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Killmaimburn vs The Broodqueen (+ others)

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Killmaimburn vs The Broodqueen (+ others)

Postby killmaimburn » Wed Jun 18, 2008 11:27 am

Latest ones click here viewtopic.php?f=20&t=1464&p=36656#p36656

well I thought meh.. and then meh again. So me and the mrs had a (friendly :roll: ) fight to the death
Photos taken from end of each gamer turn. Click to enlarge
Image

E)Speedy nids
6 Stealers with scuttlers (everyeone knows red goes faster right 8) )
6 Stealers
6 Stealers
Ravenor with talons and claws and devourer (zoat with gun arm)
Ravenor with talons and claws
=396

Image
Proxy heavy due to the pains of nurgleness
B) Totally plagueridden
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
6 Plague marines (with flamer and plasma) in a rhino (with an extra pintle mounted bolter)
=396

I won the dice..erm for deploying first
Image
Not much you need to know about the terrain, the craters are 4+ area difficult terrain, the hill is normal hill, the runi I'm stood in is 4+, doesn't require models to stand in it to attack me


Broodqueen wins the first turn, combined with the scout move she'd already made she was far too close for comfort
Image

My turn I try to roadblock with the rhinos but don't have enough range without losing the shots (so I settle for a funnelling effect and take those rerollable rapid fire shots into them) (dead pile from shooting on far right)
Image

Broodqueen turn 2
Good fleet rolls mean she pushes the advantages and goes for blocking my shooting ability whilst moving up squads as far as possible (destroying a tank in the process, unfortunately it didn't blow up :cry: )
Image

KMB 2
My tank moves back and shots a lot and resolves some close combat (she's neutered my turn by getting locked)
Image

Broodqueen turn 3
having had a safe breather turn to move up the bulk of her forces she advances for what miller would call "the big fat kill"
Image

KMB turn 3
Fearing the worst (things are bleak and each rending removes a whole big model)
Image
but notice I used my massacre move to run away, and hers was not great leading too

Broodqueen turn 4
A bad fleet roll after a bad massacre roll leaves her well short of combat
Image
KMB turn 4

KMB kills maims and burns.. taking advantage of greed for close combat having grouped them (although I did also have 10 bolter shots that hurt)
Image

It was kind of strange.. neither of us really liked the points bracket.. but broodqueen loved the nids (hence her adoption of the name) in 40k proper tha game pivots on a number of bad rolls and a collapse of A leading to B etc, Here it was just that a 2" fleet meant her force got ate.
This whole making images small thing is a good way to bat rep though.. I may do more if you want.(but I'm not doing it for all of them.. half my life would be spent doing these things (and I still prefer the pros\ story based ones that I make once every 40 games)
Last edited by killmaimburn on Fri Jul 31, 2009 8:49 am, edited 11 times in total.
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Postby mattjgilbert » Wed Jun 18, 2008 11:36 am

Cool batrep - you may have inspired me to do some :) (although not for a while as I'm away next week for work).

Good old blocking Rhinos :)

How come you had re-rollable rapid fire shots?
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Postby killmaimburn » Wed Jun 18, 2008 11:39 am

mattjgilbert wrote:How come you had re-rollable rapid fire shots?

Chaos rhino- twinlinked bolter + an extra one bought for 5 points(or combi bolter to us 3.5 hardcore elite)
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Postby LordMalekTheRedKnight » Wed Jun 18, 2008 12:43 pm

nice batrep KMB. and admit it, you had fun, didnt you? :P

personally i think i would have started with both squads inside the Rhinos (seeing as the Nids had no shooting), then moved forward to target a brood with some rapid fire death, before getting back into the transports next turn and driving off to repeat. with any luck you could wipe one squad out at a time while leaving yourself out of charge range of the others.

so, whens the rematch? :D

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:) I am "LMTRK" on The Wizards Community and MTG Salvation
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Postby mattjgilbert » Wed Jun 18, 2008 1:13 pm

ah I get it now - I thought you were saying your marines had re-rolls... and wondered how :)
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Postby killmaimburn » Wed Jun 18, 2008 2:13 pm

LordMalekTheRedKnight wrote: admit it, you had fun, didnt you? :P
Every game I have is fun and with friends :P play a game with friends, play to win against your opponent in the game.
But at 400, its like those chess puzzles you get in the back of a newspaper with 4 pieces where it says mate in 1, compared to the full game of chess. For meq you can't cover all angles with seperate squads so you have to take stuff capable of doing those role (being able to weather an assualt\ shoot and move round fast) it is quite amusing how much some stuff is more effective under CP, they get to pretend like big fish because they are in such a small pond.

