side note: do not try and match up points because the different territories give different advantages
350 point match plus 100 point reserve unit
Chaos (Defending spaceport)
HQ
Lieu. Dan -
MoS, Terminator Armor, Speed, Combat Drugs, 2xLC, Str
Troops
squad Alpha - 5 marines - 4 w/ sonic blaster, 1 Blast Master
squad Bravo - 5 marines - 4 w/ sonic blaster, 1 Blast Master
Reserve unit
furies - 6 (did not have to summon them because they are my reserve
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SM (attacking)
HQ
Captain - 2x master crafted LC, jump pack
Troop
tac squad - 5 - 1
ML, 1 melta, 1 sgt. with bp and ccw
Fast attack
Assault marines - 5 - 2 plasma pistols, 1 sgt with pf and plasma pistol
Reserve Unit
scout squad - 5 - 5 sniper rifles
objective: have the most units within so many inches of objective
level: Omega
Deployment: The tac squad was almost center of the table as close to the objective as possible. His snipers infiltrated up on top of the hanger 18 in from Bravo. The Captain and the assault marines were in reserve. I placed Alpha on the left and Bravo on the right. They were spaced just far enough to be on both sides of the objective. Dan was deployed with Bravo.
Turn 1
Chaos 1
I won the roll off so I chose to go first. (we play on a rather small table and the snipers were in firing range) So Dan left the group and sprinted towards the snipers and was slowed by difficult terrain. Alpha moved toward the objective. Bravo rolled for vision distance and came up with 27 in. They fired all of their noise makers at the scouts. Only one went down.
SM 1
Tac moved toward objective (no line of sight for
ML). The snipers notice Dan charging and fire. Dan continues unphased.
Turn 2
Chaos2
I roll for reserves and get my furies. They deploy further right (within 18 in of snipers). They fly to the top of the hanger drooling over their thin candy coated meal. Bravo moves left to support Alpha. Dan continues the charge toward the scouts. The furies massacred the scouts while Lt. Dan watched and laughed. Rolled a 5, furies ready for another jump, Lt. Dan leaps a gap between building moving towards the tac squad.
SM 2
Roll for reserves: 1 No assualties this turn
The tac squad moves try to get within melta range on Lt. Dan, and falls short. No one in firing range.
Turn 3
Chaos 3
Alpha moves up to get a bead on the tac squad. Bravo gets to objective. Furies move to about 12 on next meal. Lt. Dan sprints toward the last remaining enemies in sight. Alpha and Bravo secure their positions. The Furies land just around the corner waiting for to ambush thier prey should they survive the Lt. Lt. Dan charges forward killing the three marines he can reach. He is pleased that his experience is untainted by the combat drugs he has yet to use.
SM3
The Captian and his assault marines still do not arrive. The two surviving marines attempt in vain to avenge their fallen. Finally with no signal or sign from their brothers the remaining marines cannot discern the location of the landing zone.
Result Chaos wins a complete victory.