Mission 3 Battle briefing
The victor of the last battle (me) has shown themselves to be ungracious in victory they have decided that the losers insult was so great they want reparations…in bloood!!.For the emprahh! Defender must deploy whole force then the attacker gets to choose who goes first.(we houseruled in that he should still be able to snatch the initiative, radar scanners etc) The objectives are honours of the losers side(grey knight statues and relics given for their help in an joint mission for the inquisition against chaos).. which are being stripped away by the aggressor.. each side must fight to the death for such trinkets of respect and fealty.
Mission 3 1000 points, no restrictions other than previous unit choices.Normal
40k rules (seize ground pitched battle) winner gets to choose deployment method of next mission.
I took
Captain Adeodatus on bike with storm shield and power weapon
The captains right arm- Squad Accursius 8 Bikes + MM attack bike ,Fist for sergeant 2 melta weapon upgrades
10 Man las flamer Brutalis, led by Sgt. Flagellant ,basic razorback
Multimelta Dreadnought (“ancient Noleta “)(I thought I was going to have to put in scouts, yuk, for a second troops choice, but then I remembered I was taking bikes as troops.. so squeezed in a dread)
Whirlwind ‘Nydia’
3 Attack bikes with heavy bolters (squad spear now fearless and ?relentless? dohh)
1005ish.
In my haste I totally forgot I had to split them to include squad scthye..dohh oh well LH also dropped a platoon unit as well.So now I’ve worked out I did I’m not wracked with guilt.
He took,
A company command squad (plas?)
2 platoon guard squads (as previous)and platoon
HQ
2 vet squads in chimeras with max melta
2 leman russ (basic with lascannons
1005 ish as well (we were both adlibbing quick we couldn’t be bothered sorting it out)
LH was a bit despondent about the points bracket at the start, but I thought the lists looked fairly well packed out (I kept thinking his was 1500)
GAME
He setup (central mass with counter assault and cover fire in tanks behind) with leman russ on a far flank to just sit back chucking pie plates, and then I got to choose what I was going to do (being the aggressor)
I setup my fist bikes and the dreadnought as dedicated anti leman russ stuff on far right (for some really unknown reason I sent the MM attack bike and melta troop bike up the far left (pincer style) towards the infantry and the chimeras..Heavy bolters sat with
HQ about 30”s from enemy 9not sure what to do, just lobbing shots.. 5 man las sat on a relic, and 5 man flamer moved up in razorback accompanying MMs to handle infantry.Whirlwind sat behind a bunker hoping indirect no covers..would kill more guard than the heavy bolter bikes were doing.
I choose to go first, and LH failed to seize the initiative.
I zoomed up the right and left, the dreadnought walked and took a pot shot, that pinged off a leman russ. Central stuff stayed vaguely static.Whirlwind scatters 9 inches to nowhere.(refuge my butt)
Photos are a 3 piece set of how I saw the table from my side
His turn he issued a
horrible order (which poohead gave guard that).. he zoomed a chimera over to my bikes and melta’d them and they had to reroll their turbo boosted cover saves- yoww!, then some other squads opened up too (oh dear) The attack bike stayed standing, The fist part of the combat squad (on the other side of the table) did admirably weathering the storm from 2 leman russ and a grenade launcher platoon
HQ only losing 2 bikes.
Result= Things still close by him, not dead- and all his ammo is spent (that’s a mighty good first turn for me)
Turn 2- Multimelta umms and arrs and goes for chimera that delivered his squads death warrants. Razorback zooms up and dumps flamer squad in optimal zone (but he bought &^%& carapace so gets saves- I should have gone for the infantry bulk)Still a nice smouldering dead pile..very rewarding.
Whirlwind and heavybolter bikes do nothing(or close too). 5man las pings off chimera.My Captain bored out of his mind by trying to shoot guard in good cover zooms right in front of them for a laugh (he not has a 3+, 3++,4++ and a 3+ cover for turboing I wish those could stack.)
Dreadnought walks up and tries to pop a cap (again nothing) fist squad gets in, they moved upto 6 so 4s to hit and 4s to wound with krak (I also charged the 5 man platoon
HQ).. I take the turret off one, shake the other and lose combat to guard..(WTF, why do guard always win in
CC against me, gets me irate and ready for what happens in a few turns)
Asked to pile in away from tanks, but I remind him that last time this game up we disagreed with all the web and said that you didn’t have to leave B2b combat..
His turn he trundles the good but shaken tank 6+d6 away, he retires the other one back a smidgeon too..