Re rhinos, well there was the devouerer (but yes at str 3 and not rerolling against tanks it wouldn't have hurt)IF they had joined together it would have given me another whole turn of shooting at my opponent (range to go round the tanks) I guess contantly zooming off 12 since the table is soo much emptyier in less than 1/3rd the points but still with 2/3rds the table would be a valid "fetch boy" tactic.. but to me it would be a bit low/GEQy.(and they would still reach the tanks\make me waste shots that way)
Also remember even when they got there I had 6 plague marines with 2 CCWs in 4+ cover who got to strike first against those charges (thats a lot of dead genestealers plugging the breach of the defences.
The left flank surviving the ravenor charge impressed me no end they should have lost more and the game should have been a draw but T5 +FNP vs rending is stacked odds after the charge.(No I don't mean like that.. I mean.. you either get rending or I live)
Last edited by killmaimburn on Wed Jun 18, 2008 2:59 pm, edited 5 times in total.
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Postby killmaimburn » Tue Sep 30, 2008 11:39 am

[Yes I have asked if a mod can tidy up my pics :P ]

Lets see a few quick bat reps for yee.
First a joke game me and ljundhammer had a few weeks back.. I took 2 slannesh squads with noise weapons and a squad of havocs with max flamers in a rhino ..oh yeah and a warhound titan :) (I think my HQ was a load with flight and tzeentch demon weapon +a shed load of spawn.
He took as many melta weapons as he could in drop pods (inc multmelta devastator squads).Chaplin leading a CC termie squad (this is 4th ed smurfs rules and points)
Image
Here we see the start of turn 2 its about to get interesting...my spawn are desperately chasing the rear of the landraider (later to die from my own 10" pie plate scattering onto them)
I've lost some of my noise marines on the hill I think. My lord and flamers are repositioning for a better angle on the whole masse of his thats landed.. but look all those drop pods..(rhinos) don't they look a bit too much like an obstruction for the LR to disembark its precious cargo (he he he he!)
Image
Here we see the ever popular age of strife dice doing what they do best (making ljundhammer cross- even though we all use the same dice bowl during any given game)
Image
Here we see.. start turn 3 and.....Lord is wrestling with the termies (failing) the super weapons on the titan have killed his own spawn- but he's also smashed into that squad of multi meltas and mashed them up and hurt one of the other drop pods (we forgot they were open topped but I really don't think it matters)
The flamers- having ransacked the crap out of 2 whole tacticalsquads (with the help of the remaining noise marines) are runnning away after being smacked by the termies.
Image
Here we see..oh I missed the good bit where the chaplin and squad charged they took down 2 void shield thingies..and shook one weapon..Then he killed them.This is after that I have noise marines who can't hurt the landraider.. the landraider can't damage the titan enough (2 lascannons or was it a multi melta and ass cannons? against a now fully operational battle station just isn't enough.. and I having got strength D weapon so I keep failing to kill the landraider
Image
Final scene , I charge my way hurling drop pods out of teh way (tricky as I need wrecks to proceed. Get to the landraider and start smacking it around its head.. He's immobilised and stunned I've got 2 structure points left and one gun can't shoot that turn..so as Ljundahmmer said all that was left was to kick the puppy until it stopped wailing..so we called it there.
A funny game- both sides new and tailored a bit, had to be taken very light heartedly.
if playing a warhound in 1500 I'd suggest that the stomp attack is banned and should be replaced with +D3 attacks. That the vulcan mega bolter should be AP4 or 5, 15 shots at ap3 is just a full tactical squad every turn from that elevation and it wasn't funny. Maybe drop the void shields down by 1 and structure points down to 2 and make it 600 points.. that would be a bit less..well you know invicible eleventy1.
But good game, well a good laugh if not a good game

I've got a game coming up agaisnt our lost battle brother (until he chooses a name I'll call him Apothecary Joe) where he'll be using a baneblade and I'll be using a warhound in 2000 points C+C on the game design are welcome.

