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Your Combat Patrol lists (for summer)

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Your Combat Patrol lists (for summer)

Postby killmaimburn » Tue Jun 17, 2008 10:35 am

(EDIT should this move to the members lounge..its a bit rules a bit lists and a bit about summer..Mods do what you want :) )

Right rules=
1+ troops choice
0-1 HQ
0-2 wounds (edit as in any number of wounds between 0 and 2, 3 being way off, if you get to 4 ....(holy handgrenade-monty python)
no named guys
No 2+saves
No armour greater than 33 (FSR=)
No ordinance
etc as found on p182 of the rulebook

We all know about the 4 tornados CP, and the tau hokey cokey Cheesums..and Tim has a strange idea that we all instinctively know what everyone else calls friendly and fluffy..I have no idea.. but off the top of my head i'll add the house rules

1)FOC applies so you can't take 4 seperate Fast attack slots

2)0-2 objects with an Armour value (note that objects\models not units) this will prevent warwalker and speeder spam whilst not punishing those who need transports.

3)0-1 Elite slot (for fluffyness) although i'm up for a disucssion about the same limit on heavies and whether I'm mad or not that a 400 point game should only have 1 heavy and 1 elite.



I'd like to have a few free for alls or tag teams using 4players following the carnage scenario (image available if the mods say its ok) but we could do with hammering out a few rules for that
e.g.
1)Shooting into combat yay or neigh..if so
Originally Posted by Sceleris
"We ran house rules that allowed, in multiplayer games, to shoot into combats you weren't involved in - all hits randomised (1-3 side A, 4-6 B; if out numbered 2:1 then 1-2 side A, 3-6 B; more than 4:1 then 1 A, 2-6 B)."

2)If tag team wargear and special abilities such as rites of battle etc are force specific and don't effect your ally in any way negatively or positively.

You've seen my general negativity towards 400..but I figure heck I'll write a few funny ones and see if thats how all you freaks want to micro game..
Format as follow

Number value) Name of list
List(brief)
Reason for it being cool\ what it does

My samples to follow shortly (and you can tell me which ones you would and wouldn't play against as you wish.. or add your own)So that folks have some kind of idea what kind of lists they should be making.
Last edited by killmaimburn on Tue Jun 17, 2008 10:54 am, edited 4 times in total.
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Postby mattjgilbert » Tue Jun 17, 2008 10:39 am

0-2 wounds?!

Happy with tweaking with house rules to aim for "fluffiness".

Don't often play CP so might have to bash out a few lists, all of which might be poor :D

Group games/ doubles sounds good.
Last edited by mattjgilbert on Tue Jun 17, 2008 10:41 am, edited 1 time in total.
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Postby killmaimburn » Tue Jun 17, 2008 10:40 am

My emphasis is on chaos..because they can take so very little..that its a bit more of a challenege to make anything good in this bracket.

A) On a 4+ you win
11 Raptors (220) +MONurgle (50) + vet fist (40)=310
5 Csm+ a plasma gun=90
=400
The Csm walk forward and start shooting, the raptors deepstike between 13 and 18"s away and charge after wethering some menial shots

B) Totally plagueridden
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
=396
Hard as nails but I bet you most folks will be fielding more than 12 models.(unfortunately I sold off my nurgle stuff yonks ago so it may have to be CSM with nurgle icons pretending to be their big brothers)

C)Shrunk version of my favourite
Thousand son unit Sorcerer with doom bolt + 5 rubrics=185
Havocs 7 with 4 Heavy bolters with icon of chaos glory =175
Spawn= 40
400
Its uber friendly version of my good 500 list, in as far as I totally miss my close assault specialist havocs...

