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Battle Mission Ambush! Necrons vs Marines 2000 Points

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Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby timewizard » Sat Jun 12, 2010 5:00 am

*****This is my first attempt at a full batrep using battle chronicler so please bear with any screwups! Thanks!*****

A column of Space Marines from the Death Dealers Chapter were out exploring their planet, which had previously seen bitter fighting between the chapter and a large Necron force. The marines were in column proceeding towards a large group of ruins. The terrain looked like this;
Image
The marine column had just passed the remains of a battered but still somewhat intact bunker (AV12) when they were ambushed by a large force of Necrons!
Image
The Death Dealers forces were deployed and consisted of;
In the lead, Rhino Bedlam (RB) transporting a combat squad (FCS) with a flamer, 3 bolters and a sergeant with chainsword and bolt pistol
Vindicator Shiva (VJ)
Land Raider Redeemer Tarkus (LRR) with 5 Assault Terminators (AT1 through AT4 and ATS) one a sergeant
Rhino Colossus (RC) transporting a Sternguard Veteran squad (GSV) all armed with bolters
Vindicator Trinity (VK)
And Rhino Antioch transporting a combat squad (ECS) with 4 bolters and a sergeant with chainsword and bolt pistol
Dreadnought Robustus with his plasma cannon had the point on the right flank
Also patrolling the flanks were Land Speeder Typhoons Flash (LTA) right flank and Thunder (LTB) left flank
Land Speeder Typhoon Quake (LTC) was on the right rear flank with Shadow Captain Kayvaan Shrike (KS)
Upon detecting the enemy, 3 combat squads quickly deployed. Into the ruin at the head of the column went a Devastator squad (DDS) armed with 4 missile launchers and a sergeant with a bolter and pistol and to their left to support them a combat squad (ICS) with a plasma cannon and 4 bolters
On the left flank at the rear was the last combat squad (HCS) with a plasmagun, a plasma cannon and 3 bolters
With the exception of these 3 squads however, the rest of the column was caught off guard as the Necrons deployed and moved in (winning the roll for first turn).

The Necrons fielded;
Two Monoliths, Monolith (MA) on one side and Monolith (MB) on the other catching the column between them
On the marine right flank, a group of 5 Immortals (I) were poised to move into the abandoned bunker, while a group of 7 flayed ones (CFO) lurked in some woods and 4 destroyers (ED) hovered silently behind a small hill on their antigrav fields
On the marine left flank, 10 warriors (HW) had taken up position in a ruined 3 story building while another 10 warriors (GW) were out of sight in some woods. Behind the woods were another 4 destroyers (FD) watching with cold detachment.
In another wooded area near a ruined building were another 7 flayed ones (DFO) their disrupter fields humming with subdued energy. In the middle of this group a C'Tan, a Nightbringer (N) cast its cruel gaze over the trap it had preparred. Without a word, the Necrons attacked!

Necron Turn 1:
Image
On the marine right flank, the immortals (I) moved into the bunker and monolith (MA) moved forward slightly. Destroyers (ED) moved 12" to the rear of the bunker to attack the rear of the column. The flayed ones (CFO) rolled a '6' on their diff terr test and moved towards the vindicator (VJ).
On the marine left, the flayed ones (DFO) rolled poorly and only moved forward 2" while the nightbringer (N) moved 5" closer to the column.

The air suddenly crackled with gauss energy as the necrons opened fire. On the marine left, the warriors in the ruin (HW) killed 3 bolter marines (HCS). The destroyer on the marine left (FD) fired at typhoon thunder (LTB) leaving it shaken. The monolith (MB) discharged its particle whip at the land raider (LRR) but the shot missed! The other warrior squad (GW) shot at the plasma gunners (HCS) and killed the plasma gun marine, leaving the plasma cannon intact. Then the Nightbringer (N) turned its weapon on typhoon thunder (LTB) blowing its missile racks clean off.
On the marine right, the immortals (I) fired at typhoon quake (LTC) leaving it shaken. The destroyers (ED) had maneuvered well having a clear shot at typhoon flash (LTA), their gauss cannon ripping through the skimmer's armor destroying it. Finally the other monolith discharged its particle whip at the land raider (LRR) but the machine spirit was strong and this shot also scattered and missed!
Necrons 1 KP - Marines 0 KP