_______________________________________________________
Had a game with apothecary joe last night..
Was very fun I took a laid back list
Demon prince with mark of tzeentch wings bolt of change
Dreadnought 2ccws 1flamer
Dreadnought 1 CCW 1 plasma cannon (I kind of thought we were playing 4th ed)
5 rubrics+sorceror with doombolt
5 rubrics+sorceror with doombolt
5 rubrics+sorceror with doombolt
4 rubrics+sorceror with doombolt
1 defiler (because big spider things scare opponents more than stuff that does things
2 obliterators (smallest number of obliterators I've taken in 6 months)
1 predator with autocannon and heavy bolters (good in 4th crap in 5th which is why smurfs get them for 2/3rds what I paid for mine)

Playing against a strange list with a merging of the 2 key parts of guard
2 Leman russ with lasscanon heavy bolter smoke but no EA.
1 Similarly equipped vanquisher
A heroic senior officer with a vox caster and a heavy bolter in his 5-6 man squad
1x6 man with 3 lascannons (quite tasty really)
1x6man with 3 missile launchers
1 full sister squad with a flamer a storm bolter and a vet of some kind.
A 10 man squad of grenadiers with a plasma sat on a hill (really not sure about those fellas)
A 10 man squad of grenadiers in 4+ beside the HQ vox guy
3 squads of droptrooping hardened vets with 3 melta in each
Some of the units had sharp shooters- but apparently since 80% of the list had BS4 not that many really. And only one or two units benefited from the Vox..so i figured at one point he could have another couple of men instead because of the uselessnes of his vox.
He opted for me to go first and then tried to steal the initiative.. didn't work
My CCW dreadnought turned and shot my predator (just like ljundhammers killed his own DP last week).. my shooty dreadnought raged forwards..
Everything else made a slow staggered advance following the DP with fire support from the pred and the oblits (oblits pinged off the leman russ darned cover saves) predator mashed the lascannon squad to oblivion.(it was sat on the pyramid)
His turn not much movement.. his leman russ squiveled and belted out some shots- immobilising my plas dread and taking off said plasma cannon-
Image
my DP went down to 1 wound. i lost a rubric somewhere.
TURN2
Image
(photo taken during assault phase of turn 2)
My turn..CCW dread free runs across field. rubrics slow advance(I can't hurt the leman russ on the far right so ignore it and squash the missile squad instead).My defiler gets a nice side shot on the leman russ but the 4+ cover save is good.
Image
The obliterators pang through the woods at the grenadiers in the 4+ ruins a(or maybe they did that a later turn and shot a bit more at the leman russ thing again)
Image
the advancing thousand sons take shots at the sister but their holy armour of tree protects them..
Image
And then My DP his the leman russ "It did move 0.3 inches didn't it ..hint hint" goes unheeded..and my opponent says he'll never learn the rules if he doesn't suffer so my DP goes in and kills the leman russ thing (unfortunately not causing a 6 which would kill sisters of battle and grenadiers :( )

his turn 2, 2 drop melta squads land and immobilise and weapon destroyed the defiler (lost battlecannon and can't move so dead really for game purposes). He takes out my CC dread (immobilised). and gains retribution on the DP. So I'm now just the rubrics and the oblits. He starts shooting at my precious rubrics with a heavy bolter and they start melting.(at least my oblits turn around and flamer death the drop troopers)
But its turn 5 its getting messy.(I know timewarp arama what happened there nobody knows)
I’m sat safely on my objective..I have every one focusing fire on his troops choice sat on the objective ( we had a quick chat about the fact that although he had an HQ on the objective an HQ couldn’t hold merely contest and that contesting was less than holding..so he had to get some troops in there)…I dakka the snot out of the troops leaving 1. (I also kill a few sisters with a squad to far away to do much.)

