Ok combos that have come to my attention since last we “met”.
Scout biker with a melta bomb is ok, scout bikers with 3 astrates launchers (6str 6 shots then charging might be funny, 6 blasts scattering into a guard swarm is quite a hammer for the anvil)just make sure you can charge that tank and haven’t killed the “primary” target (primary as in the thing you shoot at that your non melta bomb guys go into tieing up and locking you into mildly more safety than sitting in the open.
http://www.ageofstrife.com/modules.php? ... sc&start=0
Remember infiltrate then scout then shoot then follow up.. its not an either or.. use all of it to get to good points.Also note the sarge has a higher BS..give him the grenade launcher ("any biker")
Shrike infiltrating fleeting CC termies probably shouldn't be done
(Shrike fleeting dreadnoughts cannot be done

)
From warseer
“Ironclad dreadnought w/ 2 heavy flamers, assault launchers, drop pod
+
3 Scout bikes w/ locater beacon, cluster mines, melta bombs= Nice”
Take only one pod and it comes down in your first turn.. so everyone must have 1 drop pods
Captain on bike with 2 squads bikesas troops (3man+attack bikex2) Can start from 395. (still not sure what to do with it)
Telion does have a purpose (it was hard working it out, at 73 points true costing) if put in a missile squad they can complement the scout bikers, setting up to get a BS6 ST8 shot on rear armour.. he can also be used to snipe out Ork warbosses, and other protected by ablative bling guys (Or mr farseer ) Unfortunately I still can’t justify the points myself.
The thunderfire cannon only really costs 25 points-you get a techmarine with servo harness + a big gun.. When you look at it like that it suddenly becomes a bit less poop.
You need a lot of assualty stuff to make folks stay back if your taking the conversion beamer.
A few lists just to promote discussion [Edit no conversation happened so I moved them to a thread on
warseer ]