Space Marine Turn 1:
Image
Now the marines went into action. Rhino Antioch moved 12" southwest and the bolter equipped combat squad (ECS) disembarked while the rhino popped smoke. Vindicator trinity (VK) moved back 6" to open the range to the monoliths. Typhoon quake (LTC) having suffered damage to its targetting system, moved 18" behind some woods to effect some repairs. Rhino colossus moved 12" and as the sternguard vets (GSV) disembarked it also popped smoke. Land raider tarkus (LRR) swung around the side of the monolith and through the woods. It dropped the assault ramp and the 5 assault terminators (AT1-4 and ATS) disembarked. {Quick note, I have the wrong size icon for the sgt 'ATS' but didn't realize it unitl this point, and wasn't about to start over!} Kayvann Shrike (KS) moved 11" towards the flayed ones shouting his chapter litanies (what the hell is he doing?!?!) while rhino bedlam (RB) swings around the disabled vindicator (VJ) and the flamer equipped combat squad (FCS) disembarks while the rhino pops smoke. Dreadnought robustus (DR) makes his way around the destroyed speeder and the rest of the force stands pat.

Now was the time for marine payback! The redeemer's machine spirit (LRR) let loose the starboard flamestorm cannon catchin 2 destroyers (ED) in its fury. Combat squad (ECS) opened fire on the necrons in the ruin (HW) and hit nothing! The sternguard (GSV) did better downing 2 necrons. The flamer squad (FCS) poured fire through the vision slit of the bunker frying 1 immortal (I).From the other ruin, the devastators (DDS) fired at the flayed ones (DFO) taking 2 down. Not to be outdone, the combat squad's plasma cannon (ICS) and bolters opened up taking down another 4 flayed ones (DFO)! Robustus (DR) saw that he had the other warrior unit (GW) in his sights and his aim was true taking 5 warriors down. Vindicator trinity (VK) dropped a demolisher round on the bunker destroying it. {note here, we messed up and didn't make the immortals disembark, we just left them in the ruin of the bunker. Lesson learned} The plasma cannon marine (HCS) fired at the warriors in the ruin (GW) but the the warriors took advantage of the cover and suffered no wounds. Finally the assault terminators ran towards the remaining destroyers. They then charged into the 2 remaining destroyers easily downing them both destroying the unit. Incredibly, Kayvaan (KS) charged the flayed ones (CFO) {what the hell was he thinking?!?!?} and when the dust settled, Shrike lay dead in the dirt. All necron morale tests were passed.

Necrons 2 KP - Marines 1 KP

Necron Turn 2:
Image
Some damaged necrons rise back up; 3 flayed ones (DFO) 4 warriors (GW) 2 more warriors (HW) and 1 immortal (I)
The nightbringer (N) moves towards the vindicator (VJ) while the flayed ones (CFO) having dispatched shrike move towards the flamer squad (FCS). One unit of warriors (GW) begins moving through the woods {disregard yellow arrow, they weren't falling back} while the other warriors (HW) adjusted their positions and firing points in the ruins. one monolith (MB) moved forward towards the rhino (RB) and the destroyers (FD) moved forward slightly to get LOS to a target. the remaining necrons did not move.

The destroyers (FD) take aim at typhoon quake (LTC) and stun it. The warriors in the ruin (HW) pour fire on the plasma cannon marine (HCS) but many shots miss and his armor saves him from the rest. The immortals (I) shoot the flamer squad (FCS) and kill 2 bolter marines. The other warrior squad (GW) fires on vindicator shiva (VJ) inflicting enough glancing hits to destroy it! Monolith (MB) opens fire on the plasma cannon marine (HCS) but the particle whip scatters away harmlessly! The other monolith has better luck, targetting the sternguards (GSV) and scattering just onto the hull of their rhino (RC) killing all 5 sternguard veterans and leaving the rhino (and me) shaken! Finally, the nightbringer targets the plasma cannon marine (HCS) but incredibly the shot misses! The marine stands firm and stares back into the face of death!

Now the flayed ones (DFO) charge the forward typhoon thunder (LTB) which is shaken and has its missile launchers torn from the hull. The other flayed ones (CFO) charge the flamer squad (FCS) resulting in 2 dead marines, 1 bolter and the sergeant, and 1 flayed oe down, but the flamer passes his morale check and stands firm.