He takes all the shots he can at the rubrics going for his flag(zoat)He moves his tanks forwards!!!(although it’s a bit late to drive over and contest my objective unfortunately) he lines up the big pie plates and everything- the 3rd and last drop melta squad have come down at some point and are zapping my squad along with the sisters and then (under advice)

Image
he goes for a neutralising tarpit..drawn wombat. I lose a rubric he loses a sister.
Is there a turn 6.. if the game eneded now it would be a most worthy and gamblesome draw..
Yes there is a turn 6. My 2 free rubrics get at the remaining troops choice(dakka dakka whispy dust whispy dust).. the oblits shoot the right hand leman russ a bit more (its been immobilised twice but we kind of keep forgetting) remnant squad from afar have just enough range to get some pot shots into the HQ… locked (what once was big)squad manage to take out the sister and the 2 vets (wooo who’d have thought that 150 points of tzeentch could beat 2 sisters and 2 gribbles)
His squad runs for the the objective (they are 1-2” shy of holding it) his heavy bolter guy has nothing to do..his cannons pew pew at the centre remnant rubric squad.. but I live
There is a turn 7. But its time to pack up..He suggests I take a moral victory, I give a (hopefully sly)grin and suggest a total victory to the forces of chaos.. Mine has troop unit (untouched) sat on it.. he has a grenadiers thing that may move on to his (or may be kersplatted by remaining rubrics and oblits)
Good game- funny game- we both rolled badly and he showed ljundahmmers ability to make his vehicles ignore good shots at his tanks (darned 4+s).. I had so many robot caskets left on the table just begging “kill me” at the end it was silly

I didn’t know he’d dropped down a list from 2000 but I guess guardsfolks can spot a few issues with it (I’m trying to talk him into posting the list so you can advise,be gentle)
Last edited by killmaimburn on Tue Sep 30, 2008 3:02 pm, edited 4 times in total.
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Postby mattjgilbert » Tue Sep 30, 2008 1:34 pm

Warhound game looked good. I agree it need toning down for 1500 points though although I half expected it to die early on to concentrated melta fire.

So your rubrics and 2 obilts held out on their on for 5 turns?
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Postby killmaimburn » Tue Sep 30, 2008 2:08 pm

Pretty much- Everything else seemed to fire magnet ridiculously it was only in turn 4+ that they started getting shot by anything more than a couple of lasguns.
(I did actually forget I had the pred survive- but by then he was moving and only fireing his autocannon over the field at whatever was near the flag, and as he wasn't doing anything serious I don't think anyone shot at him all game apart from the chaos dread (bad chaos dread naughty naughty chaos dread)
I liked this whole models eye view pic style that your lot and king have shown us.. Makes me wonder about if I really was side on on the leman russ with that defiler..novel :) )
I hope for a rematch with his slightly refined list soon :)
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Postby mattjgilbert » Tue Sep 30, 2008 3:19 pm

killmaimburn wrote:I liked this whole models eye view pic style that your lot and king have shown us.. Makes me wonder about if I really was side on on the leman russ with that defiler..novel :) )
Yay for TLOS! And who needs a laser pointer when you have a digital camera and can PROVE you had LOS forever even after the game has finished!?
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Re: Killmaimburn vs The Broodqueen (+ others)

Postby Angelwing » Tue Sep 30, 2008 5:07 pm

killmaimburn wrote: but broodqueen loved the nids (hence her adoption of the name)


Splendid, another addition to the ranks.
Good name, although you must be careful of nid names.

http://en.wikipedia.org/wiki/Hierodule
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Postby killmaimburn » Tue Feb 24, 2009 12:46 pm

Sorry no pics (although i might try to write something for a game a week or two back that has pics later)
Modded the list i'd designed to ape Matts.. those scouts just hurt, thunderfire stayed in though.
killmaimburn wrote:Captain on bike, with relic blade, storm shield, artificer armour=195
Troops
4bikes+ attack bike+power sword,-170 (it might seem tailoring not taking a fist- but really I never find the points for them.. even vs deathguard)
10 SM, Las flamer , H.Bolter razorback -220
10 SM, Las flamer , H.Bolter razorback -220

