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Toughest Squad

PostPosted: Sun Sep 21, 2008 9:10 pm
by Gymbol
Since we now have Kill Points instead of victory points, how about a comparison of the 'toughest' squads you can think of?

To kick it off, I'm suggesting:
Eldar Troops:
10 Wraithguard, 1 Spiritseer/Conceal/Singing Spear
..S 5, T 6, ..., Fearless
Fortuned.

Of course, it costs 400 pts and it can't ride in a transport.

oh, by the way, greetings all.

PostPosted: Sun Sep 21, 2008 9:29 pm
by Socaddict
toughest as in hardest to kill, or toughest as in most dangerous?

Re: Toughest Squad

PostPosted: Sun Sep 21, 2008 9:57 pm
by LordMalekTheRedKnight
Hi Gymbol, and welcome to the site! :D

unfortunately i am going to have to ask that you remove the statline from your post (quoting whole statlines is against Forum Rules).

instead, why not include just the relevant parts, for example, the T, Sv & Fearless? (afterall, they are the stats that are the most important for the purposes of this discussion)
feel free to also include a link to the Eldar Reference Sheet on the GW site for anyone who wants to read the whole statline for themselves.

cheers :)

~ Tim
(AoS Mod)

PostPosted: Sun Sep 21, 2008 10:04 pm
by conscriptboris
Havent got my books with me atm,

but i would go for,

Lemartes with 10 man death company, Rending, Black Rage and re-roll of missed attacks in CC and a couple of power weapons all with Jump packs! swish!!

this could cost from 180-480pts :P

although all chaplains i believe has re-rolls for there squads now, or has it always been like that?

conscriptboris

PostPosted: Sun Sep 21, 2008 10:05 pm
by killmaimburn
10 chaos termies with either mark of nurgle or mark of tzeencth (340ish points) easy to stack wounds on if equipped with variety and cause waste.

30 boyz behind 30 other boyz, maybe with a mech with shield so the front lot get cover saves as well. nice and cheap more bodies than bullets.(around 450 for the whole set)
(I presume, I used to run something similar with LATD mutants and can only assume that that kind of thing again would work well :) )Its my current WIP.

SM Bikes have the toughness, especially when maxxed, they just lack the ability\adaptability to perform to their points when taken in such large doses.

A large nid warrior unit with all mixed weapons- not great until you start allocating complex unit rule wounds around the place and stacking.(cheapest one listed probably)

Maxxed necron squad beside a orb lord and a monolith (and not being in combat..)700 odd.(but that is really tough)

The rumoured squadrons of leman russ in the upcoming guard codex..3xAv14 have got to be considered fairly tough.


EDIT- 50 conscripts- ok so one pieplate removes the lazy deployer- but thats a shed load and a half of models in 1 unit a hard earned kill point.

LATD 30 mutants led by a mutant boss fist, led by an aspiring champion with a fist and rerolling leadership tests, not going to die off easily, especially if yyou push it over the 240 to give them a 4+ save (makes them cost 330 ish so I never bothered I jsut took another bucket of mutants instead)

Welcome to the site :)

PostPosted: Mon Sep 22, 2008 2:57 am
by Gymbol
killmaimburn wrote:30 boyz behind 30 other boyz, maybe with a mech with shield so the front lot get cover saves as well. nice and cheap more bodies than bullets.(around 450 for the whole set)


I had a game where one of these plugged into the wraithgard squad.
The DOrks lost every round of combat but the last one where they killed the last guard. Just they never bothered having to make morale saves.
(sigh)

killmaimburn wrote:Maxxed necron squad beside a orb lord and a monolith (and not being in combat..)700 odd.(but that is really tough)

The rumoured squadrons of leman russ in the upcoming guard codex..3xAv14 have got to be considered fairly tough.


The necros, not so much. They lose combat, then they are wiped out on a failed morale save 'cause they aren't quick.

But I hate the idea of the leman russ squads.

killmaimburn wrote:
EDIT- 50 conscripts- ok so one pieplate removes the lazy deployer- but thats a shed load and a half of models in 1 unit a hard earned kill point.


They don't run away rapidly if they lose combat?

