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Write me a blood angels list!

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Write me a blood angels list!

Postby ruffian4 » Thu Jul 07, 2011 4:54 pm

Ok, then, you tactical genious' you. :D

Write a killer list for Caspar out of this lot.
No new models available, but some (minor) repaints/counts as/swaps are possible.

Hq.
Corbulo.
Jump pack chaplain.
Termie chaplain.
Tycho.
Dante.
Mephiston.
Jump pack libby.
Termie captain.

Twoops.
15 bp+ccw scouts (inc 2 sarges).
6 snipers.

20 tac marines.
5 missile launchers.
4 flamers.
1 plasma gun.
3 sarges. +
1 sarge power weapon.
1 sarge pp + pfist (5).

8 assault marines + 2 with pp's (10).

13 death company, jump packs. +
2 power weapons.
2 power fists (17).

Elites.
Termies ...
6 pfist.
1 cyclone.
1 ass cannon.
3 hflamer.
4 lightning claws.
2 th+ss.
2 cfist.
2 sarge power weapon.

Dread, 2xfists/missile/multi melta/ass cannon.

Honour guard are missing, for long time.

Heavy.
Devastators ...
5 boltgunners.
1 sarge.
2 missiles.
2 lascannon.
2 bolters.
2 plasma cannon.

Fast.
3 multi melta attack bikes.
3 speeders melta/bolter.

2 bikers.
1 plasma.
1 melta.
1 sarge power weapon(5).

Vehicles.
2 land raiders.
1 crusader.
1 vindicator.
1 baal, bolters.
1 predator annihilator.
4 rhino chasis (2 whirlwind turrets, 1 tl lascannon razor).

4 hunter killers.

Think that's the lot ...

They are most likely to go up against guard, prolly infantry heavy, but mech vets are being spawned at the mo (lists available, if you like).

Or semi-mech chaos, csm, noise, some 'zerks, again lists available).

Oh, yeah, 3,000 points!!!!!!!!!!!!!!!!!!!!!!!!!!

Cheers for any help!!!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


DEATH WATCH DEATH RATTLE DEATHS DOOR AINT I DIED ENOUGH BEFORE?
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Re: Write me a blood angels list!

Postby killmaimburn » Thu Jul 07, 2011 5:10 pm

Something similar to wolflord havocs 1500 wolf list springs straight to my mind..
corbello in LRC with tacticals (who are actually jumppacklless assualt marines)
What points bracket you want and I'll flesh it out a bit :D
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Write me a blood angels list!

Postby ruffian4 » Thu Jul 07, 2011 5:43 pm

ruffian4 wrote:Oh, yeah, 3,000 points!!!!!!!!!!!!!!!!!!!!!!!!!!

Bit of a ninja edit, I 'spose ...

Actually, mate, it was a coin toss, start a thread or pm the ultimate 'dex tart ... :wink:
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Re: Write me a blood angels list!

Postby killmaimburn » Sun Jul 10, 2011 11:04 am

Its a little outside my preferred zone, but I'll wodge a load of building blocks together and you can see how you like them.
Since its outside my realm I welcome other peeps stepping up and telling me why stuff doesn't work at this bracket. (sending out batsignal to LATD and Daboss et al who play comp at this level)
Fair amount of counts as, but because I haven't included any plas, flamers or tacticals etc it should stay fairly clear.

1 mephiston (250) encircled by 10 assault marines, PP counts as super melta prototypes, and one has pimp hand force of sanguinous (counts as powerfist),235 and librarian jump pack shield and +d3 attacks power (125)
610
Fairly normal for mephy, he can't join them so they encircle him providing him with cover... the libby grants cover and more attacks to whatever is necessary..Mephy goes for elites, assault squads for hordes.etctec In this points brackets you have to expect some anti phalanxy templates to be around watch your spacing.

3 MM attack bikes(150) +priest on bike with power weapon (the biker sarge)..(100)
250
First tricky not too sure bit.. The priest is turboing forwards with the MM attack bikes to grant FNP to the assault marines(+FC but remember they will have assault moved) , he's going to break off from the 6 wounds of anti tank and join the assault marines killing stuff because bikes don't win close combats!!