FA
2 MM attack bikes-100
2 Dual heavy bolter speeders-120
2 Speeder with MM and heavy flamer (in a nod to our brothers in armageddon)-140
Heavy
Thunderfire (well it has to come out once)
5 man 4 missile dev squad-150
1 predator dakka config (autocannon and heavy bolters)85

Played against Ljundhammers "I bring my own scenary" list. 5 Dakka chimeras that form a fortress filled with 5(6?) man plas plas stormtroopers. Shooty config inquisitor retinue.melta inquisitor squad., assassin.something (another inq?) with grenade launchers(who are actually outside the fortress!!!).Priest and arbites squad of multiple chaplin fisty rerolling thing for anyone going into the fortress.

Quarters killpoints. Opponent goes first
Deploys in an OK corner (not brilliant but ok)..with a lot of terrain (already placed by me before hand) in the middle that blocks LOS.
Tanks move up..wall off 1/3rd of the board and sit there, Demon host terrifys own army.. but they are all fearless BS4 guys of super doom( :P stormtroopers in tanks or with stuff that makes them hard)
Shoots a bit kills 2 of my devastator squad and knocks out one dual Hbolter speeder.
My turn everything pings off..no really I kill 1 guardsman.(I take a multilaser off a chimera) I move super fast my remaining dual H.bolter speeder to far corner to probe tower, whilst MM FAs move up close to tank wall and try to breach it (all ping off, as do the las)

his turn..he sits in the fortress waiting.. some guns open up not much..(pops smoke around the fortress walls)
My turn..I get really close and shoot MM all over his walls it pings back at me..thunderfire cheekily decides to fire through 4 pieces of terrain to hit HQ squad (the range is great) but scatters and LOS problems mean I kill nothing (st6 and cover saves is chosen over str5 and him using his armour as its carapace and if it scatters on to a tank it might hurt it). my bike squad turboboost to the far right corner to get through the small passageway hes left open next turn. And somewhere in the next two turns my MM bikes with attached IC (for wound absorbion..I figured I'd try it I think in future I'll keep them seperate)Zoom up the centre to the other 3 inch gap he's left open..
I kill a tank (takes all 12 anti tank shots) and its only wreckked so it stays as terrain..(with the next 4 turns going like they did I really should have just pelted over the breach in the walls and into his plas plas chaplin fist counter assualts.. but I figure I need to wait for the wall to break down more for a better more consistent assualt.
His turn..he shuffles the melta inquisitor round to block the bikes access and kills a couple.He shoots with squads at the MM+IC bikes so much that he denies the charge from his assassin, by killing the MMs (but his demonhosts come in with 16 attacks or something) The captain is stuck there for 2 game turns.. (reknit host form can suck my marbles) he kills the assassin and takes one demon finally down properly to 1 wound.. he dies and in the following turn I open up a lot of firepower to stop his demonhosts regenerating.
I send my flamer/meltas up close.. and flamer through the gaps in the tank wall to hurt his men (as I have been doing through little gaps with the razorbacks) minimal damage.
My bike squad DO NOT charge the inquisitor.. as he has a massive big "hello" smile and over his shoulder the blatant dribbling 2 rerolling chainfist things waiting patiently (they really ought to be subject to rage) they move back and fire 3 twinlinked rapid firing bolters and a heavy bolter, he still has his 1" wide base inquisitor in the gap I want to move my troops through (I can't move near or passed him without getting stuck there and then smacked by the priest).
My las carry on shooting at the same stationary chimera for another 4 turns…. eventually I send a combat squaded flamer lot to krak grenade its ass (but its turn 6 before I remember I really should be doing that).
My mass fire stays mobile (pred moving 12" to gain some actually targets the next turn) hurts the priests squad a bit..but they are still fully operational..
I dive bomb the flamer/meltas into a gap left in the floorspace by the inquisitor leaving his post to fill the bikes gap.. and flamer (killing 1x6 man squad and hurting 1 of the priests retinue) return volley from the plas plas takes them out.
Thunderfire actually hits 8O 8 wounds on the HQ squad leaves a heavy bolter a bolter and a wounded HQ.
bikes charge the priest squad and fail to kill the priest.. but he fails to kill one of my men so I win on aggregate and the priest for his failure in the emperors service commits sepuku with his chainsword thingy..(game is a little bit happier 8) )
All the las and missiles and autocannons pop one of the chimeras in emergency disembarkation they only find a dolls head and a magazine about wine growing in southern france.(game is exceedingly good.. who'd have thought it would take 1500 of heavy based MEQ 5 turns to pop a mof&*%&**$&^*$*(&^£*("( chimera..the dance of silliness vengance and rubby facy in it ensues.. LH remains impassive and adult throughout)
I win 3 killpoints to 14 or so.. but it felt dirty.. killpoints vs guard its not a win.. all those wound absorbing special rule wielding, adaptable….deadly….undercosted.Oh hang on yep the KPs fairly reflect all that complex bunkum. :P
If I hadn’t killed one chimera in a shooting phase..I would not be able to type, speak or probably stop stroking my chin and nodding at the wall today..as it was 72 anti tank shots finally tallied at bringing down 2 chimeras..woo. The fortress still stood at the end of the game (I’d just filled it with petrol and chucked in a match)
I need the lash dammit :lol:
Last edited by killmaimburn on Tue Feb 24, 2009 12:50 pm, edited 3 times in total.
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Postby killmaimburn » Tue Mar 10, 2009 4:11 pm