D) totally scouting
Basic Speeder
Basic Speeder
Which have just dumped-
6 Scouts including a heavy bolter
5 Scouts including a heavy bolter
4 scout bikes inc a veteran with a master crafted, power sword, auspex + combat shield
=400
I will play the auspex in its most conservative form (in that I believe its gentler to do auspex shots before the scouting move? Anyone confirm?) just a good scout laugh

E)Speedy nids
6 Stealers with scuttlers
6 Stealers
6 Stealers
Ravenor with talons and claws and devourer
Ravenor with talons and claws
=396
(zoom.. I can’t think of a close assault army that works in CP this is about as close as I get- The nids won’t be painted in time btw)

F)baby nidzilla
Warrior brood 1=6 guys with Enhanced senses (BS/\) Scything talons,Deathspitters, Carapace armour 31 points each=186
Warrior brood 2=3 guys with Enhanced senses (BS/\) Scything talons,Deathspitters Carapace armour,Adrenal Glands (WS/\) 33 points each=99
6 Genestealers with scuttlers =114
=399
(It just looks like such a laugh….i won’t have any of it anywhere near painted and most of my nids will have crushing claws and boneswords modelled as they are the old crunchy plastic nastyness from the scouts and nids box release of 90ish)

G) An attempt at assualty meq
7 beserkers in a rhino
7 beserkers in a rhino
+1 spawn
=404 (ouch that’s a useless vulnerable pile of poo and its over on points too)

H)Adeptus Superioritas (purity above all, and clense and purify traits)

Techmarine+ bolt pistol(is that 1 point?)
7 man tactical squad including 2 plasma guns and an apothecary (my Dr bile custom gets an outing)
6 man Devastator squad with 3 missile launchers (pure sillyness that I should probably swap to being 2 5 man tactical squads 1 with heavy bolters
1 with missile but meh..I haven't finsihed making this list yet.)


I made a beautiful one with a librarian and 2 whirlwinds but he brakes too many rules :evil:
(I've also decided so as to not confuse too many folks that I won't be bringing any 3.5 chaos or LATD CP lists..although I'm up to play anyone who does)
So you can tell me which ones you consider obnoxious( tell me which one to bring)..you can post your own(always an act of bravery). you can moot the additional rules I suggested..get on with it
Last edited by killmaimburn on Tue Jun 17, 2008 10:50 am, edited 3 times in total.
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Re: Your Combat Patrol lists (for summer)

Postby LordMalekTheRedKnight » Tue Jun 17, 2008 11:14 am

killmaimburn wrote:Right rules=
etc as found on p182 of the rulebook

dont forget that you use the CP Mission (12" opposite DZs, Infiltrators, VPs, no set deployment sequence based on FOC).

killmaimburn wrote:We all know about the 4 tornados CP, and the tau hokey cokey Cheesums..and Tim has a strange idea that we all instinctively know what everyone else calls friendly and fluffy..I have no idea..

heh. well personally my definition of a fluffy list is when you take things (and leave other things out) to fit a predefined background theme, and not because of their tabletop effectiveness. and a friendly list is one that is designed to be fun and interesting to face (and use), even if that means sacrificing some competitiveness.

killmaimburn wrote:but off the top of my head i'll add the house rules

1)FOC applies so you can't take 4 seperate Fast attack slots

fair enough in general, but if someone has come up with something that needs to bend this rule a little, then i think it should be considered. most likely going to be a "counts as" army, where the most appropriate stats/rules belong to a unit outside the Troops FOC. should be rare though, as we only have 400 pts to spend.

killmaimburn wrote:2)0-2 objects with an Armour value (note that objects\models not units) this will prevent warwalker and speeder spam whilst not punishing those who need transports.

well with Rule 1 this shouldnt be too much of an issue. maybe allow a squadron of 3 Vehicles to count as "2 objects"?

killmaimburn wrote:3)0-1 Elite slot (for fluffyness) although i'm up for a disucssion about the same limit on heavies and whether I'm mad or not that a 400 point game should only have 1 heavy and 1 elite.

well that would be my Arbites out then (not that ive bought or built them yet :P), as i use 2 Elite Inqs to open up appropriate options via their Retinues to fit the models in the Enforcer range.

personally i see no problem with an elite crack force being sent on special missions. with only 400 pts and a compulsory troops choice to buy before you even start choosing Elites, i dont think 0-2 or even 0-3 would be too bad (especially when a lot of the more powerful Elite units are out anyway because of the restrictions on W, SV and AV, or their restricrtive pts cost).

