HQ
Farsight
2 x body guard, plasma/fusion, TA, HM
2 x shield drones
(blood brothers)
shas el, plasma/fusion, TA, HM
2 x body guard, plasma/fusion, TA, HM (one with fail safe detonator)
2 x shield drones
(blood brothers)
Elite
3 x crisis, twin flamer
3 x crisis, twin flamer
2 x crisis, twin missile pod, TA
Fast Attack
4 x pathfinder
1 x devilfish, disruption pod, Multie tracker, TA, fletchett
Troops
2 x crisis, twin missile pod, TA
1 x crisis, twin fusion, TA
1 x crisis, twin fusion, TA
12 x fire warrior, shas ui, bond
1 x devilfish, disp, TA, M, flet
12 x fire warrior, shas ui, bond
1 x devilfish, disp, TA, M, flet
12 x fire warrior
1 x devilfish, disp, TA, M, flet
This list has been battle tested a few times, 1 win against space marines, 1 loss against daemons and sisters of battle.
My preferred tactics is pretty much DP all the suits to appropriate locations and do the maximum amount of damage, then the fire warriors charges in with their devilfish to mop up and capture objectives. Of course this tactics works better if your not playing KP, this way you can use your suits recklessly, thus prevents too much fire warrior casualities.
However, the biggest problem lies with my opponent destroying the pathfinder devilfish before all the suits arrive from DP... Unfortunetly, to counter that I will probably have to DP suits into less useful locations and hopefully they can surive and manover into position next turn. Though with those twin missile pod teams I'd either deploy them at begainning or just bring them on normally from the reserve.
I think the biggest problem with this list is probably over confidence. Cause enough crisis suits shows up and DP at perfect locations you tend to want to hit the enemy head on instead of manover around them and pick them off one by one. With lucky dice rolls (I am talking about more than six 5 and 6 rolls for invulnerable saves) your plans can be totally thwarted
Login





