Russ. Heavy bolter sponsons, heavy stubber

Demolisher
Multi melta sponsons, heavy stubber.

Total - 1748.

The list above basically uses what I already have except for buying a few things form Bits and Kits for the conversions. It gives me 7 tanks (including the Valkyrie) and 122 infantry. As I haven't read 6th ed yet I'm not sure how many scoring units I have.
"The guns have stopped because we are at last about to attack. Even our generals aren't mad enough to shell their own men, they think its far more sporting to let the Germans do it!"

Capt Edmund Blackadder, the Somme, 1917.

Image
User avatar
markb
Captain
Captain
 
Posts: 653
Joined: Thu Feb 17, 2011 12:20 pm
Location: On a high plains desert somewhere near Uzbekistan, lets leave it at that
Medals: 1
Painting Entrant (1)

Re: Army lists for 6th

Postby killmaimburn » Sun Jul 08, 2012 11:59 am

I'm not a guard player, so can't really input much, in listing stuff but also having very fixed fluff and models what would you like to hear? Lascannon team in your Hq rather than just keeping him cheap and mobile seems to run against the grain of opponents I've faced in 5th, if you do blob your platoon having 1 of each heavy weapon will be messy (in the old jack of all trades master of none devastater problem)
Hope you give it a bash soon so you can tell us.

I'm prepping a list for tonight. I was going to go epi, but meh. I was going to go all fast all the time but ...meh.
So instead (based on being up since 5 with a hangover reading up on tzeentch,) tonight Matthew I shall be the bringer of change.

1750 Aimed at Tzeentch
Primary contingent-CSM

Demon prince wings MOT 1 roll -160
Sorcerer with MOS and lash -125 (leads some thousand sons)
5 Chosen 5 plas,rhino infiltrates in a vehicle/or outflanks with the new range on foot)-200
4 thousand sons +an aspiring sorcerer with a force axe, 1 roll (10) in a rhino with extra combimelta bolter.-207
4 thousand sons +an aspring sorcerer with a force axe, 1 roll-162
Vindicator Dozerblade pintle TL bolter-130
Vindicator Dozerblade pintle TL bolter-130
1109

Secondary Contingent-Demons
Fateweaver for the reroll saves radius as much as the aerial attack.333
3 Flamers of tzeentch-105
5 Pink Horrors with changling of 'Imma firing your lazer' and bolt of change-100
5 pink Horrors with bolt of change 95
633
1747

So idea,fateweaver makes the fragile tin soldiers a chunk more resilient with their 4+ invulnerable against psychic powers, close combat and shooting.
4 Scoring units
I can deal with hordes with the flamers and vindies, I can deal with termies with the chosen and vindies, Token crazy guns can be messed about with by the changling (cheap as chips)
Sorceror of slanessh pulls ripe targets to the front for wound allocation and has to be mortal so that all those juicy warlord traits can be put in to a unit if they’re good.
I have 3 rolls on the telepathy table(all able to use the bigger scarier powers), a lash, 2 flying great big demons and default a minor puppet master (I'm pretending a demon prince with wings= demon prince with wings)
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
Now Vanus Clade
 
Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
Location: Nottingham, mid-land
Blog: View Blog (1)

Re: Army lists for 6th

Postby markb » Sun Jul 08, 2012 1:19 pm

Tbh I'm a bit of a bluff old traditionalist, I've never really blobbed my infantry sections as I personally don't see a benefit and the IG have always had 10 man sections since 2nd ed. I prefer to give my opponent lots of little targets to shoot at, that way he either concentrates fire and wipes out one or two low priced units or spreads his fire and ends up not really doing a lot. Maybe other IG players could give me their reasons for blobbing? I could maybe swap the HBs and ACs around so there are two in each platoon and leave the mortars in place to add a bit of pinning. The lascannon is only in the CCS as that's where it has always been but I do see your point, especially as I have put them in a CHimera, I maybe should drop it and try an spend the points elsewhere.

Also the background is only immutable on Commissars, other advisers and HQ choices are acceptable and I would be interested on hearing others views on additions who have read the rules, such as would a Primaris be any good with the new psychic rules?
"The guns have stopped because we are at last about to attack. Even our generals aren't mad enough to shell their own men, they think its far more sporting to let the Germans do it!"

Capt Edmund Blackadder, the Somme, 1917.

Image
User avatar
markb
Captain
Captain
 
Posts: 653
Joined: Thu Feb 17, 2011 12:20 pm
Location: On a high plains desert somewhere near Uzbekistan, lets leave it at that
Medals: 1
Painting Entrant (1)

Next



Return to 40K Army Lists




 Social Links