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Stealer cultipoo.

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Stealer cultipoo.

Postby ruffian4 » Fri Mar 28, 2008 10:08 am

I’m trying to resurrect my stealer cult ambitions.
After going through all the possible lists, I have plumped for imp guard + inquisition allies for weirdness.

This is in part due to financial restraints and existing model availability (nice way of saying I'm skint :( ).

With this in mind, the budget stretches to...
1 box catachan heavy weapons (x3 need all the weapon options).
1 box catachan jungle fighters.
3 tallarn mortars.
5 or 6 tallarn desert raiders.
Tallarn rough riders.*
cyclops x2.*
Broodlord.
8 stealers (need at least 2 in bits for cannibal purposes).
Any unused nid biomorphs/spare arms heads etc especially rending claws.

* Either/or.
If anyone can help out...

First up, I don't even know if this is legal...I don't have daemon hunters.

My first assumption is that an eversor assassin and a daemon hunter inquisitor can be allied to guard as well as witch hunter arco flaggellants and priests can come in from that codex.

Is that legal???

Rending claws = power weapons , scything talons = eviscerators, brood telepathy = vox casters, brood fanaticism = iron discipline.

Elements of the Oberamadny mountain rangers.

Command platoon.
Sergei Andropov (to be replaced by a rending claw). District commander, Oberamadny province (Heroic senior officer).
Rending, plasma pistol.
3x plasma gunners, ichor vial (medic), brood telepathy, brood fanaticism.
Chimera, multi laser + heavy bolter, extra armour + smoke.

3 lascannons.
3 missile launchers.
3 mortars.

2 sentinels, lascannon + hkm.

Brood brother comrade heirarch and retinue (1st platoon com sec).
Lev Archangel, senior officer, bolt gun.
2 melta gunners, brood telepathy, brood fanaticism.

Brood brother comrades.
Missile launcher + grenade launcher, brood telepathy.
Missile launcher + grenade launcher, brood telepathy.
Missile launcher, brood telepathy.

Leman russ, lascannon, extra armour, smoke.
Leman russ, lascannon, extra armour, smoke.
Basilisk, indirect fire.

Hellhound, extra armour.

Brood brother heirarch and retinue (2nd platoon com sec).
Grigori Orlovski, senior officer. Mining drill (power fist).
3 flamers, brood fanaticism, brood telepathy.

Brood brothers.
Flamer, brood telepathy.
Flamer, brood telepathy.
Flamer, brood telepathy.
Flamer, warrior weapons, brood telepathy.

Gulag rats (hypnotically controlled prisoners (special weapons support)).
2 flamers + demo charge.
2 flamers + demo charge.

2 tunnel pig remote excavators (cyclops).

Those who have been kissed (Transgoyarsk gulag guards (inquisitorial storm troopers)).
Riot armour (carapace), riot carbines (hell guns).
2 plasma gunners, hybrid neophyte, rending claws.
2 plasma gunners, hybrid neophyte, rending claws.

The coven.

1 hybrid acolyte (priest), eviscerator.
1 hybrid acolyte (priest), eviscerator.

6 purestrains (arcoflagellants).
Brood lord (eversor assassin).

Magus (inquisitor lord).
Yet to be sorted. Does the daemon hunter inquis get the same powers as the witch hunter one. If so, am thinking about…
Shadow in the warp (psychic hood) and hypnotic gaze (word of the emperor).
+ associated cronies. About 160 odd points worth.

Fluff, part 1.
The Transgoyarsk salt mine lay high in the dragonsback mountains. A sharp jagged range of charcoal grey peaks that divided the provinces of Novgoro and Oberamadny. It had never been a popular place to earn a living, but now… Well, it all started a few years ago.
Old man Stransky had managed the mine for all his adult life. Ever since his father was killed in a roof fall in area 75. For some reason, best known to The Emperor, area 75 had always had a bad reputation. Equipment failures (the machine sprits seem troubled there) cave ins and unexplained disappearances, no one knew why, but everyone knew. Everyone knew, yes, but kept a hushed silence.

Transgoyarsk had been in the family for generations, the living was hard and the rewards few, but Stransky was a loyal citizen of Starovstok Prime and he knew his duty.

