by jlong05 » Fri Aug 10, 2007 10:53 pm
by Spack » Sat Aug 11, 2007 11:46 am
by jlong05 » Sat Aug 11, 2007 2:56 pm
Spack wrote:Is this with the old codex? Beacuse if it's with the new, you really need to read it again - Death Company form 1 single unit, you cannot have a Chaplain with is own DC unit anymore, and you have to give them all jump packs - you can't have some with and some without. And finally, you can't have more than 10 DC unless you have more than 10 squads that DC members can be drawn from.
by Spack » Mon Aug 13, 2007 8:23 am
by jlong05 » Mon Aug 13, 2007 4:01 pm
Spack wrote:Ah, I see, the 10 marine with packs between the Chaplain and DC is a not a DC squad. It would have helped if you'd named them appropriately - are they a Veteran Assault Squad, or just an Assault Squad?
by AdrianG » Thu Aug 16, 2007 12:47 am
by jlong05 » Thu Aug 16, 2007 6:35 am
Algeroth wrote:The Terminators:Are you planning on using them as Deep Strike/Teleport or Vehicle mounted?My experience of CC Terminators has not been that good, however I'm stuck with Drop Pods or Land Raider options.I found the CC Terminators tend to get shot up fairly quickly, so are they your proffered choice or would playing it safe with a standard mix of heavy weapons be "safer"?
by AdrianG » Thu Aug 16, 2007 4:39 pm
by jlong05 » Fri Aug 17, 2007 12:16 am
Algeroth wrote:Okay, if you're going to stick with CC Terminators, then I would personally go with 3 Lightning Claw and 2 Thunder Hammer/Storm Shield.That's the combo I used against some Tau Battlesuits recently, and I had great fun
by jlong05 » Fri Aug 17, 2007 7:17 am
Return to 40K Army Lists