by LordMalekTheRedKnight » Sun Jul 13, 2008 11:34 pm
by killmaimburn » Mon Jul 14, 2008 8:23 am
LordMalekTheRedKnight wrote:im really looking forward to bringing these guys to WHW now.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Mon Jul 14, 2008 3:07 pm
killmaimburn wrote:Glad to see your all practising
by killmaimburn » Mon Jul 14, 2008 3:22 pm
by LordMalekTheRedKnight » Mon Jul 14, 2008 6:18 pm
killmaimburn wrote:As I said in the cover one scattering into terriain losing blokes wil be big (although you are fearless so you won't run straight off)
killmaimburn wrote:rerolling to wound nearly all the time
by timewizard » Mon Jul 14, 2008 6:48 pm
LordMalekTheRedKnight wrote:killmaimburn wrote:As I said in the cover one scattering into terriain losing blokes wil be big (although you are fearless so you won't run straight off) i was wondering about that: is it the whole squad that tests, or only the models that actually land in the DT?
by killmaimburn » Mon Jul 14, 2008 6:49 pm
by LordMalekTheRedKnight » Mon Jul 14, 2008 6:55 pm
timewizard wrote:In 4th, if the unit moves through dangerous terrain, you test for each model in the unit.
killmaimburn wrote:Same or higher p 42p14 for every model on dangerous terrain (so not thwhole squad unless it all lands in it)
by timewizard » Mon Jul 14, 2008 7:10 pm
LordMalekTheRedKnight wrote:timewizard wrote:In 4th, if the unit moves through dangerous terrain, you test for each model in the unit. thats for peices of Dangerous Terrain - when a unit treats Difficult Terrain as Dangerous, then its only the models that are in it that test. for example, if you declare a spiked pit as Dangerous Terrain, and one model in a unit moves into it, then the whole unit tests. however, if you declare a wood as Difficult Terrain and 1 biker out of a squadron drives into it, only he tests (the rest of the unit do not). (see the Unit Type rules) ~ Tim
by LordMalekTheRedKnight » Fri Jul 25, 2008 10:30 am
by killmaimburn » Fri Jul 25, 2008 12:59 pm
by LordMalekTheRedKnight » Fri Jul 25, 2008 1:22 pm
killmaimburn wrote:Actually i think me and ljundhammer managed to work out a way of getting 3-4 into a (baby ) CP list as its mandatory unit isn't required by CP rules etc..
killmaimburn wrote:As a practical input you could ... accept your army has 1 weakness and lose when people realise it and take that
killmaimburn wrote:You can't tarpit in 5th..combat moves too fast
by killmaimburn » Fri Jul 25, 2008 1:31 pm
LordMalekTheRedKnight wrote:heres something else i thought of:what if i get the Penitent Engines into a Multiple Combat involving units i can hurt? i can win the combat that way, right? do the Walkers take damage from No Retreat? (ive not read that section yet)
LordMalekTheRedKnight wrote:Penitents get 3.5 A a turn
by LordMalekTheRedKnight » Fri Jul 25, 2008 1:58 pm
killmaimburn wrote:LordMalekTheRedKnight wrote:do the Walkers take damage from No Retreat?nope
LordMalekTheRedKnight wrote:do the Walkers take damage from No Retreat?
killmaimburn wrote:LordMalekTheRedKnight wrote:Penitents get 3.5 A a turnThey get d6 +1 on the charge +ranged. + for each attack you scale down remember to also amend the no retreat wounds too (you need an accountant to run the longer math
killmaimburn wrote:(I' get slowed down and have a baby crying to much to run it right now)
by killmaimburn » Fri Jul 25, 2008 2:08 pm
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