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Escalation campaign

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Postby killmaimburn » Sat Jun 06, 2009 5:22 pm

OK, so bigger mission, Ljundhammer has asked for some interesting stuff.. but has also said he has better things to do with his time than play the D666 of megadeth or other variables (roaming NPCs etc) so I needed a quick addon to bolt into the game..He’d suggested I looked at 2nd ed.. so finding the battle bible online I quickly merged the objective cards (+tyranid attack ones to cover redundancies to do with edition change- e.g. game ends when THE psyker dies) I gave it a quick polish.

Each player rolls a D6 after mission and deployment style chosen, but before deployment is started( to convey the tension of them).That is there secondary objective- the player who gets most VPs gets to appoint 1 extra vet skill to ANY unit at the start of the next game (so it could be a hired veteran mercenary it doesn’t have to have survived the previous game and done well)

Mission cards to D6

1)Engage and destroy
Each squad wiped out +1 VP
Each vehicle +1VP
Each IC 1VP

2)Take and hold
If sat in the middle of the table at the end of the game +5Vps

3)Dawn Raid
Having a squad above 50% or an undamaged vehicle in enemy deployment zone at end +5VPs

4)Guerrilla war
Every 3 models you kill in CC +1 VP
Every enemy vehicle destroyed or disable (immobilised?) in your 24”s +1

5) Terrorize old strange one (from the nid one)
+1 VP for every unit pinned or fail a moral teste
+1 VP for each IC who fails, or dies

6)Assassins
Enemy commander wounded +1 VP
Enemy commander slain +5VP


Whoever gets the most victory points at the end gets another veteran skill to place on any unit of their next list (need not have fought here.. to show that they can attract the best recruit the best to their legion through their subtle completion of objectives


----------
I rolled a 2 ( a bit tricky to leave a scoring unit sat right in the middle, mines either back line fire support or front line assault) oh well. He rolls That he has to have a unit in my deployment zone (3) which is tricky, though not as tricky as 4 would have been :lol:



I took Space marine captain with storm shield and relic blade melta bombs-185
Full bike squad 2 melta guns one MM attack bike 1 fist, all now with preferred enemy-315

I took AoSs moral advice and kept my dreader a standard.
Dreadnought with extra armour multimelta (+1 to av) in a drop pod-155
10 man tactical squad las flamer combi flamer in a razorback that had ignores shaken (and I bought it extra armour- so kind of like demonically possessed)-245
10 man tactical las flamer in razorback-220
Whirlwind-85
Vindicator-115
2 heavy bolter Attack bikes-(fearless) 80
2 multimelta attack bikes-100

He took
Command squad bunch of plas in chimera
Vet squad max melta chimera
Vet squad max melta chimera
Platoon command squad (missile launcher)
Infantry squad autocannon plas joined with
Infantry squad autocannon plas
Infantry squad flamer joined with
Infantry squad flamer
Banewolf
Banewolf
leman russ with las
leman russ with las
Best part of 80 models.


We Know its capture and control in advance, and I choose pitched battle, I hate quarters.. and I’m just lazy.
He gets to place D3 +3 minefields… and the cheesy get places 6 minefields optimally spaced trapping me in my deployment zone (well it was his mission turn to have the advantage)


I get first turn, Yes…. I set up I figure since most stuff will be in difficult terrain I set up oddly, (e.g. attack bikes start in trees, well I might as well get a cover save if I’m trapped) and all my really mobile force ends up on the very far end of the board.. Yuk.
He sets up, behind bunkers etc the furthest away from my outlet.He sets up his base in his core.. I set mine up in the craters with my 2x5man las. (behind the minefield..meh might as well take advantage of it)
So pregame table looks like this.. (All the chaos things and ogre, and modded bloodthirster are Giant pie plates of difficult and dangerous terrain remember—Crap I really need some proper objectives )

Image Image Image
Opponent fails to seize the initiative.