killmaimburn wrote:I'd like to have a few free for alls or tag teams using 4players following the carnage scenario (image available if the mods say its ok) but we could do with hammering out a few rules for that

is there a (GW) link for it?

killmaimburn wrote:1)Shooting into combat yay or neigh..if so
Originally Posted by Sceleris
"We ran house rules that allowed, in multiplayer games, to shoot into combats you weren't involved in - all hits randomised (1-3 side A, 4-6 B; if out numbered 2:1 then 1-2 side A, 3-6 B; more than 4:1 then 1 A, 2-6 B)."

one problem with randomising hits is that most of the time you will still need LOS to casualties, and each model in the combat blocks LOS.

how about counting the number of models that can be hit on each side before determining how to randomise them?

theres also Multiple Combats to consider (afterall, you cant normally hit 2 enemy units at once, so should it be randomised between sides or units?).

a really simple answer would be to randomly determine which unit (that can be hit) in the combat is shot at, and resolve all the firing unit's shooting at it (with other combatants blocking LOS).

this leaves a risk when shooting into combat, as you might do one foe a favour and wipe out all their opponents, allowing them to charge YOU next turn.

or we could just dissallow shooting into combat in the first place (its too hard to acquire a target, you cant be sure that there arent friendly models involved etc - like in cartoons when people fight and all you see is a cloud of dust and flying fists etc). we dont want CC to be a deathtrap afterall.

killmaimburn wrote:2)If tag team wargear and special abilities such as rites of battle etc are force specific and don't effect your ally in any way negatively or positively.

i think this would have to be judged on a case by case basis. for example, if 2 people bring Ultramarines, then it could be that each CP list represents half of a bigger army (rather than 2 separate patrols that happen to turn up at the same time) - in such cases it could make perfect sense for such items and abilities to be shared across the force.

also, an "AdMech" combined tagteam force that uses the IG codex for cultists and the WH Codex for Servitors etc - fluff wise they are all part of the same army, its just the rules they are borrowing come from different books.

maybe as a general rule assume such items/rules wont work across a tagteam, unless agreed beforehand? (but dont rule out the possibility of it being allowed)

cheers :)

~ Tim
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Postby LordMalekTheRedKnight » Tue Jun 17, 2008 12:16 pm

killmaimburn wrote:A) On a 4+ you win
11 Raptors (220) +MONurgle (50) + vet fist (40)=310
5 Csm+ a plasma gun=90
=400
The Csm walk forward and start shooting, the raptors deepstike between 13 and 18"s away and charge after wethering some menial shots

i didnt think Raptors could DS unless the Mission allowed it? :?

besides, there is always the risk of them landing off the board, on other models or on Impassable Terrain, or simply failing too many Reserve rolls to make a difference.

feels like a "competitive" list to me (a bit of a one-trick-pony at that) - no offence of course. im not saying i wouldnt play against it, its just its not the sort of thing i have in mind when making my own lists.

killmaimburn wrote:B) Totally plagueridden
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
=396
Hard as nails but I bet you most folks will be fielding more than 12 models.(unfortunately I sold off my nurgle stuff yonks ago so it may have to be CSM with nurgle icons pretending to be their big brothers)

this one looks good to me. :)
everything has the same mark, and mechanised units make sense for a patrol. maybe switch around the weapons a little to make it less "cookie-cutter"?
EDIT: actually, would it be possible to bring both squads up to Sacred Number level by dropping some duplicate weapons? extra bonus fluffy points while breaking the mould. :)

killmaimburn wrote:C)Shrunk version of my favourite
Thousand son unit Sorcerer with doom bolt + 5 rubrics=185
Havocs 7 with 4 Heavy bolters with icon of chaos glory =175
Spawn= 40
400
Its uber friendly version of my good 500 list, in as far as I totally miss my close assault specialist havocs...