The first sign of trouble was a panicked voice over the comm. It was Orlovsky, his foreman. It seemed there had been a catastrophic pressure loss in the hexagonia drilling platform and the rig crews were unable to deal with it.
Stransky passed on the message over the master vox and his voice boomed out across the grim little shantytown that housed the mines workforce.

As Stransky stepped out of the storm shelter the freezing chill of the icy wind stung his eyes, but he was a veteran of these conditions and cared little for such things. Already the emergency response crews were making their way up the muddy track, stark black against the snow and ice in their coveralls and thermo coats. He greeted the men as they filed passed and through the camp, resplendent with its triumphal slogans painted on rusty red corrugated synsteel sheds.

It took Stransky and his best men nearly an hour to reach the hexagonia face; no further messages had reached them. Area 75, why was it always area 75?

http://i177.photobucket.com/albums/w...m/Hexdrill.jpg

Stransky knew they were dead, even as the lift door opened. Such an experienced miner, he knew what was coming.

The Transgoyarsk salt mine passed from the Stransky family that day, for both of his sons and his only daughter died down in the cold night dark depths too.

It took the best part of a fortnight to douse the fire. Less than 20 bodies were recovered of the 317 souls estimated to be in the mine.
The lower levels are now flooded and may be lost forever.
Stransky and his family were never identified. According to the report, the fire was caused by the drill head contacting a gas pocket that erupted into flame and scoured the entire complex. The few remaining workers had their doubts though. It was area 75 after all, and over the next few weeks, the shanty down gradually emptied and eventually became a ghost town.

Now, about this time there emerged an odd circumstance.
The Transgoyarsk mine straddled the boundary line between Novgoro and Oberamadny. Previously, this had gone unnoticed, but now, there emerged a veritable war of bureaucratic nonsense. It seemed that neither province was willing to foot the rapidly rising costs of managing the site. For months the wrangling went on, with no apparent solution in sight. From amongst the chaos arose a previously unknown mining concern. They agreed to foot the bill and reopen the mine. The bureaucratic squabble thus ended and these unknown men of business did just that.

But, it is a strange thing that neither the Novgoro nor Oberamadny clerks remember quite how this happened. Nor can they demonstrate it with records.
But, the problem was solved and, for a time, everybody was happy.
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Re: Stealer cultipoo.

Postby Spack » Fri Mar 28, 2008 12:34 pm

ruffian4 wrote:First up, I don't even know if this is legal...I don't have daemon hunters.

My first assumption is that an eversor assassin and a daemon hunter inquisitor can be allied to guard as well as witch hunter arco flaggellants and priests can come in from that codex.

Is that legal???


You'd need an Inquisitor Lord from the DH to go with the Eversor. The Arco Flagellants + Priest is, I think, fine. Combining both isn't a problem, at least from my reading of the allies rules, as the unit restrictions doesn't state that they are overall, the inference is per codex.

ruffian4 wrote:Magus (inquisitor lord).
Yet to be sorted. Does the daemon hunter inquis get the same powers as the witch hunter one. If so, am thinking about…
Shadow in the warp (psychic hood) and hypnotic gaze (word of the emperor).


Those are fine from the DH codex.
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Re: Stealer cultipoo.

Postby killmaimburn » Fri Mar 28, 2008 12:43 pm

ruffian4 wrote:First up, I don't even know if this is legal...I don't have daemon hunters.

My first assumption is that an eversor assassin and a daemon hunter inquisitor can be allied to guard as well as witch hunter arco flaggellants and priests can come in from that codex.

Is that legal???

oo how timely I'm going to add an elites-inquisitor from witchunters and a demonhunters group of death cults to finish off the purity 3 for my angels of mercy list. (the dude who got bronze at the GT had that mechanism (0-1 from each xeno codex elite )in his blood angels)
I don't think you can have priest and arco flagellants as that is 2 elites from the same codex see p25 wychs book(and eversor and a priest from different codex is pushing the rules by itself) will you be taking a full HQ inquisitor lord with retinue then (since your elites slots will be very full) How will that gel with your current guard HQ dreams?
Last edited by killmaimburn on Fri Mar 28, 2008 12:44 pm, edited 1 time in total.
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Re: Stealer cultipoo.

Postby ruffian4 » Fri Mar 28, 2008 1:08 pm

Command platoon.
3 lascannons.
3 missile launchers.
3 mortars.

