by Cain Tiberius » Mon Jul 04, 2011 11:47 pm
by Socaddict » Mon Jul 04, 2011 11:49 pm
by killmaimburn » Tue Jul 05, 2011 8:08 am
Cain Tiberius wrote:But, I want to remain within the 2nd Co. with the exception of a few units from the 1st and 10th Co's..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by mattjgilbert » Tue Jul 05, 2011 10:17 am
Socaddict wrote:Your army, do whatever the hell you want.
by Ljundhammer » Tue Jul 05, 2011 10:56 am
by Cain Tiberius » Tue Jul 05, 2011 12:33 pm
by Baragash » Tue Jul 05, 2011 12:57 pm
by Ljundhammer » Tue Jul 05, 2011 1:15 pm
Cain Tiberius wrote:Thanks for the encouragement folks. The fluff monkeys on B&C are whining already..
Cain Tiberius wrote:But I always thought it wierd that such an Assault themed chapter would have so few Assault based units. Yes, all their vehicles are either 'fast' or can deep strike. But thats just not the same.I'm thinking is to eventually have 4 Tactical Squads, 2 Devestator Squads, 2 Assault Squads with removable JPs with the option to use transports and 2 full 10 man squads split between bikes, attack bikes and landspeeders.Nathanael
by Cain Tiberius » Tue Jul 05, 2011 5:57 pm
by Socaddict » Tue Jul 05, 2011 11:23 pm
by Baragash » Wed Jul 06, 2011 6:32 am
Socaddict wrote:I recall reading that somewhere that even normal BA are trained to a much higher degree than most other chapters with jump packs, so there's no reason why your extra two assault squads can;t have the red helmets of tacticals, and justify through that?
by KInG » Wed Jul 06, 2011 7:24 am
by Cain Tiberius » Wed Jul 06, 2011 11:12 am
Baragash wrote:@Cain: what are you using for company markings? Shoulder trim colour? Anything else?
KInG wrote:sorry, but dont have a clue what your all talking about.. lolbut i will give u a game nathanael at the next aos meetup if you want some fun.. fluff, nice to read occassionally; playing games, seperate entity.
by Baragash » Wed Jul 06, 2011 11:20 am
by killmaimburn » Wed Jul 06, 2011 1:08 pm
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