Culven wrote:It doesn't look bad.
cheers

Culven wrote:You may want to consider switching one of the Plasma Guns in the Command Squad for a Flamer ... what do you think about replacing the other two Plasma Guns with Metlaguns?
cant do either im afraid: i only have Plasma Guns and a couple of Grenade Launchers. im not even sure if they made any other Special Weapons for the Steel Legion range.

killmaimburn wrote:don't forget abuot 5th ed rules vs that chimera.If it moves it can only shoot big gun+storm bolter (takes a away most of the ways people used to use them as zooming fire support).
equipment wise, im stuck with what its got, due to
WYSIWYG (IIRC i built it in 2nd ed LOL) - otherwise i would consider dropping the hull weapon (
HB). still, it keeps my options open: i can stay back and shoot everything, or move and still pump out 5 shots.
killmaimburn wrote:In
CC its hit on rear armour
yeah, i will have to keep it out of
CC range of basically
everything.
killmaimburn wrote:if its worth something like swapping it for 3 multi laser sentinals or somthing

its the only Vehicle i have for my Guard that can be taken in
CP. if i didnt take it, i could take more Infantry (poss Hardened Vets w/the same models), but thats about it. ive used the list against Kate (4th ed), and i enjoyed the mobility it offered my "plasma-squad-of-doom", allowing them to speed forward to neutralise threats (Jetbikes, for example). besides, i want to give the Genestealer Cult something to test their Rocket Launchers against.
now all i have to do is work out how im going to transport it all... (figure case is already full). oh, and i need to finally stick the Medi-pack Sgt together and undercoat him (in early 3rd ed i could give the Medi-pack guy a Plasma Gun, but when the 2nd codex came out this option went, so he has to downsize to a Plasma Pistol - i bought the model ages ago and i still havent built him

).
cheers
~ Tim