I Turbo my bikes to far side cover of big castle, I send my razorbacks as far up as I can too (desperate not to spend 5 turns in front of gunline) I move the vindie up (passes test) I drop-pod it scatters onto a minefield, bah humbug..(pass tests) I deploy, shoot banewolf, pings off (EDIT according to my notes it blew, that’s cool). My MM attack bikes move forwards (take tests) Shoot banewolf.. Poof.
Image

His turn, he drives his melta squad and command squad up for some payback on my super dread.. Very effective, dreadnought goes poof, as does most of the MM attack bike squad.
Sends other melta (shaken) straight at me (not sure why)
A lot of shots at my CC bikes just completely ping off, although it does immobilise my super possessed razorback (sniffle)
So end turn 1 looks like this
Image Image Image

Turn 2
Mobile razorback zooms round corner, providing cover for melta bikes to move up to pop aggressive chimera. Vindie charges forwards to also try to pop aggressive chimera (test taken, oh no he doesn’t he immobilises himself on the hill..boo)Heavy attack bikes stay still (don’t want to fail test) provide covering shots on the command squad, Infantry las pings off leman russ.
Remaining MM attack bike pops a command chimera (doesn’t take anyone with it..boo ;) )
But the whirlwind pins the melta unit beside it, and I hack enough at the melta vets in the middle of the board that they run away.
I get creative.. I weave my IC (separated from squad) through ruins and really close to the enemy for charge into giant platoon and commissar,(rewarded for his cheekiness he loses a wound, his wheels must have chucked up some scrag metal at him).Squad slightly more sanely go round the corner and shoot the crap out of the platoon command squad.
Combat as expected is pitiful, captain can’t-kill-a-stunned-bug-on-a-window is showing his colours, whilst the guard are struggling to get enough 6s together.

Image Image
His turn 2 his vets regroup, he casts special order power to unpin, and his command squad get into a different chimera
Leman russ take a pop at my 5 man squad holding my secondary objective, kills 2 they run backwards. Also manages to kill off my 5 man bike troop MMs (don’t have a pic or record of that but it must have happened around here)
Combat continues in woeful and boring manner.Captain down to 1 wound, killed 2 guard(fearless and stubborn passing lots of tests)

My turn 3 (It really didn’t feel quite so ABC when we were playing the game) I send the mobile razorback with flamer to hunt down the vets who regrouped.I send my lone MM attack bike to take down the concealed leman russ(pings off), get my 3 remaining squad Brutalis flamer half back onto the objective and back into cover. I get ridiculous luck, 5 man las pops the new command chimera, freeing up the other one to roll 6s all the way until I take the turret off a leman russ (who also failed a cover save)..Thats when I new it was done, the banewolfs scared me and had to die, but his force was viable until those dice.
Heavy bolter attack bikes are on the flank (now moving, having passed test) and shooting at the now soft underbelly of the guard and getting ready to charge (yes another boring tar pit with my CC dice) My CC bikes charge to assist the captain, captain dies (of boredom of bad dice on each side, only wound done by him and I kill one whole guardsman).
Image Image Image

His turn 3
He kills my lone MM attack bike for being cheeky. He dumps a pie plate on the 5 man flamer squad that kills the vets, leaves me with the sergeant and the flamer
Pitiful combat still tarpitting.

My turn 4
I charge my Heavy bolter attack bikes into the remnant melta squad by the drop pod, flamer squad remnants mount up into razorback (and kill remnant melta squad that killed my MM attack bike that survive the flamer that had run away from the middle of the table but regrouped..that squad was not granted a swift death) and move towards his flamer troop core sat hiding holding his base.
The biggest revelation!!! (you know when the CC bikes charged his giant squad rolled badly and got stuck in a tar pit?? PREFERRED ENEMY!!) The ensuing combat leaves only Commissar Ihat3zL33T facing the full might of this squad now over its amnesia.
Image

His turn 4
Leman russ all open up on razorback to stop flamer advance 1 pie plate and 2 las all ping off (I’m god damn blessed by something up there).

Turn 5
The lascanons ping off the leman russ,
My heavy bolter attack bikes carry on scrapping with the now singular vet on the flank.
I kill the commissar my bikes are now finally free!!
I disembark then roll difficult terrain and climb up the bunker to flame the troops holding the base (LH points out that just disembarking onto a tall building is a bit cheeky, so I modify slightly my approach).Razorback shoots at the guard holding the base, the whirlwind opens up on the troops holding the base.
Image

LH is fairly disgusted(is that the right word LH? Too strong?)..yes he lost an awful lot and that image is from before the flamer shot was resolved (but that was 20 men) yes I had other stuff on the table…..BUT he failed a leadership test..with a commissar.(10+).killed a sergeant failed again (10+) and rolled high enough on the 3rd set of dice to have his last troops leave the table(10ish+)..
He called it there ( a bit cross… although ever the gentleman with me and stuff.)