PostPosted: Mon Sep 22, 2008 7:39 am
by killmaimburn
Orks- nuff boyz=fearless, Maxxed squads with better than regular saves = resilence
Necrons you do have to get into combat with them.. giving the lord a veil and having them teleport through the lith every turn is annoying. But yes they are a lot weaker in 5th due to the much more penalising morale modifiers they just need to be smacked down once sufficently.
50 conscripts- they don't if they have a book of st lucius sat somewhere around (witchhunter ally) "Unmodified leadership" of 10, they're not going anywhere.(then to a lessor extent the guard leadership bubbles provided by the codex)

I'll fail at "the game"...:) 10 new close combat termies with storm shield and thunderhammer (3 with lightning claws to initiate complex units rules) 2, 3++ (400 points)
Btw the renegade termies are the ones (of those listed above) that I've really had run away in combat :(

PostPosted: Mon Sep 22, 2008 9:37 am
by Taumaul
I'm going for a 10 man unit of Ork Nobz on bikes with a Painboy for those all important "Feel No Pain" rolls. They can all be given Power Fists(except the Painboy).

That'll give you 36 Power fist attacks on the charge. 8) :oops:

Give em cybork bodies and you have 1 tough unit at well over 700pts.

Another nasty option is a Warlock Seer Council on Jetbikes with a Farseer joined to them.

PostPosted: Mon Sep 22, 2008 9:57 am
by LordMalekTheRedKnight
how about 20 Plaguebearers of Nurgle (with Instrument and Noxious Touch)?

315 pts, T5, 5+Inv & FnP, Fearless, (S4) 4+ Poisoned Attacks (one model wounds on a 2+), Deepstrike, wins Draws in CC.

and they are a Scoring Unit. :twisted:

~ Tim

PostPosted: Mon Sep 22, 2008 11:43 am
by Baragash
LordMalekTheRedKnight wrote:how about 20 Plaguebearers of Nurgle (with Instrument and Noxious Touch)?

315 pts, T5, 5+Inv & FnP, Fearless, (S4) 4+ Poisoned Attacks (one model wounds on a 2+), Deepstrike, wins Draws in CC.

and they are a Scoring Unit. :twisted:

~ Tim


As the OP included Fortune from a source outside the unit, I see no reason you couldn't add a maxed out Tally bonus on top (whilst defending a bunker?!). :twisted:

PostPosted: Mon Sep 22, 2008 3:35 pm
by Spack
Shame the Ulthwe list from Codex: Eye of Terror is no more - that unlimited model sized unit of Farseers and Warlocks would have been awkward to top.

"I see your 20 Plaguebearers with 2 quadzillion Farseers and Warlocks!"

;)

PostPosted: Mon Sep 22, 2008 5:18 pm
by Baragash
Spack wrote:Shame the Ulthwe list from Codex: Eye of Terror is no more - that unlimited model sized unit of Farseers and Warlocks would have been awkward to top.

"I see your 20 Plaguebearers with 2 quadzillion Farseers and Warlocks!"

;)


*enters childish mode*

Hmmm, in 4th I'd assault that with a Slaanesh Chaos Lord packing Dreadaxe, Doom Siren, Mutation and Daemonic Visage, leading 9 Chosen of Slaanesh (avec DS, DM and DV too), from a LR with Dirge Caster and Warp Amp.

Would be confident of clearing the killzone, preventing any retaliation, and then breaking the 2 quadzillion space pansies with the -6 Ld modifier........ :twisted:

PostPosted: Mon Sep 22, 2008 5:37 pm
by AdrianG
Baragash wrote:
*enters childish mode*

Hmmm, in 4th I'd assault that with a Slaanesh Chaos Lord packing Dreadaxe, Doom Siren, Mutation and Daemonic Visage, leading 9 Chosen of Slaanesh (avec DS, DM and DV too), from a LR with Dirge Caster and Warp Amp.

Would be confident of clearing the killzone, preventing any retaliation, and then breaking the 2 quadzillion space pansies with the -6 Ld modifier........ :twisted:


**MUNCHKIN!** :P

PostPosted: Mon Sep 22, 2008 6:20 pm
by Angelwing
3 tyranid ripper swarms. Now so pointless nobody will bother attacking them, therefore they last unharmed all game.

I'll try and think of a serious one later!

PostPosted: Mon Sep 22, 2008 6:26 pm
by killmaimburn
ohh 3rd ed
Khorne demon price(statured) , with resilience (t6) armour (2+) Aura (5++) feel no pain and Flight 145 points-If you had enough points left over a dreadaxe and a CCW and mutation (but its been ages since I looked at demon gifts limits that might be over)
6 Attacks on the charge was easy- getting it up to 9+ took effort and more points
Wasn't that the basic design (or somewhere around there) that made GW say "Khorne DPs must be the worst thing ever from now on or else? That will show them cheesy *%&ers" :wink:

siren cheese on bike + tools :lol: (best john cena impersionation) "Can't see me"