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Vanguard Exemplar list...

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Vanguard Exemplar list...

Postby Socaddict » Wed Mar 28, 2007 12:08 am

ZOMG, Socaddict is building a space marine list.

Yes, yes I am. As part of my gaming club's project, so that in next years conflicts/grand tournaments, we can enter about 10 or 12 players with armies in aunified colour scheme, and really look the business. The colour scheme will be a deep red with bone shoulder pads and details.

The 1500 point list is either this:

Code: Select all
Traits: Cleanse and Purify, Honour Your Wargear, Aspire to glory and Have Faith in Suspicion

HQ

Master of Sanctity
Crozius Arcanum, Bolt Pistol, Frag Grenades, Rosarius, and Terminator Honours

Elites:

Devastator Squad
Six Devastor Marines with boltguns
four Missile Launchers, Tank Hunters
Mounted in a Razozback with twin linked Lascannons

Troops

Tactical Squad
Nine Tactical Marines
Plasma Gun, Melta Gun
Includes Veteran Sergeant with Powerfist
Rhino with Extra Armour and Smoke Launchers

Tactical Squad
Nine Tactical Marines
Plasma Gun, Melta Gun
Includes Veteran Sergeant with Powerfist
Rhino with Extra Armour and Smoke Launchers

Scout Squad
Five Scouts, all with Sniper Rifles

Scout Squad
Five Scouts, four with bolt guns, one with Missile Launcher

Fast Attack

Assualt Squad
Ten Assault Marines with Jump Packs, Bolt pistols, Close Combat weapons, Frag Grenades, Melta Bombs, 2 Plasma Pistols
Includes Veteran Sergeant with Power Fist

Land Speeder Squadron
Land Speeder Tornado with Heavy Bolter and Assault Cannon.

Land Speeder Squadron
Land Speeder Tornado with Heavy Bolter and Assault Cannon.

Total Points: 1500


Or

Code: Select all
Traits: Cleanse and Purify, Honour Your Wargear, Aspire to glory and Have Faith in Suspicion


HQ

Master of Sanctity
Crozius Arcanum, Bolt Pistol, Frag Grenades, Rosarius, and Terminator Honours

Reclusiarch
Crozius Arcanum, Bolt Pistol, Frag Grenades, Jump Pack, Rosarius, and Terminator Honours

Elites:

Devastator Squad
Six Devastor Marines with boltguns
four Missile Launchers. Tank Hunters
Mounted in a Razozback with twin linked Lascannons

Troops

Tactical Squad
Eight Tactical Marines
Plasma Gun, Melta Gun
Includes Veteran Sergeant with Powerfist
Rhino with Extra Armour and Smoke Launchers

Tactical Squad
Eight Tactical Marines
Plasma Gun, Melta gun
Includes Veteran Sergeant with Powerfist
Rhino with Extra Armour and Smoke Launchers

Scout Squad
Five Scouts, four with bolt guns, one with Missile Launcher

Fast Attack

Assualt Squad
Ten Assault Marines with Jump Packs, Bolt pistols, Close Combat weapons, Frag Grenades, Melta Bombs, two Plasma Pistols
Includes Veteran Sergeant with Power Fist

Land Speeder Squadron
Land Speeder Tornado with Heavy Bolter and Assault Cannon.

Land Speeder Squadron
Land Speeder Tornado with Heavy Bolter and Assault Cannon.

Total Points: 1499


Not sure which to go between. Main difference between the two lists is the prescence of the sniper scouts, mainly influenced by the fact that I have the models here, whereas to build the extra chaplain I would need a skull mask and a jump pack, as I intend the entire army to be completely plastic.

So, which to go for?
Last edited by Socaddict on Sun Apr 01, 2007 7:19 pm, edited 2 times in total.
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Postby AdrianG » Sat Mar 31, 2007 5:01 pm

Hmmm, both look ok to me.
But then I'm a Space Wolf player and don't get the same shiny stuff as other chapters. :P
Devastators are Heavy Support Choice not Elite.
Get rid of one squad of Scouts (Bolter/Missile Launcher Squad IMO), and replace it with either a Vehicle or Elite Choice?
And personally, I'd get rid of the Assault Sergeant's Power Fist, and replace it with a power Sword/Axe.
Probably doesn't help you much I know, but that's my thoughts for you.... Shallow :P
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Postby Spack » Sat Mar 31, 2007 6:54 pm

Algeroth wrote:Devastators are Heavy Support Choice not Elite.