2 sentinels, lascannon + hkm.

Gulag rats (hypnotically controlled prisoners (special weapons support)).
2 flamers + demo charge.
2 flamers + demo charge.
= hq1

Magus inquisitor lord (dh codex).
= hq2.

Brood brother comrade heirarch and retinue (1st platoon com sec).
Lev Archangel, senior officer, bolt gun.
2 melta gunners, brood telepathy, brood fanaticism.

Brood brother comrades.
Missile launcher + grenade launcher, brood telepathy.
Missile launcher + grenade launcher, brood telepathy.
Missile launcher, brood telepathy.
= troops1.

Brood brother heirarch and retinue (2nd platoon com sec).
Grigori Orlovski, senior officer. Mining drill (power fist).
3 flamers, brood fanaticism, brood telepathy.

Brood brothers.
Flamer, brood telepathy.
Flamer, brood telepathy.
Flamer, brood telepathy.
Flamer, warrior weapons, brood telepathy.
=troops 2.

Those who have been kissed (Transgoyarsk gulag guards (inquisitorial storm troopers)).
Riot armour (carapace), riot carbines (hell guns).
2 plasma gunners, hybrid neophyte, rending claws.
2 plasma gunners, hybrid neophyte, rending claws.
=troops 3+4 (wh codex).

Leman russ, lascannon, extra armour, smoke.
Leman russ, lascannon, extra armour, smoke.
Basilisk, indirect fire.
= heavy.

Hellhound, extra armour.
2 tunnel pig remote excavators (cyclops).
=fast.

The coven.
Joined to stormers.
1 hybrid acolyte (priest), eviscerator.
1 hybrid acolyte (priest), eviscerator.
no foc (wh codex).

6 purestrains (arcoflagellants).
=1 elite (wh codex).

Brood lord (eversor assassin).
=2 elite (dh codex).

Cheers spack, I was worried about some of it.

I'm ok with elites I think, just arco + eversor (preists don't count, see the faq for them as allies).
The inquis stormers are troops.

What do you think???
I'm trying to keep the mine theme going and have tried to explain away some inconsistencies (inquis storm, no vox so no telepathy, for eg).
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Re: Stealer cultipoo.

Postby Spack » Fri Mar 28, 2008 2:08 pm

killmaimburn wrote:I don't think you can have priest and arco flagellants as that is 2 elites from the same codex see p25 wychs book(and eversor and a priest from different codex is pushing the rules by itself) will you be taking a full HQ inquisitor lord with retinue then (since your elites slots will be very full) How will that gel with your current guard HQ dreams?


It should be OK

1 DH HQ Inq Lord
1 DH Elite Eversor
1 WH HQ Priest (which does not up a HQ slot in the parent army)
1 WH Elite Arco Flagellents

and so keeps within the limits set down in each codex allies rule set :)

As the Priest doesn't fill a HQ slot for the IG, you still get to fufill the Command Platoon requirement and the allies rules that compulsory must come from the parent army.
Last edited by Spack on Fri Mar 28, 2008 2:12 pm, edited 1 time in total.
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Re: Stealer cultipoo.

Postby Culven » Fri Mar 28, 2008 2:17 pm

killmaimburn wrote:oo how timely I'm going to add an elites-inquisitor from witchunters and a demonhunters group of death cults to finish off the purity 3 for my angels of mercy list. (the dude who got bronze at the GT had that mechanism (0-1 from each xeno codex elite )in his blood angels)

The GT allowed him to fulfill the Death Cult Assassin requirement for an Inquisitor from the Witch Hunters codex? Interesting...I don't think I could bring myself to do that. It still feels wrong.
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Re: Stealer cultipoo.

Postby Spack » Fri Mar 28, 2008 2:18 pm

Culven wrote:
killmaimburn wrote:oo how timely I'm going to add an elites-inquisitor from witchunters and a demonhunters group of death cults to finish off the purity 3 for my angels of mercy list. (the dude who got bronze at the GT had that mechanism (0-1 from each xeno codex elite )in his blood angels)

The GT allowed him to fulfill the Death Cult Assassin requirement for an Inquisitor from the Witch Hunters codex? Interesting...I don't think I could bring myself to do that. It still feels wrong.


