OK, so bigger mission, Ljundhammer has asked for some interesting stuff.. but has also said he has better things to do with his time than play the D666 of megadeth or other variables (roaming NPCs etc) so I needed a quick addon to bolt into the game..He’d suggested I looked at 2nd ed.. so finding the battle bible online I quickly merged the objective cards (+tyranid attack ones to cover redundancies to do with edition change- e.g. game ends when THE psyker dies) I gave it a quick polish.
Each player rolls a
D6 after mission and deployment style chosen, but before deployment is started( to convey the tension of them).That is there secondary objective- the player who gets most
VPs gets to appoint 1 extra vet skill to ANY unit at the start of the next game (so it could be a hired veteran mercenary it doesn’t have to have survived the previous game and done well)
Mission cards to
D61)Engage and destroy
Each squad wiped out +1
VPEach vehicle +1VP
Each
IC 1VP
2)Take and hold
If sat in the middle of the table at the end of the game +5Vps
3)Dawn Raid
Having a squad above 50% or an undamaged vehicle in enemy deployment zone at end +5VPs
4)Guerrilla war
Every 3 models you kill in
CC +1
VPEvery enemy vehicle destroyed or disable (immobilised?) in your 24”s +1
5) Terrorize old strange one (from the nid one)
+1
VP for every unit pinned or fail a moral teste
+1
VP for each
IC who fails, or dies
6)Assassins
Enemy commander wounded +1
VPEnemy commander slain +5VP
Whoever gets the most victory points at the end gets another veteran skill to place on any unit of their next list (need not have fought here.. to show that they can attract the best recruit the best to their legion through their subtle completion of objectives
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I rolled a 2 ( a bit tricky to leave a scoring unit sat right in the middle, mines either back line fire support or front line assault) oh well. He rolls That he has to have a unit in my deployment zone (3) which is tricky, though not as tricky as 4 would have been
I took Space marine captain with storm shield and relic blade melta bombs-185
Full bike squad 2 melta guns one MM attack bike 1 fist, all now with preferred enemy-315
I took AoSs moral advice and kept my dreader a standard.
Dreadnought with extra armour multimelta (+1 to av) in a drop pod-155
10 man tactical squad las flamer combi flamer in a razorback that had ignores shaken (and I bought it extra armour- so kind of like demonically possessed)-245
10 man tactical las flamer in razorback-220
Whirlwind-85
Vindicator-115
2 heavy bolter Attack bikes-(fearless) 80
2 multimelta attack bikes-100
He took
Command squad bunch of plas in chimera
Vet squad max melta chimera
Vet squad max melta chimera
Platoon command squad (missile launcher)
Infantry squad autocannon plas joined with
Infantry squad autocannon plas
Infantry squad flamer joined with
Infantry squad flamer
Banewolf
Banewolf
leman russ with las
leman russ with las
Best part of 80 models.
We Know its capture and control in advance, and I choose pitched battle, I hate quarters.. and I’m just lazy.
He gets to place D3 +3 minefields… and the cheesy get places 6 minefields optimally spaced trapping me in my deployment zone (well it was his mission turn to have the advantage)
I get first turn, Yes…. I set up I figure since most stuff will be in difficult terrain I set up oddly, (e.g. attack bikes start in trees, well I might as well get a cover save if I’m trapped) and all my really mobile force ends up on the very far end of the board.. Yuk.
He sets up, behind bunkers etc the furthest away from my outlet.He sets up his base in his core.. I set mine up in the craters with my 2x5man las. (behind the minefield..meh might as well take advantage of it)
So pregame table looks like this.. (All the chaos things and ogre, and modded bloodthirster are Giant pie plates of difficult and dangerous terrain remember—Crap I really need some proper objectives )
Opponent fails to seize the initiative.
I Turbo my bikes to far side cover of big castle, I send my razorbacks as far up as I can too (desperate not to spend 5 turns in front of gunline) I move the vindie up (passes test) I drop-pod it scatters onto a minefield, bah humbug..(pass tests) I deploy, shoot banewolf, pings off (EDIT according to my notes it blew, that’s cool). My MM attack bikes move forwards (take tests) Shoot banewolf.. Poof.
His turn, he drives his melta squad and command squad up for some payback on my super dread.. Very effective, dreadnought goes poof, as does most of the MM attack bike squad.
Sends other melta (shaken) straight at me (not sure why)
A lot of shots at my
CC bikes just completely ping off, although it does immobilise my super possessed razorback (sniffle)
So end turn 1 looks like this
Turn 2
Mobile razorback zooms round corner, providing cover for melta bikes to move up to pop aggressive chimera. Vindie charges forwards to also try to pop aggressive chimera (test taken, oh no he doesn’t he immobilises himself on the hill..boo)Heavy attack bikes stay still (don’t want to fail test) provide covering shots on the command squad, Infantry las pings off leman russ.
Remaining MM attack bike pops a command chimera (doesn’t take anyone with it..boo
)
But the whirlwind pins the melta unit beside it, and I hack enough at the melta vets in the middle of the board that they run away.
