by jlong05 » Tue Jan 06, 2009 8:01 pm
by Ljundhammer » Wed Jan 07, 2009 8:02 am
jlong05 wrote:Also, once we have my final list, and suggestions on tactics would be great a swell. Should I also mention I haven't played 5ed yet either and this GT will be 5ed. Thanks in advance!
by jlong05 » Wed Jan 07, 2009 2:29 pm
by ruffian4 » Wed Jan 07, 2009 3:13 pm
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by Ljundhammer » Wed Jan 07, 2009 4:35 pm
jlong05 wrote:James,Cheers for the feedback. I was wondering about the Lash prince. My current model wasn't modeled with the Lash though. I guess I can try updating him to have one though. Was there a specific bit for the Lash?
jlong05 wrote:As for the chosen, I was thinking they could be good in an anti-tank role also. With them being able to have 4+ Meltas in the squad. That was why I chose the Rhino for them. On the plus side, I do have additional Rhino models that I could draft into my Chaos army if needed.
jlong05 wrote:So. My unit of Zerkers isn't really helpful then? I guess I can bench them and look at picking up a box of marines to use as Plague Marines(I was thinking to use standard, but paint in the style of the 'Cleaved' which I think looks cool). I had heard that Plague Marines were very tough to crack.
jlong05 wrote:On the FA side, I think the Raptors as Tank hunters will be good. I did outfit them with 2 meltas which will help that role. I wasn't sure though about the number of them. Is the 7 man squad enough? to little? should I go just a min team of 5 or max to 10?
jlong05 wrote:The Oblits really look like fun. That was why I included them. I do have enough for 2 cult groups and could drop the Chosen and one Pred for it. I guess with the Lash Prince that could work.
jlong05 wrote:So additional thoughts. Is it worth it to add Marks, Powers etc to the DP? what about Marks on the CSM, or for that matter, Marks at all?
jlong05 wrote:Thanks again for the feedback. And please keep it coming. -John.
by estarriol » Wed Jan 07, 2009 4:52 pm
by Ljundhammer » Wed Jan 07, 2009 5:00 pm
estarriol wrote:OK, if he is going GT and optimal, how do you handle an opposing lash csm army?
by nojinx » Wed Jan 07, 2009 8:06 pm
by mattjgilbert » Wed Jan 07, 2009 8:50 pm
Ljundhammer wrote:I don't know - anyone else?
by jlong05 » Wed Jan 07, 2009 10:20 pm
nojinx wrote:I have moved away from DPs and now field two lash sorcerers...
by mattjgilbert » Wed Jan 07, 2009 10:36 pm
by jlong05 » Wed Jan 07, 2009 11:48 pm
by Ljundhammer » Thu Jan 08, 2009 8:41 am
nojinx wrote:I have moved away from DPs and now field two lash sorcerers attached to death guard 2xmeltagun & PF squads in rhinos. I keep the units in their rhinos as long as feasable, allowing me to lash freely via the firing point (and take a meltagun shot), which can be annoying to any player trying to close in - especially if they are using a lash DP.
jlong05 wrote:I had contemplated the Sorcerer as that is the other model I have. I may play with that as an optional list addition as that saves me the cost of buying another DP. Also I noticed a lot of flak to those dual-lash DP players. Something about cheddar. Now I haven't ever played, but is that setup really 'that' killer and unstoppable as online sites(BoLS) is making it out to be? Also, what is the boredom factor of playing these lists? I guess I don't understand why people say it's boring to play/oppose as it's still a game of tactics and such.
nojinx wrote:If you care, my 1750 lists typically include a third troop squad, either CSMs with MoK, melta x2 and power fist or Noise Marines with doom siren and power weapon. This squad is placed in a land raider, which acts as the screen for the two DG/lash sorcerer rhinos. Oblits or a 20-model lesser daemon squad usually rounds it out.
by jlong05 » Thu Jan 08, 2009 11:45 pm
by nojinx » Thu Jan 08, 2009 11:55 pm
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