by killmaimburn » Tue Jun 17, 2008 10:35 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Tue Jun 17, 2008 10:39 am
by killmaimburn » Tue Jun 17, 2008 10:40 am
by LordMalekTheRedKnight » Tue Jun 17, 2008 11:14 am
killmaimburn wrote:Right rules=etc as found on p182 of the rulebook
killmaimburn wrote:We all know about the 4 tornados CP, and the tau hokey cokey Cheesums..and Tim has a strange idea that we all instinctively know what everyone else calls friendly and fluffy..I have no idea..
killmaimburn wrote:but off the top of my head i'll add the house rules1)FOC applies so you can't take 4 seperate Fast attack slots
killmaimburn wrote:2)0-2 objects with an Armour value (note that objects\models not units) this will prevent warwalker and speeder spam whilst not punishing those who need transports.
killmaimburn wrote:3)0-1 Elite slot (for fluffyness) although i'm up for a disucssion about the same limit on heavies and whether I'm mad or not that a 400 point game should only have 1 heavy and 1 elite.
killmaimburn wrote:I'd like to have a few free for alls or tag teams using 4players following the carnage scenario (image available if the mods say its ok) but we could do with hammering out a few rules for that
killmaimburn wrote:1)Shooting into combat yay or neigh..if soOriginally Posted by Sceleris "We ran house rules that allowed, in multiplayer games, to shoot into combats you weren't involved in - all hits randomised (1-3 side A, 4-6 B; if out numbered 2:1 then 1-2 side A, 3-6 B; more than 4:1 then 1 A, 2-6 B)."
killmaimburn wrote:2)If tag team wargear and special abilities such as rites of battle etc are force specific and don't effect your ally in any way negatively or positively.
by LordMalekTheRedKnight » Tue Jun 17, 2008 12:16 pm
killmaimburn wrote:A) On a 4+ you win11 Raptors (220) +MONurgle (50) + vet fist (40)=3105 Csm+ a plasma gun=90=400The Csm walk forward and start shooting, the raptors deepstike between 13 and 18"s away and charge after wethering some menial shots
killmaimburn wrote:B) Totally plagueridden6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)=396Hard as nails but I bet you most folks will be fielding more than 12 models.(unfortunately I sold off my nurgle stuff yonks ago so it may have to be CSM with nurgle icons pretending to be their big brothers)
killmaimburn wrote:C)Shrunk version of my favouriteThousand son unit Sorcerer with doom bolt + 5 rubrics=185Havocs 7 with 4 Heavy bolters with icon of chaos glory =175Spawn= 40400Its uber friendly version of my good 500 list, in as far as I totally miss my close assault specialist havocs...
killmaimburn wrote:D) totally scoutingBasic SpeederBasic SpeederWhich have just dumped- 6 Scouts including a heavy bolter5 Scouts including a heavy bolter4 scout bikes inc a veteran with a master crafted, power sword, auspex + combat shield=400I will play the auspex in its most conservative form (in that I believe its gentler to do auspex shots before the scouting move? Anyone confirm?) just a good scout laugh
killmaimburn wrote:E)Speedy nids6 Stealers with scuttlers6 Stealers6 StealersRavenor with talons and claws and devourerRavenor with talons and claws=396(zoom.. I can’t think of a close assault army that works in CP this is about as close as I get- The nids won’t be painted in time btw)
killmaimburn wrote:F)baby nidzillaWarrior brood 1=6 guys with Enhanced senses (BS/\) Scything talons,Deathspitters, Carapace armour 31 points each=186Warrior brood 2=3 guys with Enhanced senses (BS/\) Scything talons,Deathspitters Carapace armour,Adrenal Glands (WS/\) 33 points each=996 Genestealers with scuttlers =114=399(It just looks like such a laugh….i won’t have any of it anywhere near painted and most of my nids will have crushing claws and boneswords modelled as they are the old crunchy plastic nastyness from the scouts and nids box release of 90ish)
killmaimburn wrote:G) An attempt at assualty meq7 beserkers in a rhino7 beserkers in a rhino+1 spawn=404 (ouch that’s a useless vulnerable pile of poo and its over on points too)
killmaimburn wrote:H)Adeptus Superioritas (purity above all, and clense and purify traits)Techmarine+ bolt pistol(is that 1 point?) 7 man tactical squad including 2 plasma guns and an apothecary (my Dr bile custom gets an outing)6 man Devastator squad with 3 missile launchers (pure sillyness that I should probably swap to being 2 5 man tactical squads 1 with heavy bolters1 with missile but meh..I haven't finsihed making this list yet.)