Necrons 4 KP - Marines 1 KP

Marines Turn 2:
Image

Typhoon thunder (LTB) having little choice moves 18" away from the flayed ones. Robustus (DR) moves towards the flayed ones (DFO) and the bolter squad (ECS) moves cautiously into the ruins hoping to destroy the warriors (HW) there. Rhino antioch (RA) moves forward slightly to get a better shot angle and rhino colossus attempts to move over the dangerous terrain but becomes immobilized. Vindicator trinity pivots and moves slightly to bring its cannon to bear. Rhino bedlam (RB) moves 12" to clear the vindicator's field of fire. The redeemer (LRR) backs around the monolith ready to target the immortals(I) while the assault termies roll '3' for diff terrain and move towards the immortal's rear. The remaining units do not move.

Rhino colossus (RC) takes a wild stormbolter shot at the destroyers (FD) and brings one down! The plasma cannon marine (HCS) targets the nightbringer but the shot scatters over the warriors (GW) and brings 4 down. The devastators (DDS) loose their missiles on the destroyers (FD) bringing the last 3 down and destroying the unit! The plasma cannon squad (ICS) targets the warriors (GW) but the shot scatters slightly bringing down 2 warriors and causing no wounds to the nightbringer (N). Robustus (DR) fires at the flayed ones (DFO) taking 2 down. The redeemer (LRR) opens up again with machine spirit from the starboard flamestorm at the immortals (I) and the template covers 5 flayed ones (CFO) as well. When the smoke clears, 5 flayed ones and 1 immortal are down. Rhino antioch (RA) fires at the warriors in the ruins (HW) but fails to inflict any wounds. Then rhino bedlam (RB) shoots at the immortals (I) but also fails to hit them. Finally, vindicator trinity (VK) targets the monolith (MB) but the shot scatters off target and the assault terminator run 3" towards the immortals.

Now robustus (DR) assaults the flayed ones (DFO) bringing down the 2 remaining one destroying the unit. The assault terminators (AT1-4 and ATS) assault the immortals (I) destroying them without taking any damage. The battle between the flamer marine (FCS) and the last flayed ones (CFO) continues with neither side inflicting any wounds.

Necrons 4 KP - Marines 4 KP

Necron Turn 3:
Image
One of the warriors in the woods (GW) gets back up and 3 flayed ones (CFO) rise back up around the flamer marine (FCS).
The warriors in the ruins (HW) make another adjusting move while the nightbringer (N) moves towards robustus (DR). The other warrior squad (GW) move out of the woods a bit.

Now the monolith (MB) discharges its particle whip against vindicator trinity (VK) and this time the shot finds its mark wrecking the vindicator. The warriors (GW) target the plasma cannon marine (HCS) but because they moved, they find he is out of range. Now the warriors in the ruin (HW) pour a torrent of fire onto the plasma cannon marine (HCS) and he finally succumbs. The other monolith (MA) inexplicable ignores the land raider and targets rhino colossus (RC) shaking it. The nightbringer (N) fires at robustus (DR) but misses.

Now the nightbringer (N) assault robustus (DR) wrecking the dreadnought, but robustus manages to put 1 wound on the C'Tan. The flayed ones (CFO) continue the assault on the flamer marine (FCS) finally killing him and destroying the unit.

Necrons 8 KP - Marines 4 KP {Things look bad for the marines!}

Marine Turn 3:
Image

The redeemer (LRR) moves 6" towards monolith b (MB) {sorry, forgot movement arrow} as the assault terminators move towards the flayed ones. While moving, 1 terminator fails the dangerous terrain test and is lost. Rhino bedlam (RB) moves slightly towards the ruin with the warriors (HW) inside.

Now the redeemer (LRR) opens up on the warriors (GW) with assault cannon and flamestorm bringing down all the remaining warriors, destroying the unit. The devastators (DCS) have no target other than the nightbringer (N) but at least cause 1 wound. The plasma squad (ICS) also targets the C'Tan causing another wound. It has 2 wounds remaining. The assault terminators run to within 1" of the flayed ones.

