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 Merchandise




Tyranids 1500 pts

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Tyranids 1500 pts

Postby zippy » Thu Jul 14, 2005 11:19 am

Hive Tyrant
--> Winged
--> Scything Talons x2
--> Warp field
--> Acid Maw

Broodlord
--> Extended Carapace
--> Acid Maw
Retine x11
--> Scything Talons
--> Extended Carapace

Gaunts x24
--> Devourer
--> Extended Carapace

Hormagaunt x24
--> Extended Carapace
--> Toxin Sacs

Ravener x3
--> Scything Talons & Rending Claws
--> Death Spitter

Lictor x2
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zippy
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Postby Bugs » Thu Jul 14, 2005 2:00 pm

Why spend only 170pts on a winged hive tyrant yet leave out alot of essential upgrades, I rather pay 200 or 220pts for it and have it do alot more dmg, not to mention outright kill all those enemy HQs before they can strike.

You need toxin sacs, both adrenal glands atleast, you want acid maw, miasma, implant attack. Just take everything on this bad boy! It can take out DPs and anything else T6 or less with no problems!!

Same with Broodlord, make him S6 for sure! Max size retinue is fine just don't expect to infiltrate without being seen, that means turn 3 assualts for him. I would either take max size retinue like you are doing OR take 5-6 if you want to infiltrate closer for turn 2 assualts, both are fine.

Drop extended carapace on all gaunts! only take them against IG, kroot or orks that is it, for all comers and tournament lists take no carapace on gaunts, of all the defensive upgrades, init, S, ws and carapace, the carapace is the WORSTE defensive biomorph against most enemies. Let me repeat myself the WORSTE! it does nothing against bolters or their equivelents and in CC any offensive biomorph, ws, init or Strength are all better at keeping gaunts alive.

For shootygaunts take either dev+enhanced senses (so your not hitting on a 5+!) and toxin sacs OR you can try dev+senses+without number if you are not too serious! that said gaunts are not good at shooting, warriors or carnifexs with devourers are much better!

For 28pts you can get a warrior with twin-linked devourer, that is on average 3 S3 hits per warrior.

A 9pts toxin sac, senses devgaunt will get on average 1 s3 hit.

Which would you prefer, a warrior with T4 4+save and 2 wounds that also provides synapse or 3 t3 6+ save gaunts?

I know I would go for warriors myself. Not to mention for the price of 3 warriors you could take a duel devourer carnifex which imo is even better! (warriors are better against T3 troops, Fex better against T4 and vehicles)

The best shootygaunts are either 5pts spinegaunts or 6pts termagaunts.
Devgaunts are not great normally.

13pts horms? rather expensive, drop the carapace again.

12pts for ws5 init5 s3 will do more dmg than your ws4 init4 s4.
You hit on 3+ instead of 4+ with the 12pts gaunts, you attack before the enemy=you kill more of them and more of you survive.

S4 is only if you want to keep he ability to take down AV10 armour, still you pay alot of points for this ability I would leave it myself.

The raveners and lictors are fine though I don't much care for the deathspitter on the ravs myself, having a gun makes you want to use it! this will get them killed.

also you have no realy anti-skimmer protection, how will you take them down? hitting on 6s in CC is not reliable at all!

either some Zoanthroapes or a VC/BS carnifex would help you alot.
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Bugs
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Postby Col_Stone » Sat Jul 16, 2005 9:43 am

agreeing strongly on dropping the extended carapace on all gaunts. at least the shooty ones.. hormz can benefit in CC but the otheres it's just a waste of pts, use it to give your broodlord something cool instead
Chaos(WorldEaters)(Red Corsairs), Orkz(Goff), Imperial Guard(Catachan+kroots and beastmen)Eldar(Ulthwe)
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