Corbulo (105) + sniper scouts (with mystical tree shrub of cover,counts as camo cloaks) (106) grant the 2+ when going to ground over to corbulo too.. Sits beside a dev squad of 4 missiles (from listed as tacticals)and sarge bumps BS(130).. and 3 missiles and a lascannon and sarge (145)
=486
These guys are his back base holders.. the magic of a single reroll at any point the gods dislike, scoring base holder and 8 missile like shots from cover that have FNP and FC if someone gets too close (protect the scouts..) Think about fire lanes and cover when putting them down, also think about keeping loose coherancy (to avoid template death) and who will get removed,Something like a Y shape might be good (with the scouts as the drop the missiles being the horns..good fire lanes fairly easy to space) On a bigger table these could be in for a real boring tea break.. if its a giant table consider dropping them.

Landraider(godhammer EA MM)275 +10 deathcompany 2 fists 250
=525
This is going to hurt anything it hits..optional extra a cheap elite chaplin for reroll to hit and to wounds would be nice..I guess. Get them there..into the heart then don't care about rage..LR helps with covering advance of other guys.

A (discounted) Landraider crusader (MM+EA)(240) with 10 assault marines who've left behind their back packs (=tactical marines) with 2 flaming weapons that "melt ya"counts as ...get it? A fist any which way you can(bluetack on a termie one if you have to) .235 with a priest (tycho) infernus pistol (65)
540
These are your support assault unit (helping when really needed the death company and flying guys.. the tycho priest should never voluntarily disembark..his aura coming from the landraider is a big fat bubble helping your assault wings advance if untrustworthy teen bike priest fails something (the libby from the mephy squad is also helping your landraiders be invisible for some quid pro quo)..He has the inferno pistol for that ridiculous game changing long shot movie moment when everything else is fubar (not before).
The 2 landraiders provide a rolling wall of cover for your smaller stuff whilst you get across the table..careful not to block off your own dev squad that are weakening light armour and gun emplacments (/basilisks must die) as your move up.

Right where does that leave us..2411 (589 left) 1 heavy slot left,2 troops left 2 fast+biker priest corbulo and admin priest in LR count as 1 elites slot so you have 2 slots left in elites...(God damn BA and guard codexs)

5 more assault marines who don't have jump packs (tacticals)"metaring" flamer in a rhino- 125 cheap midfield base holder.. remember rhinos are fast, try not to let them get out or draw too much attention, if required can go back and assist base or assualt (you know football midfielders do all the work)
125

Baal and 2 landspeeders MM (+HF!!! it fires flamey bullets) for distratcion stuff.. baal first turn zooming up can get at weak side armour (I'm not sold on sponsons but the internet currently appears to disagree) so145 and 140 (they DS as a squad to take out a landraider/ a big mighty totem thing where ever you look weak/need a presence, 2 heavy flamers into a bunch of clustered cover hugging peoples can kill off 30 odd if there aren't any super vehicles around..
=285

179 left...
He could

A) flying dreadnoughts!!!!! 175, but being unable to take EA or bloodtalons removes its fun :(
b) Pred with lascannon sponsons and autocannon turret + a few HK missiles on some stuff and combi melta things on some of your assault ICs.
c) Heavy dread MM and fist in a pod (deathwind launcher) (use a plant pot or (specially marked) beer tin..this would turn up turn one to scalp a fool (and block advances as they'd have to go around it) and its a whirlwind after that.. +1 infernus pistol on the libby or someone.
2995ish....bo!
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Write me a blood angels list!

Postby ruffian4 » Sun Jul 10, 2011 6:42 pm

...bo!

Thankyou, the entity that is Caspar will be duly informed.

Do you stink that list could cope with ...

Plat com sec, lascannon.
4x squad, h bolter.

Plat com sec, 4x flamers.
4x squad, flamer.

Plat com sec, 4x flamers.
4x squad, flamer.

3x missile launchers x3.
3x lascannon x2.

Comp com sec, 3x plasma, 1x melta, chimera x2.

Vets, shotguns, 3x melta, chimera.
Vets, 3x plasma, chimera.

Battle psychers x6 + minder, chimera.

Russ, 3x bolters x2.
Colossus, bolter.

Banewolves X2.
Rough riders x7, inc flamer x2.

I'm a bit concerned, that I have gone too far with my renegade guard building, not sure I would want to fight this ... on a 4x8 table, btw.

Oh, yes, he has 2 (painted) +2 peppa pig rocket drop pods!!!
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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