Now the assault terminators charge the flayed ones (CFO) bringing down the remaining 4 necrons and their unit is destroyed.

At this point, the necron force has only 7 Necron models remaining and since there are no models eligible for WBB, the necrons phase out. {That's the way we play it, we don't have to wait for another turn. Plus it was getting late!}

There are probably a number of typos in here, but I wanted to get this report done and posted so I didn't go over it too much. It's almost midnight here and I'll take another look at this tomorrow and either edit it or post a follow up with the post game notes from myself and my opponent. Hope you enjoy, and please let me know what I screwed up, both game play wise and in writing the report.

PS-Thanks to DaBoss, his instruction on how to use a photo of the gameboard worked like a charm! Thanks!
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby ruffian4 » Sat Jun 12, 2010 9:45 am

Great stuff mate!
That'll teach those mechanical fiends a lesson!

It seems we now have "suicidal shrike" to add to "psycho tyco!"
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby mattjgilbert » Sat Jun 12, 2010 11:20 am

Very nice work TW - a great effort with the maps for a first attempt :D THe movement arrows look really good. The only thing that is slightly confusing is the labelling. You ssem to use a mix of lettering schemes for identification even within the same army (e.g. MA and GW). M1 and W1 might be better - what do you think?

How did you get the picture of the table in the end?

How come your assault terminators were allowed to run and assault in the same turn? :P They did that twice I think.

I'd have put money on shrike pasting 5 flayed ones - how did he manage not to!? Did he not kill any? Worst case is he kills 1 (no WBB) and takes a wound in return*. With good dice he can kill all 5 in a turn (he charges and goes first, 5 attacks, hits in 3s and kills on 4s with rerolls).

*well, worse case sounds like what happened to you!

When the terminator failed the dangerous terrain test, I guess he also failed the invulerable save too?
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby killmaimburn » Sat Jun 12, 2010 12:11 pm

Nice batrep.. the images convey a lot and you kept the script fairly tight.. thumbs up..
mattjgilbert wrote:How come your assault terminators were allowed to run and assault in the same turn? :P They did that twice I think.

I'd have put money on shrike pasting 5 flayed ones - ?
:D i believe the phrase is
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby mattjgilbert » Sat Jun 12, 2010 12:13 pm

doesn't shrike have to be with the unit to allow them to fleet?
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby killmaimburn » Sat Jun 12, 2010 12:30 pm

No everyone who has combat tactics.... (as termies do they aren't fearless) replaces it with fleet. He instills one unit with *infiltrate*. :D
Fleet is why he's taken, the 1st turn assualt potential unit is just icing because otherwise he'd be horrifically overcosted.
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby timewizard » Sat Jun 12, 2010 12:52 pm

Just real quick for Matt;

mattjgilbert wrote:The only thing that is slightly confusing is the labelling. You ssem to use a mix of lettering schemes for identification even within the same army (e.g. MA and GW). M1 and W1 might be better - what do you think?

Agreed. When we played, I put markers (labelled 'A', 'B' etc with each unit, just visible in the following photo) and kept that labelling from my notes to the batrep. Good point, I'll change that in future! 8) Photo of deployment, looking down the column;

Image

mattjgilbert wrote:How did you get the picture of the table in the end?

That was just the last battle chronicler turn.

mattjgilbert wrote:How come your assault terminators were allowed to run and assault in the same turn? :P They did that twice I think.

Shrike lets the army get fleet and the terminators have combat tactics. Didn't I do that right?

mattjgilbert wrote:I'd have put money on shrike pasting 5 flayed ones - how did he manage not to!? Did he not kill any?

It's quite easy when you roll a a bunch of 1s and 2s! :cry: I was hoping he would survive long enough to allow another unit to join in, but no such luck. :(

mattjgilbert wrote:When the terminator failed the dangerous terrain test, I guess he also failed the invulerable save too?

True to form, that he did!

I actually had thought that I had no chance to win. On my turn 3, I was down 8 to 4 and didn't see any way that I would be able to pick up 4 or 5 kill points. Stupidly I completely forgot about phase out! :eusa_doh When I killed the last unit of flayed ones, my opponent, "ericbigsix" reached across the table and said "I phase out. Good game!" Took me a moment to see what had happened. We both enjoyed this game, thought we both played well and used good tactics. The real key was the deployment. The Ambush battle mission is very tough if you are the enemy and lose the first turn. You have to deploy in the very center of the table and can expect to get hit from both sides (which is what happened!)

