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 Merchandise




Eldar List [1500pts] for fun and competitive gaming

Post your army lists here!

Postby RME » Fri Feb 20, 2009 2:44 pm

Ok before we get lost... this is the list I'm currenly using:


Code: Select all
HQ - 306
Farseer – guide, fortune, stones, witnessing, spear – 138
Farseer – guide, fortune, doom, stones, warding, spear – 168

Elites – 140
6 Harlequins – 6x kisses, shadowseer – 162

Troops - 492
12 Guardians – bright lance, warlock, embolden, spear – 159
10 Guardians – starcannon – 105
10 Dire Avengers – exarch, dual catapults, bladestorm – 152
3 Jetbikes – shuriken cannon – 76

Fast Attack – 132
5 Hawks – exarch, skyleap – 132

Heavy Support – 387
5 Dark Reapers – exarch, tempest launcher, crack shot, fast shot – 232
Wraithlord – bright lance, missile launcher, 2x flamers – 155

Totals –
Total pts = 1479
Total Infantry – 53
Total KPs – 10
Scoring units – 4


KMB -

Hmm well tbh I think I will get really raped by Vehicle armies unless I can get lucky with spears etc, and can then mob the units that are forced out.

I have hawks, bright lances and spears as my main unit tank.

But I'm interested in how you feel I will perform?

Cheers!

-Rob
Last edited by RME on Fri Feb 20, 2009 2:45 pm, edited 1 time in total.
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Postby killmaimburn » Tue Feb 24, 2009 2:41 pm

I tend to look (especially in competitive games) at doing something really well.. and then stacking redundancies on top of it in case of dice failure.(I have to incorporate 3/4s of dice being 1 or a 2.because everyone knows those are the dice I roll and that I'm rather blunt*)
Latest batrep

This is your gunline list but your anti tank relies on them getting into CC, if you were to go off friendly and spam it for anti tank- what would you have..can we condense that into its purist form and inject it into your list without overhauling it and it losing its good points? (do eldar have a darklance DE kind of fallback?)
Theres a part of me that misses that 2nd wraithlord/first list, the finals are only a week or so away and you know how everything works in that one.

*Apart from when I'm at AoS Meetups. :lol:
Last edited by killmaimburn on Tue Feb 24, 2009 2:42 pm, edited 1 time in total.
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ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby RME » Tue Feb 24, 2009 3:46 pm

If I were to inject some more anti-tank into the list I would go

8 Fire dragons - exarch, flamer - 140
Wave serpent - shuriken cannons, spirit stones, vectored engines - 130

Or add another Wraithlord (Bright lance/missile launcher) - 155

Or add another bright lance into the guardian squads **pts

Add a Warlock to the Jetbike squad with Spear 48+ pts minimum

Hope this helps :wink:

-Rob

EDIT: LIST MKIV

The list that fought and beat this tau army HERE

Code: Select all
HQ = 306

Farseer - guide, doom, fortune, stones, warding, spear - 168
Farseer - guide, fortune, stones, witnessing, spear - 138

Elites = 162

6 Harlequins - shadowseer, 6x kisses - 162

Troops = 528

12 Guardians - bright lance, warlock, spear, embolden - 159
10 Guardians - scatter laser - 95
9 Dire Avengers - exarch, dual catapults, bladestorm - 140
3(4) Jetbikes - shuriken cannon, warlock, destructer, spear - 134

Fast Attack = 132

5 Swooping Hawks - exarch, skyleap - 132

Heavy Support = 372

Wraithlord - bright lance, missile launcher, 2x flamers - 155
5 Dark Reapers - exarch, tempest launcher, crack shot - 217

Totals =

Total Points = 1500
Total Infantry = 54
Total Scoring Units = 4
Total KPs = 10
Last edited by RME on Tue Feb 24, 2009 4:50 pm, edited 1 time in total.
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Postby BDA » Fri Mar 27, 2009 12:25 pm

i notice one big broblem with the list and that is how do you get to an objective? running your troops there might work or they might get cut to ribbons on the way in and the one very small jetbike squad is going to have a hard time holding onto the objective in the last turn.
wave serpents are vrey good take 2 if you can as even a basic one will be able to get around the back of a tank and hit it in the soft spot while your troops do all the troop killing.

the farseer, writhlord and dark reapers make a very nice fire base to give support to your units as they move in for the kill.
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