He had
A turretless leman russ
Still turreted leman russ
1 vet locked in CC

I have
5man las (in craters)and flamer stood on enemy bunker- with 1 Fully functional razorback
5 man las (in craters) and 3 remnants of flamer squad ( holding centre secondary objective).- with immobilised razorback of superness providing support fire.
Fully functional whirlwind (who did a fair bit this time)
Immobilised vindie sat nearish middle of the board.( who controlled the centre)
2 heavy bolter attack bikes-.(keep fearless)
5 bikers (fist) ready to pounce on the leman russ.) Did well despite me forgetting preferred enemy (I think they keep that, as the squad is still at half strength, all 5CC guys are there)
Immobilised drop pod- who did well but face it whose going to make a veteran pod.(now the dreader has gone- sniffle)
(Lost vet skill for dread cos it got killed)

Got 2 rolls on vet skills for winning primary objective (I have a base and contest his)
I’m thinking the bikes again (they kept the gunline form shooting once) and they were still a big threat at the end of the game., The MM section cleared the centre of the board .(has to be on melee table)
And I’m thinking of giving the 10man squad “Brutalis” led by sergeant “Flagellant” a vet skill, yes they lost one last time, but they held the middle, and the 5 man las claimed some good kills (amazed us both we thought the rules said las didn’t hurt tanks in 5th ed) Probably gunnery table- although I might need to tweak the squad if I get what I want .
+ Got 1 extra to roll at start of next game for completing secondary objective.

Hope that didn’t seem to long. It will be a while before the next, needs some planning and some negotiations, and LH is working daaaan saaff so can’t make gaming group for a few weeks.
Cheers for reading
KMB
Last edited by killmaimburn on Sat Jun 06, 2009 5:32 pm, edited 2 times in total.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby mattjgilbert » Sat Jun 06, 2009 5:50 pm

cool rep. I'm liking the enhanced pictures :)

Are you upping the points again for the next one?
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Postby killmaimburn » Sat Jun 06, 2009 6:09 pm

Should be somewhere around 3500, but we're not really even planning it yet. We know we both dislike strategems, I like big stuff, and I'm going into it with a points advantage (in that I'm carrying a bunch of vet skills over that he isn't)
Quite liked the secondary objectives, fairly inobtrusive but provided a bit more depth to the tactics for me.
Barely even lurking..
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Escalation campaign

Postby killmaimburn » Wed Sep 16, 2009 4:54 pm

ok you can read now :lol: , the picture formatiing seems to work and most errors will be spotted over the coming months.. :oops:

Well that bank holiday that just went by we got a bit bored of jedi training, and decided to have some fun.. and go back, head to head..We kind of gave up on the escalation thing (as I had about 1000 points of cumulative goodies it seemed a tad unfair) so we just played 2500 a side and put in a few familiar units.

If you click on the pics you can see the bigger versions.. I may at some later date work on subtitling them to match the text but IMO they link up fairly well anyway :) .
I just grabbed MY GT list (never in the box at the mo) and bolstered it
HQ
Captain bike relic blade

(*UPPED*)Libby termie armour, storm shield, Null zone vortex of doom
Elite
(*UPPED*)Dreadnought Upped to ironclad

(NEW) Terminator 4 TH SS, 1 LCs (to go with libby and landraider)
Troops
Bike squad 8+MM Attack bike, 2plas Fist, (assualty-5man fist, shooty-2plas MM ablative)
Tactical squad 1 las flamer combi flamer rhino

(New)Tactical squad 2 las melta combi melta razorback
(New)Tactical squad 3 las melta combi melta razorback

Fast attack
Landspeeder MM
2Melta, Heavy Flamer
2 MM Attack bikes
Heavy
Vindicator- dozer blade
Las Autocannon pred
(NEW) Landraider +MM (I forgot EA)

Ljundhammer took
Company command squad- 4 melta guns chimera

Troop squad 1, 3 squads of autocannon plas commissar (30man squad without fear of leaderhips tests)
Troop squad 2, 3 squads of autocannon plas commissar
6 rough riders
1 Chemdogs
1 Chemdogs
Leman russ demolisher
Leman russ demolisher

Normal Leman russ
There was also a vet squad in carapace of some sort with a heavy flamer 2 flamers and P/r (no idea what that was) they had to lose a transport to not be over.
and there was a heavy weapon squad somewhere consisting of 2 sets of 3 lascannon teams.
+ From demon hunters
HQ
Ljundhammer with demon hammer stormshield and the scourging
2 mystic,1familiar,3 acolytes in power armour,3 warriors
in a rhino-272 points
Demonhost
Demonhost





Ljundhammer rolled for mission, damn its quarters He outranges me humougously..hmm whoopee its killpoints. (I still combat squad all my stuff just for Lols) My army suck at hitting stuff that far away.

