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BA 1500

PostPosted: Thu Apr 08, 2010 1:18 pm
by Socaddict


2 Sanguinary Priests, each with a power weapon - 130

10 man Assault squad, 2 melta guns, fist, in redeemer with MM - 450

8 man Assault squad, flamer, fist, in rhino - 199

8 man Assault squad, flamer, fist, in rhino - 199

Baal w/ HB sponsons - 145

Vindicator w/ siege shield - 155

Leaves me with about 120 points to play with. Tempted to take a rifleman dread. Any other suggestions? Might swqp the flamers in the 8 man squads out to melta guns.

Re: BA 1500

PostPosted: Thu Apr 08, 2010 2:43 pm
by killmaimburn
Drop sponsons and take a 2nd vindie (with dozer blade, rather than siege shield)?
2MM attack bikes and extra armour for the redeemer?
Upgrade one priest to corbulo make the ass squads 9 man?
The dread might be good for contesting hmoe and bringing down skimmers that are outspeeding you..
I'd play the list 8 times, 2 with each and then decide :D

Re: BA 1500

PostPosted: Thu Apr 08, 2010 5:06 pm
by timewizard
Listen to KMB about the tanks. He convinced me.
Vindies are like heads, two are definately better than one!

Re: BA 1500

PostPosted: Thu Apr 08, 2010 8:37 pm
by Socaddict
Hmmm, tempting.

I like the look of a pred with sponsons too much to forgo them.

If I drop the two assault marines, I can include another vindi with siege shield (I just envisage my fast vindis driving like mad through terrain) and melta bombs for either the libby or one priest.

more thoughts?

Also gameplan idea would be hide most stuff back, prolly outflank baal if I can, deepstrike land raider within about 15" of my rhinos, with libby and one priest on board, and then unleash hell.

Or move it up as a solid block with the libby using the cover power from the LRR to maximise area it covers.

This is all heavy conjecture, I haven't actually played a game since mid fourth edition...

Re: BA 1500

PostPosted: Fri Apr 09, 2010 7:51 am
by killmaimburn
Sometimes I think me and LH (+armageddon inc) are the only people who do play- inc at warseer and other places.. (BOLS said MM HF speeders were not as good as MM MM speeders ,in which crazed dream WTF??).

Having 600 points turn up after turn messy, your basically guarenteeing that your vindicator is facing 1500 points on its own..and whilst funky they are what LH and the web calls a paper tiger (what I call a "look you just need enough things on the table that nobody can think straight enough to shoot it enough", which I think sounds better)
This is only compounded by keeping 30 assualt marines leashed in, you can't expect the enemy to desire to travel all the way across the table to you.
2 Means they will get to shoot (and can wall up a bit).but still 2 vindies does not an army make :D

Assualt marines+ vindicators make web folks cry, (as there is a strong likelyhood that you will be shooting close to your own men, and that the things you don't want to get locked with (6 wound MCs) can only take one wound from a vindie)....BUT..I love that, the amount of times I've dumped a death ordinance 3 "s from my own last scoring troop to save them has been most lolsome and very entertaining, since your not uber comp I suggest you play it with a similar pinch of salt.
The rule being that you do actually play it.

I'm still undecided on sponsons, its just that 2 heavy bolters< twin linked ass cannon. i would shoot the heavy bolters at AV11+ and the flamers would threaten light infantry more.(not that thats great....)I need to sit down and properly cost out the shots vs the naked baal at some point, its just a gut feeling I have at the mo.

Re: BA 1500

PostPosted: Fri Apr 09, 2010 8:00 am
by PaddyF
I play... just badly.

Re: BA 1500

PostPosted: Fri Apr 09, 2010 8:56 am
by Socaddict
So go with the solid steadily advancing psychically protected block of AV13/14 to the front.

Scare the enemie shitless, throw out an unending torrent of dual demolisher shells, and then rumble rumble rumble and crush?

I like that idea.

Kind similar to what I envision with my orks, although thats more along the lines of stomp forward than rumble forward (one BW with killkannon and deffrolla, 6 kans, one deffdread). Although they have some stuff that won't sit with them, as they include a few deffkoptas and a large mob of lootas, but thats a topic for another day/thread.

Re: BA 1500

PostPosted: Fri Apr 09, 2010 9:21 am
by PaddyF
Just a point on the sponsons. If you don't take them then one Weapon Destroyed result turns your 115 pt tank into some moving cover.

Same thing that happens to Razorbacks but with less use.

Re: BA 1500

PostPosted: Fri Apr 09, 2010 9:23 am
by Socaddict
Yeah, thats also part of my thought process.

But it also mostly looks cooler and fits my imagination of the pred better.

Re: BA 1500

PostPosted: Fri Apr 09, 2010 9:47 am
by killmaimburn
And a stunned stops you firing 3 of your armies guns, rather than my one gun :D
Weapon destroyed- like with the vindicator.. I'd just go around ramming the snot out of things blocking entrance ways.

But as I said.. I really haven't worked it out fully yet.. it just seems that taking something (big spin doctor in the house) from 100ptish, to 150points ish..for 2 inferior non gelling weapons (that you won't fire if you move more than 6")..
I needs more thinking..and any views are totally awesomely received...(until I make up my mind.. then I stick my typing fingers in my ears and type with my nose)

Re: BA 1500

PostPosted: Fri Apr 09, 2010 9:55 am
by PaddyF
My Opinion?

Take Land Raiders and Stormravens. All other vehicles are for girls.

Re: BA 1500

PostPosted: Sat Apr 10, 2010 10:43 am
by TheColonel
Here's my 1500 list

HQ. Captain Donatos Aphael, (seths rules) 160

Troop, 5 Death company, power weapon, thunder hammer, 145
Razorback, twin linked assault cannon, 90

Troop, 10 Tactical marines, power fist, meltagun, multimeta, 200
Rhino, 50

Troop, 10 tactical marines, power weapon, flamer, missile launcher, 185

Troop, 10 Assault marines, power fist, meltagun, 225

Elite, Sangiunary priest, power weapon, jump pack, 90

Elite, Furioso librarian, 175
Drop pod, 35

Fast, Baal predator, assault cannons, heavy bolter sponsons, 145