With the release of Codex:
IG I have restarted building my Witch hunters army. Here is how it will be:
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OH Inquisitor Lord 258 Pts
Psycannon Bolts; Psychic Hood; Rosarius; Plasma Pistol; Bolter.
Henchmen:
Familiar
2 Sages
3 Veteran Guardsmen with Plasmaguns
Chimera with two heavy Flamers
This squad will spend most of it's time doing drive-bys on M.C.'s, wait that didn't come out right.
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OM Inquisitor Lord 212 Pts
Terminator Armour; Null Rod; Psycannon.
Henchmen:
Sage
2 Mystics
3 Gun Servitors with Heavy Bolters
This squad has two jobs one is to move to a good firing point and shred light infantry. The other is to use its two Mystics to direct fire onto anything that deepstrikes.
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6 Arco-Flagellants 210 Pts
Daemonhost 85 Pts
These two just kill whatever comes near.
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5 Inquisitorial Stormtroopers 145 Pts
2 Meltaguns
Priest
Rhino
5 Inquisitorial Stormtroopers 105 Pts
2 Meltaguns
Rhino
The Inq troopers in Rhinos act like Duel Melta Razorbacks hunting vehicles. The Priest has one function; to unlock the Arcos then die.
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Platoon Command 100 Pts
Autocannon, Grenade Launcher x2
Commander Chenkov
Chimera 55 Pts
Infantry Squad 65 Pts
Autocannon
Sniper Rifle
Infantry Squad 60 Pts
Autocannon
Chenkov is there to use
Move! Move! Move! to speed up the Arcos and to help fleeing units
Get back in the fight!. He also has the added bonus of making anyone within 12" stubborn which is always useful.
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Exorcist 135 Pts
Orbital Lance Strike 70 Pts
And last but not lest, my heavy support, the Exorcist is there as it's got one of the beat weapons in the game and the Lance Strike can be plotted to any objective marker in the enemies side/corner.
Note: all Inq vehicles use the new costs in
IA vol II.
Feel free to share any comments or criticism.