killmaimburn wrote:So you can tell me which ones you consider obnoxious( tell me which one to bring)..
killmaimburn wrote:you can post your own(always an act of bravery). you can moot the additional rules I suggested..get on with it
Tau Combat Patrol [400 pts]Fire Warrior Drone Team [6 Tau = 98pts]Team Leader: Pulse Rifle, Markerlight, Bonding Knife, Hard-wired Target Lock, Hard-wired Multi-tracker, EMP Grenades.5 Fire Warrior "Drones": Pulse Rifle.Sniper Drone Team [1 Tau & 3 Drones = 80pts]Spotter: Pulse Pistol, Drone Controller, Networked Markerlight, Stealth Field Generator, Targeting Array.3 Sniper Drones: Rail Rifle, Target Lock, Stealth Field Generator, Targeting Array.Gun Drone Squadron [6 Drones = 72pts]6 Gun Drones: Twin-linked Pulse Carbine.Stealth Team [3 Suits & 6 Drones = 150pts]3 Stealth Suits: Burst Cannon, Stealth Armour, Stealth Field Generator, Drone Controller + 2 Gun Drones.
by mattjgilbert » Tue Jun 17, 2008 1:48 pm
List 1Troops: Tactical Squad(5) (PG and HB) 90 ptsTroops: Tactical Squad(5) (MG and HB) 90 ptsTroops: Tactical Squad(5) (Flamer) 81 ptsFast Attack: Landspeeder 50 ptsHQ: Captain (Frag, Pwr Wpn, Strm Bltr, Bionics) 86 ptsTOTAL: 397
List 2 (tweak on List 1 with vehicle)Troops: Tactical Squad(6) (MG and HB) 105 ptsTroops: Tactical Squad(5) (Flamer) 159 pts - Razorback (Ex Arm. Smoke)Fast Attack: Landspeeder 50 ptsHQ: Captain (Frag, Pwr Wpn, Strm Bltr, Bionics) 86 ptsTOTAL: 400
List 3 (jump troops)Troops: Scouts(5) (4 Snipers and HB) 90 ptsTroops: Tactical Squad(5) (MG) 163 pts - Razorback (Ex Arm. Smoke)Fast Attack: Assault Squad(5) (2 flamers) 147 pts - serg has TH, Bolt Pis., Pwr Wpn.TOTAL: 400
by killmaimburn » Tue Jun 17, 2008 2:24 pm
LordMalekTheRedKnight wrote:how competitive the Heavy Bolters would be would depend on how much Terrain we have at our disposal. a little voice in the back of my head asks "do you really need 4 Heavy Bolters?"
by killmaimburn » Tue Jun 17, 2008 2:31 pm
mattjgilbert wrote:OK I'm not great a CP lists but how about:
by mattjgilbert » Tue Jun 17, 2008 2:33 pm
by killmaimburn » Tue Jun 17, 2008 2:37 pm
by mattjgilbert » Tue Jun 17, 2008 2:43 pm
by killmaimburn » Tue Jun 17, 2008 3:21 pm
by Angelwing » Tue Jun 17, 2008 3:41 pm
by mattjgilbert » Tue Jun 17, 2008 4:10 pm
by killmaimburn » Tue Jun 17, 2008 4:24 pm
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