Ljundhammer tries to set up his army in the corner (its about 110 models in a corner)

I stick 5man las and las pred nearish the back of my corner (terrible mistake as it means quarter to quarter half the time)thats 500 points wasted whoops and it looks a little sparse.
Vindie up front with landraider (1 rhino cowering behind it).
Image Image
GAME START-

I seize the initiative (for the first time in 9 games)..wooo.

Droppod drops dread lands perfectly .. dread misses on a leman russ (boo).
Vindicator shuffles up and with all my fire power put together a kill
1 guardsman, stun both front demolisher cannons and immobilse one.
Boo

LHs turn 1.. Command squad jumps out chimera moves around tanks and totally batters my dreadnought. autocannons and plas ping off the drop pod.

LH points out we each killed one model and then his heavy weapon squad (or something..kills my vindicator) (grr..so thats one guardsman to a dread and vindie)

Image Image Image


Turn2.

MM speeder deep strikes off locator beacon point blank in front of leman russ and only shake it..boo)
Shooty bikes on, (fail to kill any of command squad in cover)
Assualty bikes on (turboboost into middle)
Attack bikes come on beside shooty bikes (and therefore get confused and forget to shoot)
1 razoroback (with melta combi melta) zooms on behind the drop pod.
Drop pod kills a guardsman
Landraider zooms up, disembarks, has to try (due to absolutely poo shooting) to get both tanks and the 30 man commisar squad in trees.. so rolls difficult terrain, only has enough range to get into one tank (booh hiss)I'm completely up poo creak..You'll be glad to know that 12 thunderhammer attacks into a stationary leman russ take it out (but only lots of wrecks)

1Demon host turns up scatters badly and then gos back into reserve.(LH says just as planned)
a chemwolf drives on but doesn'y have range for a shot

He points his leman russ demolisher at my termies..places the template..and rolls..and gets BOOMERAGEEE! (+4 to awesomeness it goes back hits the tank..penetrates the tank..wrecks the tank.. no smiley is big enough but I'll try )
LH wants to shoot with other things at my termies.. but I (not in the best spirit of the game) ask him to get down and have a look and see if he can even see the tip of a force axe..as he's trying to shoot through 30 men and a wood and a wreck..(we're just not used to this much stuff in this little space)..and most of his stuff can't see.
He instead dumps alot on my bike squad with IC, (inc the reroll any good cover saves thingy)..I have some very good dice.. but it still takes me to fist..IC and single ablative.
His far flank all open up with plas and extra lasgun shots.. but (like me) he's made a inccorect judgement (in thinking the 2 attack bikes next to the shooty bikes (with their own attack bike) are part of the squad..This actually means the shooty squad get a 4+ mostly hidden by smoked razorback) (and if he shot at the attack bikes they'd get a 4+ for intervening unit. Its a bit poopy for him but since I didn't shoot with one of them due to confusion He's good with the cover saves as well.I lose a plas.

His 30 man tarpit charge my termies..(ouch.. I win combat by3 (partially because he couldn't move all of his up)..he doesn't care (I see the future the next 10 player turns as a painfully boring psych out)


ImageImageImageImageImage


ImageImage


My turn 3
Everything turns incredibly in my favour (well the BOOMERAGE was an indicator but it gets silly here)

Heavy flamer(+MM) speeders turn up and inflict 31 (YES 31) casualties on a 32 wound platoon leaving only 1 (injured..although we forgot about that) weapon base.
5man lass and las autocannon pred all shoot at the chimera balanced ontop of the wrecked leman russ (its actuall position is indicated by the dice line) and do nothing, but the multi melta attack bikes (that have dived through dangerous terrain intact) explode it (it kills 6-7 of the super tarpit CC guard unit..making the end of the tarpit in sight..woo
The MM plas bike, and 5man bolter lot inc razorback(central)and razorback of other unit shoot command squad..and leave the HQ guy with one wound (cheeky guard)..so my MM plas bikes have to take another dangerous terrain test and assualt it to kill him, gah...
My landraider spends the entire game blocking the movement and LOS of the 2 chemwolfs and the heavy las squad.. (I think it actually manages to pop both wolves but have no idea when)