His
HQ cast that damn thing again against my 5 man flamer squad (sat behind an attack bike and a razorback)Flamer and sergeant crawl from what are henceforth called “ unbelievable invunerables” and move on, not having time to mourn they fallen comrades.. Las on leman russ misses, 2nd melta packed chimera trundles forwards and disgorges its filth on my shiny captain (who saves,nice) He also to get range has left a man in front of the terrain..wooo assault should be easy.
My fist bikes kill off the platoon
HQ and struggle to find a purpose in the game, eventually deciding to charge the infanry wodge they consolidate towards them.
My turn 3 (gosh this game went fast) I’m worried, my fist bikes are looking exposed and I ask LH what happens with multiple react moves (as I only just have enough range from 3 sides.. he says assault moves happen one by one, so If I charge from one side everyone reacts and is pulled away -so my other squads would be out of charge range (anyone confirm for future reference?It didn’t effect me in the end because.. ) Mr dreadnought immobilises the leman russ that moved more than 6,despite its smoke(so I’m not wasting my time going to
CC for it – so my bikes swerve (lot of burning rubber) and go straight for it and finish it off.
The whirlwind carries on doing nothing (remembering why I haven’t used them in my last 30 games this year) razorback puts a cap in a few of the infantry squad as does the heavy bolter attack bike, 5 man las doesn’t plug the chimera.. so I overeagerly shoot my captain into the vets (doh, straight after I roll the too wounds I realise my mistake and say “ I didn’t shoot I didn’t shoot”, but LH won’t let it slide, rolls fails a save and removes the vet who wasn’t in terrain…doh)
I’ve ploughed enough shots into the infantry they run, straight towards my MM attack bike who was going to charge them anyway !, the captain charges the vets (and doesn’t blow up entering terrain, which happens everytime a bike of mine charges through terrain) My 2 man tactical flamer takes on the company command squad (with those evil orders) flamer and bolt pistol don’t do enough..I charge in – against someone who has more attacks than my captain (WTF) messy-but stays locked(ends up one on one I think when the games called).
Bit vague on details was nearish 11 now, so maybe LH can just fill in/correct blanks.
Captain flails around aimlessly (as always he never kils more than 1 of anything,ever) but he slowly eats the squad over the next 2 game turns.
MM attack bike(troop) is doing ok (and is reinforced by the bike squad with fist (troop) to whup infantry.
I can’t remember if the chimera was gone (he had one turretless leman russ) And I can’t remember whether the super command hq guy vs my sergeant was still alive.??
But LH called it there.. I still had a dread(did well), 5man las, 3 heavy bolter attack bikes(didn’t do much)
HQ@fullwounds, mobile razorback,(did its role well) Whirlwind (didn’t do much, unless you count the fear LH had at the start from it) Of the bike troop, fist sarge, MM attack bike and 2-3 bikes were left.
I had one relic, (and depending on what happened with the platoon either contested or owned the other meh)
POST MATCH,
Very fast game, like 1500 but quicker.. LH has said his game has been off because off bad deployment decisions..We talk about variant pincers for a bit.
So before the next game I need to put 2 vet skills on something/s that did well.. and possibly ought to roll something for those bikes (other than relentless)
COMING SOON!!
Mission 4 “At last we shall remove these weak misguided fools from the sight of the emprah,look how they fight, see they are a blight on imperiums armour..let us wax them out”
Mission 4 is 1500 normal
40k with previous units. capture and control ( I get to choose deployment method at game start having won the previous battle) When placing an objective players are also allowed to place one extra piece of terrain where they wish (crater barricade/ruin) He’s in buildings and ruins I’m in hills and craters (Winner chooses deployment type of next battle and if it ALL happens at night)
LH will get to place D3+3 mines outside my deployment zone(1” bases, with 3” radius off…Human bombs? Difficult and dangerous terrain that cause pinning)
Mission 5 By the emprah this simply will not do bring forth the gods of war to squash these annoying insects once and for all let the name Commisar WhadyameantehytalkL33t!! never be uttered again in this universe..
IA is allowed (through discussion agreement and raising of points)3000 ish points(3500?),
FOC warpable through opponent consent(specifics asked in advance between battles). Annihilation.
Defender sets up all terrain and may include a unique piece for an
HQ building If he wishs.. Twist on final twist- I reckon instead of just the winner of mission 1 (of which there was none)..each unit that was near the table from the first battle-gets tank hunters and preferred enemy.And then on top of this 1 roll for one unit from that first force as well.. They’ve been repaired and customised and grown old and wise in the forge of battle against the enemy. (they’re just 2 days to retirement)
I'm tempted to get another board panel from a DIY store...