Feels wrong to me too ...
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Postby killmaimburn » Fri Mar 28, 2008 2:51 pm

http://warseer.com/forums/showpost.php? ... stcount=12
I figure thats how he did it, anyone spot an alternative?
I figure fair enough..if I had my way assassins wouldn't need an inquisitor at all (e.g. why can't the astrates use specialist servitors etc when the need arises):D
I knowthere have been a bunch of warseer long arguments on it, but I can't find them at the mo and I thought they just ended up stalemated.
Last edited by killmaimburn on Fri Mar 28, 2008 2:53 pm, edited 1 time in total.
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Postby Culven » Fri Mar 28, 2008 3:50 pm

killmaimburn wrote:I figure thats how he did it, anyone spot an alternative?

Use a Daemonhunter Inquisitor Lord? Then you can have Death Cult Assassins and the Inquisitor from the same codex.

Looking at the list, I would feel that if not actually illegal, it is at least bending the rules. Granted, this is based upon the idea that requirements for a unit should be be fulfilled from the same codex. There is also the possibility that it could have been done with a Witch Hunters Inquisitor Lord (though the list implies that it is indeed the Elites choice Inquisitor) and the Callidus Assassin from the Witch Hunters codex. I would have definitely asked a judge if it was legal for the tournament, but I would not consider it legal without a house rule.
Last edited by Culven on Fri Mar 28, 2008 3:57 pm, edited 2 times in total.
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Postby ruffian4 » Fri Mar 28, 2008 5:19 pm

Achtung englander shweinhunds!!!

Errr sorry about that. I have just downloaded the daemonenjaeger codex from gw germany and am attempting to make head and tail of it.

FAHRZEUGAUSRUSTUNG!!!

Sorry if I just swore or something.

As far as the legality of the ba list, I'm not sure. By raw it would be ok if the inquisitor was a lord, but he has no retinue, which makes it elite only???

Using witch hunters units as a result of daemonenjaeger allowances seems a little bit off...

There and not one grossen pimmel joke at all.
Last edited by ruffian4 on Fri Mar 28, 2008 5:22 pm, edited 1 time in total.
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Re: Stealer cultipoo.

Postby LordMalekTheRedKnight » Sat Mar 29, 2008 11:26 am

ruffian4 wrote:3 tallarn mortars.

these are going to be costly, if you havent got them already (or you arent able to pick up a good deal). GW want £8 per mortar! 8O :cry:

ruffian4 wrote:Tallarn rough riders.

if you ring around random model shops you may be able to pick these up at a reasonable price (£4.50 upwards each + p&p). failing that, you can wait until GW release a bits pack (although by then getting hold of any over the phone, if it turns out the bitspack is more expensive, may be harder). or of course, there is always ebay etc...

ruffian4 wrote:brood telepathy = vox casters, brood fanaticism = iron discipline.

couple of points:
- Iron Discipline doesnt work down a Vox.
- Voxes arent a very good way of improving Ld (very expensive, limited use, vulnerable).
you already have a 12" Command radius from each officer (just like the rule in 2nd ed where every model within 12" of the Magus got to use his Ld...). combine this with a Standard (they used to have standard bearers in 2nd ed too) and Iron Discipline, and that will be enough, IMO. you could also add a Trademark Item for added fluffiness (will make sense when you read what it does, if you dont already know).
all these things combined will help emphasise the fact that its the brood leaders that hold everything together (not reliant on the one guy in each squad who represents the Vox Caster :P).

ruffian4 wrote:The coven.

1 hybrid acolyte (priest), eviscerator.
1 hybrid acolyte (priest), eviscerator.

who are these going to be attached to?

ruffian4 wrote:Fluff, part 1.

i likey :D

hope that helps

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Re: Stealer cultipoo.

Postby ruffian4 » Sat Mar 29, 2008 2:57 pm

LordMalekTheRedKnight wrote:
ruffian4 wrote:3 tallarn mortars.

these are going to be costly, if you havent got them already (or you arent able to pick up a good deal). GW want £8 per mortar! 8O :cry:

I know, that's bad enough, but check out forge world. :evil:
What I think I might do is get a box of tallarns (inc 1 mortar) and use the squaddies as crew added to the spare mortars from the catachan heavies box, a few hand swaps should do.