ImageImageImageImageImageImageImageImage

His turn 3, demonhost appears in open ground infront of lascannon line (yum)2nd chemwolf appears and is *mostly* blocked by the landraider (whoop whoop)
his psycher squad of doom pass psychic test to cripple a squad but are hooded (they had terrible luck either being hooded or scattering throughout the game I think they only hit anything once) The rather odd vet squad (heavy flamer and flamers) move up trys to hurt the speeders and the men in cover, including assualt they stun (down to shaken,squadron)1 speeder.
Ljundhammer rolls up and casts a shooty psychic power..which I hood (yay!!!.. although poor form for old ljundhammer to not have done anything yet)

Basically somewhere over the last turn stuff went from challenging to a mopping up operation for me, but we're all smiles as really half the stuff happening on the table shouldn't.

ImageImageImageImageImage


Turn 4

Speeder hurts ljundhammer, attack bikes charge heavy weapon squad on hilltop (his bloody las has been popping too many socks) my bike IC plus fist charge his other heavy weapon unit sat beside dead tanks (here his heavy weapon squad are the maroon SM bikes)
My termies have fought there way out the tarpit and decide to spend the rest of the game polishing there armour (similarly my 5 man squad by the drop pod decides to climb back inside its razoback...just because it could.


His storm troopers manage to weapon destroyed the immobilesed speeder sat in front of the psycher chimera..
His turn..ljundhammer charges 5 man squad in crater..drawn wombat (teehee inquisitor lord indeed) His stormtroopers move off the immobile and weaponless speeder (no kill point for you mr guard) and try to bolster the squad combat on the hilll (lone autocannon remainder of the 30 man flamer massacre joins in too :) )


ImageImage
ImageImageImageImageImageImageImageImage

Turn 5
Stuff looks awesome for me

My bikes shuffle around and remove the flamer vets (who killed my speeders..had I said that already?)
I have my attack bikes, and CC bike squad in on the last squad on the hill.(easy)
Lascannons punish demonhost..
Combat is a draw vs inquisitor lord.

His turn 5, oh I forgot to bring on my rough riders.. I point out that to a less mashed person remembering such things at such a time may seem dubious.. but meh anyone who doesn't think I deserve a slap hasn't been paying attention. His rough riders come on.. kill off attack bike bits and fist squad..although IC remains on 1 wounds.. and kills a couple ..Wooo!!
His second demonhost turns up and charges 5 man las (it might have actually turned up the turn before.. there was certainly nothing iffy about it).#

ImageImage

ImageImageImage

OUR turn 6 I decide that my 2 (of 5 man melta) need suport in taking down a 200 point command squad ans so send in plas and MM attack bike.. who are instantly totally battered by freddy ljundhammer.. remnants start to run off the board)I kick the butt of the rough riders..
Demonhost sits mewling telling 5 man las of the poor promotion prospects being an inquisitors bitch, this makes two of them wander off the table in boredom :) .
ImageImageImage

Game ends no turn 7 so the 2 fleeing units count as dead.

ImageImageImage

(from photos a week later I work it out as
I have 14 KPs left of 22- so he scored 8
He has 4KPs left of 15 so I scored 11.
Although the 5 bar gate system we ran (whilst intoxicated) at the time says he got 5 and I got a bizzillion million million kajillion..

Anyone who read this far say "ho!" (any comments are optional)
Anyone who wants us to go even bigger shout out ..something appropriate..otherwise I think we'll call it a day.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Escalation campaign

Postby Ljundhammer » Wed Sep 16, 2009 7:18 pm

I'd forgotten about that game - we were mashed! It was fantastic, everything died! My set up looked awesome though!

I always forget how hilariously over-powered Inquisitor Lord Frederik Ljundhammer is against your lame-ass army! :lol: :? :5yeah :knob
When in deadly danger
When beset by doubt
Run in little circles
Wave your arms and shout
- parody of the litany of command
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