A few of my units proved to be very weak, but the assault terminator/land raider combo proved itself to be worth every point! Not only did they wipe out 3 enemy units without taking a wound (just one fool tripping over the terrain and dying!) they actually won the game by taking out the flayed ones causing phase out.

Thanks all for the comments! :D I am very impressed with battle chronicler! There's a bit of a learning curve, but once you get rolling with it, it works very well. The movement arrows are an addition to the latest version of battle chronicler, definately worth the download.
Cheers!

@KMB-You got it all covered! I put him in to give the termies fleet, which proved to be a good move.
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby mattjgilbert » Sat Jun 12, 2010 2:22 pm

I've not used shrike before so didn't know his rules - I thought it was only the unit he was with that got fleet.

re: table picture - I meant how did you manage to get the overhead shot of the table?
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby timewizard » Sat Jun 12, 2010 3:22 pm

mattjgilbert wrote: I've not used shrike before so didn't know his rules - I thought it was only the unit he was with that got fleet.

No, his combat tactic is fleet which replaces the army's regular combat tactics. I used him in our last battle and he was able to single handedly wipe out an entire 10 man warrior unit suffering only 1 wound! Took him 3 turns to do it, but by doing so he also kept that warrior squad from shooting at me for those 3 turns. As KMB mentioned, he's expensive (195 points just to get fleet is a bit pricey 8O ) but by the same token, he's armed with a pair of master crafted lightning claws and in this game it was just bad rolling that did him in, I even managed to roll 1s and 2s on my re-rolls! :( But in future I'll still use him, especially if I'm including assault termies, I'll just try to use him better! Might try swapping out one of my land speeders for an assault squad to attach shrike to.

mattjgilbert wrote:re: table picture - I meant how did you manage to get the overhead shot of the table?


Ahhh! That was the tricky part! We play in my basement (7' high ceiling) so after the game, we carefully put the table top on the floor and I held my camera against the ceiling. I have a drop ceiling with the metal tracks so I positioned the camera in one corner of the grid. The after taking the shot, I could adjust the position of the table on the floor until I got the whole table in one shot. Then using microsoft picture it, I straightened and cropped the picture and saved it off as a .png file.

Then it was just a question of getting the table picture into battle chronicler. I followed DaBoss' instructions and it was fairly easy to do. I know you have your table set up in your game shed and getting an overhead shot might be very tricky. There's always the possibility of taking a couple of closer overhead pictures and pasting them together.
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby mattjgilbert » Sat Jun 12, 2010 3:37 pm

Yeah getting the picture as a map is pretty easy. I can't move my table though so I'm going to have to think how I can do it.
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Re: Battle Mission Ambush! Necrons vs Marines 2000 Points

Postby WolflordHavoc » Mon Jun 14, 2010 10:23 pm

timewizard wrote:I actually had thought that I had no chance to win. On my turn 3, I was down 8 to 4 and didn't see any way that I would be able to pick up 4 or 5 kill points. Stupidly I completely forgot about phase out! :eusa_doh When I killed the last unit of flayed ones, my opponent, "ericbigsix" reached across the table and said "I phase out. Good game!" Took me a moment to see what had happened. We both enjoyed this game, thought we both played well and used good tactics. The real key was the deployment. The Ambush battle mission is very tough if you are the enemy and lose the first turn. You have to deploy in the very center of the table and can expect to get hit from both sides (which is what happened!)


Reminds me of my first ever game vs Necron - after getting a pasting by 2 Monoliths (in 1500 pts!!!) I figured that my Wolves would never be able to win so I simply charged down his throat with my survivors in true Space Wolf Form and decided to play for honor.

In turn 4 The Jumppack wolfgaurd sgt that had been leading the now dead Jumppack bloodclaws - assaults a squad of 10 Warriors killing 2 and survives the return attacks - they fail their LD test and get run down.

I am then utterly dumbstruck when my opponent - congratulates me on my victory and then seeing my confusion explains the phase out rule to me.

I loved it - Victory from the Jaws of defeat :twisted:
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