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Campaign Turns 1 and 2

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Campaign Turns 1 and 2

Postby BaronOfGrayMatter » Thu Nov 30, 2006 3:41 am

Situation: I coersed a friend of mine into start up 40k with me a couple of months ago. He conviced his friend into starting and called up his old roomate who is a long time player. There is also this other guy that isn't purchasing anything but is using one of the long time player's armies.

The long time player thought it would be fun to start an escalation campaign and wrote one up for us. So now we meet once a month and play.

In the campaign you get bonuses depending on which territories and strong holds your forces occupy. Also we are WAY lenient on proxies.

Me: Chaos
Primary Friend: Necron
Seconary Friend: SM
Vetern: Tau
Tertiary (Free loader): Dark Eldar

The First Set of battles were at 250 points and kind of awkward. But I won two of the three battles and so started with two strongholds in the center of the map.

The next turn (now 350) I successfully prevented the Necron kill-team from claiming a territory which was tough considering he had four flayed ones and two wraiths and Back-Stabbers (I won with 0 counters). I also prevented the DE from taking prisoners by flooding the assault unit with power armor (yeah dice).

real Battle Report coming soon.
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Marine fight Chaos vs. Loyalists

Postby BaronOfGrayMatter » Tue Dec 05, 2006 2:27 am

side note: do not try and match up points because the different territories give different advantages
350 point match plus 100 point reserve unit

Chaos (Defending spaceport)
HQ
Lieu. Dan - MoS, Terminator Armor, Speed, Combat Drugs, 2xLC, Str

Troops
squad Alpha - 5 marines - 4 w/ sonic blaster, 1 Blast Master
squad Bravo - 5 marines - 4 w/ sonic blaster, 1 Blast Master

Reserve unit
furies - 6 (did not have to summon them because they are my reserve
---------------------------------------------------------------------------------
SM (attacking)
HQ
Captain - 2x master crafted LC, jump pack

Troop
tac squad - 5 - 1 ML, 1 melta, 1 sgt. with bp and ccw

Fast attack
Assault marines - 5 - 2 plasma pistols, 1 sgt with pf and plasma pistol

Reserve Unit
scout squad - 5 - 5 sniper rifles

objective: have the most units within so many inches of objective
level: Omega
Deployment: The tac squad was almost center of the table as close to the objective as possible. His snipers infiltrated up on top of the hanger 18 in from Bravo. The Captain and the assault marines were in reserve. I placed Alpha on the left and Bravo on the right. They were spaced just far enough to be on both sides of the objective. Dan was deployed with Bravo.

Turn 1
Chaos 1
I won the roll off so I chose to go first. (we play on a rather small table and the snipers were in firing range) So Dan left the group and sprinted towards the snipers and was slowed by difficult terrain. Alpha moved toward the objective. Bravo rolled for vision distance and came up with 27 in. They fired all of their noise makers at the scouts. Only one went down.
SM 1
Tac moved toward objective (no line of sight for ML). The snipers notice Dan charging and fire. Dan continues unphased.

Turn 2
Chaos2
I roll for reserves and get my furies. They deploy further right (within 18 in of snipers). They fly to the top of the hanger drooling over their thin candy coated meal. Bravo moves left to support Alpha. Dan continues the charge toward the scouts. The furies massacred the scouts while Lt. Dan watched and laughed. Rolled a 5, furies ready for another jump, Lt. Dan leaps a gap between building moving towards the tac squad.
SM 2
Roll for reserves: 1 No assualties this turn
The tac squad moves try to get within melta range on Lt. Dan, and falls short. No one in firing range.

Turn 3
Chaos 3
Alpha moves up to get a bead on the tac squad. Bravo gets to objective. Furies move to about 12 on next meal. Lt. Dan sprints toward the last remaining enemies in sight. Alpha and Bravo secure their positions. The Furies land just around the corner waiting for to ambush thier prey should they survive the Lt. Lt. Dan charges forward killing the three marines he can reach. He is pleased that his experience is untainted by the combat drugs he has yet to use.
SM3
The Captian and his assault marines still do not arrive. The two surviving marines attempt in vain to avenge their fallen. Finally with no signal or sign from their brothers the remaining marines cannot discern the location of the landing zone.

Result Chaos wins a complete victory.
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