LordMalekTheRedKnight wrote:you already have a 12" Command radius from each officer (just like the rule in 2nd ed where every model within 12" of the Magus got to use his Ld...). combine this with a Standard (they used to have standard bearers in 2nd ed too) and Iron Discipline, and that will be enough,

Well, this is the first list I have made. There isn't that much I can change but I take the standard point.

If I swap the boss man for the platoon leader (comrades), I can keep my plasma drive by (increase it even, if the hybrids come through) and get a better ld, with a standard, with the footsloggers that need it.
Good idea tim, cheers. :D

LordMalekTheRedKnight wrote:all these things combined will help emphasise the fact that its the brood leaders that hold everything together (not reliant on the one guy in each squad who represents the Vox Caster :P).

I'm thinking if the squad leaders are hybrids, then that model will be the vox caster.

LordMalekTheRedKnight wrote:
ruffian4 wrote:The coven.

1 hybrid acolyte (priest), eviscerator.
1 hybrid acolyte (priest), eviscerator.

who are these going to be attached to?

The inquis stormers. I would rather they were elsewhere though.

LordMalekTheRedKnight wrote:
ruffian4 wrote:Fluff, part 1.

i likey :D

Cheers!!!
I'll get part two down next week, it's sorted, just not written yet.

Incidently, I'm thinking about using it as the setting of a 40k roleplay campaign, if I can get a copy.
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Re: Stealer cultipoo.

Postby LordMalekTheRedKnight » Sat Mar 29, 2008 3:20 pm

ruffian4 wrote:What I think I might do is get a box of tallarns (inc 1 mortar) and use the squaddies as crew added to the spare mortars from the catachan heavies box, a few hand swaps should do.

thats why ive kept my metal Mortars over the years - any models can be used as crew (unlike the gun carriages that need seated gunners etc), so they can be plonked into any army. :)

ruffian4 wrote:If I swap the boss man for the platoon leader (comrades), I can keep my plasma drive by (increase it even, if the hybrids come through) and get a better ld, with a standard, with the footsloggers that need it.
Good idea tim, cheers. :D

glad to help. :)

ruffian4 wrote:I'm thinking if the squad leaders are hybrids, then that model will be the vox caster.

dont forget that a Vet Sgt cant be the Vox operator (so the Vox operator could only be the squad leader in terms of name and looks - ruleswise he would be a basic trooper, with no access to wargear etc).

i really dont like Voxes. Close Order Drill and a Vet Sgt (or a nearby Officer) always win out in my opinion.

ruffian4 wrote:I'll get part two down next week, it's sorted, just not written yet.

cool. :)

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Postby ruffian4 » Sat Apr 12, 2008 8:11 am

Have had a bit of a re-jig in the list (money saving).

I will drop one footslogger unit and one special weapons mob.
By using an old orlock gang as the specials, it frees up some models, so I won't have to buy the catachans.

I have come into possession of some nid bits (thanks hive fleet brawn), so my priests are sorted.

I'll take a catachan legs and torso, a gant head and a lictor talon. Then do a bogroll and pva cloak + headress (tallarn style), from which the talon will emerge (eviscerator).

I'll have enough mortars from the heavy weapons box for one support squad (tallarn crew), but eventually I want two.
So I cobbled this together.

Image

With a six man crew this should work ok. It's based on a ww2 german nebelwerfer.

I'll use these things for my cyclops'.
There will be an orlock ganger on the back, with a heavies back pack, a demo charge to rep the battle cannon round.

I imagine he will scurry about on the vehicle and detonate the mining charge, justifying where I centre the marker.

Image

The dremmel will come out over the weekend and mutilate some delaques (daemonhunter inquis retinue) and a fine vintage imperial psycher (magus, cheers tim!!!) With a magnificently big head. 8)

The magus will look something like...
Magus, chitin carapace and anscestral wards (3+ save), relics of the ancestors (twin lightning claws), shadow in the warp (psychic hood) and hypnotic gaze (word of the emperor).

The retinue will be 3x hellgun warriors, 1x shotgun and 1x flamer.
A familiar (either a gant on a leash or a ripper swarm), 2x acolytes and two combat servitors (miners with rock pulverisers) with power fists.

So, all I need now, are a few clawed hybrids, some humanish hybrids (commissars) and 10 tallarn lasgunners. :D
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Postby Ben » Sat Apr 12, 2008 1:18 pm

Is that a Robogear vehicle?
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