by Killswitch » Mon Nov 30, 2009 2:01 pm
by killmaimburn » Mon Nov 30, 2009 2:03 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Killswitch » Mon Nov 30, 2009 3:01 pm
by KInG » Mon Nov 30, 2009 10:08 pm
by killmaimburn » Mon Nov 30, 2009 10:51 pm
KInG wrote:The Raider can split fire though, as can the Long Fangs, therefore you can target 4 units per turn yourself. That bit I do like. But 2 Lassies and 7 fixed that MLs isn't alot of Anti Armour. Meltas in squads are also AA but very short range.
by Confused_gordy » Tue Dec 01, 2009 8:40 am
by Killswitch » Tue Dec 01, 2009 12:34 pm
KInG wrote:Mech are unpredictable though, with their better survivability in 5th. But still armour 11, there's not a unit in my army that couldn't pop/stop one.
The Raider can split fire though, as can the Long Fangs, therefore you can target 4 units per turn yourself. That bit I do like. But 2 Lassies and 5 MLs isn't alot of Anti Armour. Meltas in squads are also AA but very short range.Works though as a cohesive force.
I'm trying to see what murderous hurricane does
I presume (again late at night) that its main purpose is..green tide/combined arms guard advancing ..you walk forward cast kill about 8 off them, slow them down and kill 1/6th of them again hoping to make them run away- is that about its ideal use?
by killmaimburn » Mon Dec 07, 2009 1:39 pm
by Ljundhammer » Mon Dec 07, 2009 3:05 pm
killmaimburn wrote:Now to sit back and wait for everyone to give up on mech and just take hordes
by PaddyF » Mon Dec 07, 2009 3:14 pm
by timewizard » Mon Dec 07, 2009 4:46 pm
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