I get creative.. I weave my
IC (separated from squad) through ruins and really close to the enemy for charge into giant platoon and commissar,(rewarded for his cheekiness he loses a wound, his wheels must have chucked up some scrag metal at him).Squad slightly more sanely go round the corner and shoot the crap out of the platoon command squad.
Combat as expected is pitiful, captain can’t-kill-a-stunned-bug-on-a-window is showing his colours, whilst the guard are struggling to get enough 6s together.
His turn 2 his vets regroup, he casts special order power to unpin, and his command squad get into a different chimera
Leman russ take a pop at my 5 man squad holding my secondary objective, kills 2 they run backwards. Also manages to kill off my 5 man bike troop MMs (don’t have a pic or record of that but it must have happened around here)
Combat continues in woeful and boring manner.Captain down to 1 wound, killed 2 guard(fearless and stubborn passing lots of tests)
My turn 3 (It really didn’t feel quite so ABC when we were playing the game) I send the mobile razorback with flamer to hunt down the vets who regrouped.I send my lone MM attack bike to take down the concealed leman russ(pings off), get my 3 remaining squad Brutalis flamer half back onto the objective and back into cover. I get ridiculous luck, 5 man las pops the new command chimera, freeing up the other one to roll 6s all the way until I take the turret off a leman russ (who also failed a cover save)..Thats when I new it was done, the banewolfs scared me and had to die, but his force was viable until those dice.
Heavy bolter attack bikes are on the flank (now moving, having passed test) and shooting at the now soft underbelly of the guard and getting ready to charge (yes another boring tar pit with my
CC dice) My
CC bikes charge to assist the captain, captain dies (of boredom of bad dice on each side, only wound done by him and I kill one whole guardsman).
His turn 3
He kills my lone MM attack bike for being cheeky. He dumps a pie plate on the 5 man flamer squad that kills the vets, leaves me with the sergeant and the flamer
Pitiful combat still tarpitting.
My turn 4
I charge my Heavy bolter attack bikes into the remnant melta squad by the drop pod, flamer squad remnants mount up into razorback (and kill remnant melta squad that killed my MM attack bike that survive the flamer that had run away from the middle of the table but regrouped..that squad was not granted a swift death) and move towards his flamer troop core sat hiding holding his base.
The biggest revelation!!! (you know when the
CC bikes charged his giant squad rolled badly and got stuck in a tar pit?? PREFERRED ENEMY!!) The ensuing combat leaves only Commissar Ihat3zL33T facing the full might of this squad now over its amnesia.
His turn 4
Leman russ all open up on razorback to stop flamer advance 1 pie plate and 2 las all ping off (I’m god damn blessed by something up there).
Turn 5
The lascanons ping off the leman russ,
My heavy bolter attack bikes carry on scrapping with the now singular vet on the flank.
I kill the commissar my bikes are now finally free!!
I disembark then roll difficult terrain and climb up the bunker to flame the troops holding the base (LH points out that just disembarking onto a tall building is a bit cheeky, so I modify slightly my approach).Razorback shoots at the guard holding the base, the whirlwind opens up on the troops holding the base.
LH is fairly disgusted(is that the right word LH? Too strong?)..yes he lost an awful lot and that image is from before the flamer shot was resolved (but that was 20 men) yes I had other stuff on the table…..BUT he failed a leadership test..with a commissar.(10+).killed a sergeant failed again (10+) and rolled high enough on the 3rd set of dice to have his last troops leave the table(10ish+)..
He called it there ( a bit cross… although ever the gentleman with me and stuff.)
He had
A turretless leman russ
Still turreted leman russ
1 vet locked in
CC
I have
5man las (in craters)and flamer stood on enemy bunker- with 1 Fully functional razorback
5 man las (in craters) and 3 remnants of flamer squad ( holding centre secondary objective).- with immobilised razorback of superness providing support fire.
Fully functional whirlwind (who did a fair bit this time)
Immobilised vindie sat nearish middle of the board.( who controlled the centre)
2 heavy bolter attack bikes-.(keep fearless)
5 bikers (fist) ready to pounce on the leman russ.) Did well despite me forgetting preferred enemy (I think they keep that, as the squad is still at half strength, all 5CC guys are there)
Immobilised drop pod- who did well but face it whose going to make a veteran pod.(now the dreader has gone- sniffle)
(Lost vet skill for dread cos it got killed)
Got 2 rolls on vet skills for winning primary objective (I have a base and contest his)
I’m thinking the bikes again (they kept the gunline form shooting once) and they were still a big threat at the end of the game., The MM section cleared the centre of the board .(has to be on melee table)
And I’m thinking of giving the 10man squad “Brutalis” led by sergeant “Flagellant” a vet skill, yes they lost one last time, but they held the middle, and the 5 man las claimed some good kills (amazed us both we thought the rules said las didn’t hurt tanks in 5th ed) Probably gunnery table- although I might need to tweak the squad if I get what I want .
+ Got 1 extra to roll at start of next game for completing secondary objective.
Hope that didn’t seem to long. It will be a while before the next, needs some planning and some negotiations, and LH is working daaaan saaff so can’t make gaming group for a few weeks.
Cheers for reading
KMB