The Honour Your Wargear trait allows you to take them as Elites :)
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Postby AdrianG » Sat Mar 31, 2007 7:18 pm

See, told you I wuz a Wolf boy.
Though I kinda think its a waste of Elite choice meself :D
Is there any particular advantage to having them Elite?
(Can't be arsed to troll through rule book to find out )
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Postby Socaddict » Sun Apr 01, 2007 12:19 am

means they can deploy later, so i can pick on enemy tanks/elite units. powerfists are awesome on sergeants, as they can't be picked out, so they will almost always get to strike. the only vehicle I could replace the scouts with would be a whirlwind, and I'm not overly fond of that (nor do i want to go out and buy more, having just put in the order to finish the list). Elites are too expensive to replace a cheapy 85 point scout unit with. the devvies are not a waste of an elite choice, as I don't have anything else to compete with them for that spot, and to give them tank hunters with the traits im using they have to be elites.

fortunately, I have the parts to make either force, so I may well switch between them at will, depending on what I'm facing - vehicle heavy lists, take the scouts for the extra infiltrating missile launcher, chaos marines or something, the chaplain.
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Postby AdrianG » Sun Apr 01, 2007 1:56 am

Fair enough :D
Seeing as your choice of Traits limits your options somewhat too. I see your point. :D
Though Id still take a power weapon over the fist any day, because it ignores armour and a fist always strikes last.
Again being a Wolf player probably makes me think this way. :P

One thing I would like you to do, even though its a pain in the arse, is to jig your lists so that have the correct codex wargear names etc.
This would make it a lot easier to read and understand. :D
Yeah, I'm probably being picky, so what :P
That way I wont keep bugging you... Now wouldn't that be a relief :D:D
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Postby Socaddict » Sun Apr 01, 2007 11:44 am

Algeroth, actually, a powerfist strikes at initiative 1. it ain't quite last, but it generally will be. If fighting something with shabby armour and toughness, i can choose to forgo the powerfist attacks. there is no realy advantage to striking at initiative on an I4 model that cannot be picked out. I could see your point if it was an independent character, but if I have the chaplain with them, then thats 6 S4 I5 power weapon attacks on the charge, and I would rather have the powerfist in there to provide me with some nice beefy monsterous creature busting power rather than some basic power weapon attacks. As an ork player as well, I can say this: never underestimate a hidden powerfist.

All the wargear is called what it should be according to the codex. I don't understand what you're complaining about.
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Postby Spack » Sun Apr 01, 2007 11:46 am

Algeroth, what wargear name isn't correct in Soc's lists? All looks fine to me.
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Postby AdrianG » Sun Apr 01, 2007 4:56 pm

Not complaining... Lets make that quite clear for a start.
Veteran Sergeant according to the Codex, requires Terminator Honours.
I had to look it up to see how you came by Veteran.
At first glance, your Devastator squad looked like:
A: 10 men with Bolters and 4 Missile Launchers and Razorback.
B: 6 Men With Bolters and 4 Missile launchers and Razorback.
I assume you mean, 2x Marines with Bolters, 4 x Marines with Missile Launchers and a Razorback.
Don't assume everyone can look at a list like that, and understand how you've done things.
Maybe I'm just plain thick, because I didn't.
That's why I wanted to know if you could explain your lists more clearly.
Like I said I'm not a standard marine player, never really have been.
And like I said at the top, I'm not complaining . I just want to understand your way of thinking better.







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Postby Spack » Sun Apr 01, 2007 6:22 pm

Ah right, I see your point now. I read that dev squad as 6 marines with bolters, plus 4 with heavies, for a total of 10. But I can see how you read it the other way.

Socaddict, sort your bloody list out! :P
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Postby Socaddict » Sun Apr 01, 2007 7:18 pm

that any clearer? seperate line implying wargear/upgrades rather than seperate models?
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