Spawn are out (too many wounds). how competitive the Heavy Bolters would be would depend on how much Terrain we have at our disposal. a little voice in the back of my head asks "do you really need 4 Heavy Bolters?". the mix of Marks/Icons isnt too bad as IOCG is basically "undivided", so goes with anything. :)

killmaimburn wrote:D) totally scouting
Basic Speeder
Basic Speeder
Which have just dumped-
6 Scouts including a heavy bolter
5 Scouts including a heavy bolter
4 scout bikes inc a veteran with a master crafted, power sword, auspex + combat shield
=400
I will play the auspex in its most conservative form (in that I believe its gentler to do auspex shots before the scouting move? Anyone confirm?) just a good scout laugh

this one is great (ive written a similar list myself, but its on hold until the new codex comes out). :D
its got a good mix of unit types & unit sizes and various interesting special rules, without breaking the theme.
for top marks maybe mix the weapons up a bit (1 HB and 1 ML?), and maybe drop the Mastercrafting?
(as to the Auspex vs. Scout Moves thing, i would have to read up on it - i gave up trying to understand exactly how the Auspex worked long ago :roll:)

killmaimburn wrote:E)Speedy nids
6 Stealers with scuttlers
6 Stealers
6 Stealers
Ravenor with talons and claws and devourer
Ravenor with talons and claws
=396
(zoom.. I can’t think of a close assault army that works in CP this is about as close as I get- The nids won’t be painted in time btw)

looks good to me (reminds me of my own Genestealer Cult Uprising list ;)).

would be even better if they have a space hulk style board...

killmaimburn wrote:F)baby nidzilla
Warrior brood 1=6 guys with Enhanced senses (BS/\) Scything talons,Deathspitters, Carapace armour 31 points each=186
Warrior brood 2=3 guys with Enhanced senses (BS/\) Scything talons,Deathspitters Carapace armour,Adrenal Glands (WS/\) 33 points each=99
6 Genestealers with scuttlers =114
=399
(It just looks like such a laugh….i won’t have any of it anywhere near painted and most of my nids will have crushing claws and boneswords modelled as they are the old crunchy plastic nastyness from the scouts and nids box release of 90ish)

it might look a little odd when set up on the table, but you might be able to think up something to justify it (maybe the Warriors are acting as some sort of Hive Mind beacon, and the Stealers are their bodyguard, and they need to reach the front lines to bolster failing Synapse control?).

doesnt look too overpowered though, and having that many Multi-wound models would certainly make things interesting.

killmaimburn wrote:G) An attempt at assualty meq
7 beserkers in a rhino
7 beserkers in a rhino
+1 spawn
=404 (ouch that’s a useless vulnerable pile of poo and its over on points too)

again, Spawn are out (and as you said, its over on the pts). other than that... the marks match and transports fit the patrol idea. on the downside, both units are identical, with no upgrades (so arent as interesting as they could be), and dont match Sacred Numbers either (so arent as fluffy as they could be either).

doesnt look at all overpowered though.

killmaimburn wrote:H)Adeptus Superioritas (purity above all, and clense and purify traits)

Techmarine+ bolt pistol(is that 1 point?)
7 man tactical squad including 2 plasma guns and an apothecary (my Dr bile custom gets an outing)
6 man Devastator squad with 3 missile launchers (pure sillyness that I should probably swap to being 2 5 man tactical squads 1 with heavy bolters
1 with missile but meh..I haven't finsihed making this list yet.)

different sized units, various rules, abilities and weapons, didnt go for the max number of heavy weapons in the Dev squad (or the min number of models in either squad), not 'cookie cutter' - looks good to me. :)

killmaimburn wrote:So you can tell me which ones you consider obnoxious( tell me which one to bring)..

well some of them need tweaks due to illegal units/too many pts, some would be more appropriate (in my view) with a few minor tweaks, and some are great just as they are.

the Raptors feel a bit too competitive, the Khorne Berzerkers look a little boring - the rest look much better though. :)

killmaimburn wrote:you can post your own(always an act of bravery). you can moot the additional rules I suggested..get on with it

we've already seen my list, but hereit is:
Code: Select all
Tau Combat Patrol [400 pts]

Fire Warrior Drone Team [6 Tau = 98pts]
Team Leader: Pulse Rifle, Markerlight, Bonding Knife, Hard-wired Target Lock, Hard-wired Multi-tracker, EMP Grenades.
5 Fire Warrior "Drones": Pulse Rifle.

Sniper Drone Team [1 Tau & 3 Drones = 80pts]
Spotter: Pulse Pistol, Drone Controller, Networked Markerlight, Stealth Field Generator, Targeting Array.
3 Sniper Drones: Rail Rifle, Target Lock, Stealth Field Generator, Targeting Array.

Gun Drone Squadron [6 Drones = 72pts]
6 Gun Drones: Twin-linked Pulse Carbine.

Stealth Team [3 Suits & 6 Drones = 150pts]
3 Stealth Suits: Burst Cannon, Stealth Armour, Stealth Field Generator, Drone Controller + 2 Gun Drones.

its got a mix of stationary and mobile units, long range and short range, expensive and sacrificial, Stealth and non-Stealth, different stats, lots of different weapons & wargear, and interesting special rules (JSJ, splitting fire, ML, Stealth, Infiltrate, Drone Controller, Bonding Knife, Pinning, Twin Linked, etc).

the units are chosen and converted to fit a theme and my fluff, too.

cheers :)

~ Tim
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Postby mattjgilbert » Tue Jun 17, 2008 1:48 pm

OK I'm not great a CP lists but how about:
Code: Select all
List 1
Troops: Tactical Squad(5) (PG and HB) 90 pts
Troops: Tactical Squad(5) (MG and HB) 90 pts
Troops: Tactical Squad(5) (Flamer) 81 pts
Fast Attack: Landspeeder 50 pts
HQ: Captain (Frag, Pwr Wpn, Strm Bltr, Bionics) 86 pts
TOTAL: 397


Code: Select all
List 2 (tweak on List 1 with vehicle)
Troops: Tactical Squad(6) (MG and HB) 105 pts
Troops: Tactical Squad(5) (Flamer) 159 pts
- Razorback (Ex Arm. Smoke)
Fast Attack: Landspeeder 50 pts
HQ: Captain (Frag, Pwr Wpn, Strm Bltr, Bionics) 86 pts
TOTAL: 400


Code: Select all
List 3 (jump troops)
Troops: Scouts(5) (4 Snipers and HB) 90 pts
Troops: Tactical Squad(5) (MG) 163 pts
- Razorback (Ex Arm. Smoke)
Fast Attack: Assault Squad(5) (2 flamers) 147 pts
- serg has TH, Bolt Pis., Pwr Wpn.
TOTAL: 400
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Postby killmaimburn » Tue Jun 17, 2008 2:24 pm

Raptor swarm and DS-
Its not so much competitive as ass-a-nine (hmm I think I created an entirely new entymology :oops: ) Yeah I wasn't sure about DSing..I think we had a discussion about it and I got the wrong end of the stick.
basically meq can't make close combat lists this is as close as you'll get at the 400points..(if the DSing fun randomness isn't in then it isn't any fun and I'll drop that one)
Pure Nurgle /\ to fluffy numbers-
It would cost the transports.. thats a big hit in game fluff and efficiency stakes...I think if any chaos one brings the fear down then it will be this one (who can bring enough missile launchers and lascannons to take them out in such a small bracket)
IMO the pure nurgle is the rudest one I listed :lol:

Spawn out= :cry: (its the only place I'd ever consider using them.)
LordMalekTheRedKnight wrote:how competitive the Heavy Bolters would be would depend on how much Terrain we have at our disposal. a little voice in the back of my head asks "do you really need 4 Heavy Bolters?"

Wahh wahh, the incredible propensity for people to take eldar, gaurd and tau in combat patrol-who can afford lots of split fire units (as in more than 2 units in a game) in such a low bracket means you all brick yourselves if you see 2 heavy bolters (note the scout one which you approve off below also has 4, as seperate targets!). I know ljundhammers guard were laughing at the thought of playing against chaos in CP until he saw my heavies go down.Where as the meq opponents (especially grey knights and nurgle get to chuckle at my wasted points) At 500 with the flamer unit it does something.. with the loss of the spawn and if I guarenteed to only play on tables 60% covered in 4+ terrain it would auto win the best sportsman award for autogibbing.I'll consider this one scrapped and post if I can fit anything into such a small bracket thats similar.
(post rant I will take on board not maxxing devastators and I will see if it fits the list for fluff reasons when the new version formulates in my noggin)


Scout one (approved by tim!)
I thought this one was fairly violent really.. the master crafting is for mindless fluff (he's the HQ thats why he's tooled up (its a waste of good points IMO), he did have artificier armour until I remembered no 2+s) If your dead agaisnt the mastercrafting I could always drop it and the extra scout and auspex and up 1 speeder to a tornado :twisted: :twisted: (theres no point in scouts have missile launchers- what are they some kind of elite force with marker lights :lol: they see a tank and they run away and call for air support)
Also note the number and variety of units that gains your nod is due to my total loss of fielding any 3+ saves.

Stealer shock approved :D (it either gets there or it doesn't depends on how many heavy bolters\scatter lasers\ shurican cannons mass fire weapons the folks who walked into the hive trap have) most mixed forces 9especially eldar will eat it alive but I may bring it)

Baby nidzilla cautiously approved? (I just think it will be hilarious.. how about a seeding swarm where some of the genestock failed? warriors are the second most prolific genome (thats why you can have them as HQ Elites and fastattack and why they've been around forever and ever and ever)

The berserkers are out..if you can't not shoot the rhinos by being distracted by the spawn then its far too focused and fragile.. it was already a joke but that just makes it poopy (out)

Adeptus Superioritas to be tweaked a bit

Interesting that you thought totally different ones were the evil ones 8O
At the moment I'm thinking of bring 3 and then on a d6
1-2=Scout army (with or without mastercrafting)
3-4=Adeptus Superioritas (with mild tweak)
5-6=I'd like it to be the tzeentch theme if I can get anything fast\assualty + a unit of rubrics+ something stand away and mass firey (you try to write a MEQ list with 3 units like that..its hard :? ) If I fail then it will be the nurgle doom I guess.
Some one else is welcome to bring the nids ones :D
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Postby killmaimburn » Tue Jun 17, 2008 2:31 pm

mattjgilbert wrote:OK I'm not great a CP lists but how about:

nice lists Matt, I think 2 scares me most...(3 you have a very visible target and take a turn to get where you can provide more targets..although you might play it outside the box, 1 is good (possibly on par with 2) but I want to see someone fielding that mix...Could it be outfitted in a better way using the bloodangels codex? What happens if you make 2 using bloodangels?
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Postby mattjgilbert » Tue Jun 17, 2008 2:33 pm

what...with my ultramarines? :P
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Postby killmaimburn » Tue Jun 17, 2008 2:37 pm

Yeah you know counts-as :lol: , maybe they are infiltrating the ultramarines 8O , quick someone call a purgation squad some bloodangels are going to a fancy dress party..
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Postby mattjgilbert » Tue Jun 17, 2008 2:43 pm

heresy!
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Postby killmaimburn » Tue Jun 17, 2008 3:21 pm

Rules bits post
Carnage is on Chapter approved 2002 p109 (it can be found online but probably not with given GW licencing)
basically you roll for corners (12" 24" across corners of 6x4 table)
Deployment rules per normal point game.
Objective=Most models on the objective (centre) at the end- ungaged are better than those locked in combat) although generally people just duke it out to the last man by turn 4 or 5..
Carnage normally has a big rule of "gang up on whicever army looks the strongest" which is normally me, because MR6 never looks strong until he's killed you.

Fluff as a rule container is fundamentally flawed.. Folks can have exorcists in non sistors armys.. I can have 9 tornados as long as I bring a book I wrote and published on the white scars investigating an unknown system or am able to paint better than someone else..It doesn't tell me as someone wanting to bring a "nice" list what "nice" is.
Taking something deliberately to kneecap yourself is just the moral mast^%4tion to look down on your peers, or to distract from your crimes against humanity (e.g “well I took 4 speeders, but I wasted points on thunder hammer I could have used that better”)

(I’m guilty as charged of all of the above along with everyone else that feels that sting btw)

I’m cool for just saying no to shooting into closecombat if others are willing (it is a lot simpler) it just also means that assualty armies (such as elite heavy elder or nids) are fairly immune due to the amount of minis and the close proximity of us all around the centre.(but a I say i'm all good with that as long as folks know)


I really don’t see a reason for FOC power crossover.. especially if we are just last minute grouping together.. it unnecessarily penalises those that might want to play new\different armies.. e.g everybody and their goat is smurfs.. so I will now stick someone with ROB in a force. I will play with Matt.. we will play against MR6 (elder) and Ljundhammer(guard)..we will have a gaming advantage and there will be pressure (undercurrents) for them to be friendly and extend to me an unnecessary extra bonus for playing a generic list.(I'm fairly sure we'll have a "quick we need a 4th" shout go out.. that team is penalised)

I think allowing a unit of 3 vehicles gets round the spirit of the rule (your scared of my heavy bolters pah, squadron of warwalkers chuck out 18 str 6 shots a turn for much much less)and 3 speeders is a perfectly viable use of one FA..I’ll admit concentrating the shots together makes them an easier target.. but only if your not distracted by the other 300 points of your opponents list.and only if you have enough high strength shots to concentrate.

Elites and heavies capped- I see your point.. in that I wouldn’t want someone to not be able to take a priest\techmarines silly stuff.. but you can take 1, you don’t have to have 2 devastator squads..It prevents all crisis suit cheese (whilst allowing a unit) it prevents min troops being the norm..Same with elder and other army lists where stuff in elites and heavies is super uber usefull (not the case for smurfs and chaos of course :wink: )…
Whereas poor old necrons spending half their (ridiculously small) points on their single troops choice (and guard) have almost no access to other choices and the luxury that is the multiple single heavy and elites from tau and elder etc…(the cost of playing such a low bracket)
I think this one has alot of bartering space for a long while…and would love to hear\discuss it more..its a tricky one, I know that MR 6 will either bring a warwalker spam or a destroyer spam (as it gets round the AV rule)Caps are tricky and could do with just even an unwritten rule ASAP (as you say your army that is affected isn't built yet (your using your tau).. but if someone is building to specs we're talking about they should shout out right now :D )
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Postby Angelwing » Tue Jun 17, 2008 3:41 pm

I recommend that people simply take what they like within the CP rules retrictions. Furthermore, people should bring 2 or 3 lists, perhaps a competitive and a fluffy list. The nature of restricted choices will mean a few paper scissor stone match ups will crop up. But so what? CP is short and sweet, and we have plenty of time and people to play.

Now to write some lists!
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Postby mattjgilbert » Tue Jun 17, 2008 4:10 pm

Keeps it simple. If you want to bring a "power-gamey" then so be it I guess. It's a subjective thing anyway (most of the time).

Maybe the rule is "bring what lists you want following the normal CP rules but remember there are no prizes to win and only friendly games to be played!"
:D
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Postby killmaimburn » Tue Jun 17, 2008 4:24 pm

Thats fine.. now someone tell me what is friendly.
I mean I don't want to throw the game (that demeans everyone and treats the opponent as an idiot) and I don't want to win too easily.. so how do I guage the international dipstick of friendly. In the end it all come back to "nice" doesn't it.(is nice always offering someone tea and biscuits.. or is it buying them a pint, I don't want to come off too twee, and I don't want to be seen as corrupting)
Ok so lists are standalone features.. and everyone lets their experience of gaming tempered with guilt lead them to create a list they believe having read the extensive army lists, already listed, a ballpark for them to gun for a draw, simple.
(I'm a stinker ain't I :lol: )
Last edited by killmaimburn on Tue Jun 17, 2008 4:29 pm, edited 3 times in total.
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