Had a crazy game vs Mr 6 last week.
I had list above He had 2 wraithlord with scatterlaser and star cannon,avatar 2x pathfinder,2x guardians with scatter lasers (??? the 4 shot thingy) Warpspiders dark reapers(?) with fast shot missile (I convinced him to give that one a go) defensive gunline.. He had a warlock with some guardians which he called a wraithseer but I believe was just a basic warlock.(they had some kind of scary weapon platforms.
Funny Game.. He completely cover hugged..I completely crapped myself because I'm used to fielding more MCs than the other guy..
the thunderfire did stuff (did you hear that Matt?) One turn it got 12 wounds on the dark reapers (the missile exarch lived but still thats some awesome shooty)..It did some other stuff to.. I think it helped wipe out the warpspiders..(which we got rules wrong..he deep struick 12" scatter off to the edge and then in the assault phase he wanted to jump them into wooded safety..I pointed out that would be dangerous terrain so he chose another direction and jumped (But I think the DS rules should have prevented any further movement??)
I kicked them in the nuts quite quickly.. My bikes did very little (but saved the game in the end)
I very cheekily tried to have my bikes drive into a turret (3"s high) for cover..Mr6 wouldn't budge on that and stuck me back on the ground (and I still grumbled about it he he)
Ended

I had 5man las on 1 objective,(close to the still standing thunderfire which in 4+ had survived a bunch of pathfinders all game)
Heavy bolter AB (1 wound)+3 bikes as troops squad sat on other(in enemy territory). 4 man with a flamer sat by a 3rd with an avatar (which tried to fleet into my bikes until I reminded mr 6 that avatars didn't fleet)and a captain duking it out right beside them (both on one wound) Also still had the thunderfire opperational
the dev squad (- 1 missile) 1 melta flamer speeder (-melta) he had 6 blade stormy things hiding behind a hill no where near anything.
Awesome game..
(Mr6 described it as My gay army beat his gay army..also true)

GAME 2 Space crusade vs broodqueen

I choose termies (so gave up 4equipment cards) had a bit of a problem finding small enough bases..Assualt cannon and ranged marines.. but the biggy is they are all armour 3 (think toughness and armour combined for one simpled roll where BS is incorparted into how many dice you get to roll against someone))..you have to roll over that.. and on dice where a 3 is the highest thats tricky..

Image
Game starts sanely and well. I get told we're playing mission 1 from the original book..(I have offered her 4 more androids from ‘mission dreadnought’ to make up for me being termies)

Image AMBUSSHHH!!.. Oh poop.. 1 termie down to the rocket launcher chaos marine (fortunatly I'm termies otherwise all the adjacent squad marines would have died to (center of blast is both dice, adjacent is the highest rolled and she rolled a 3 and a 1 ekkk!).
Problems in close combat.although we fairly quickly work out its better for orks to be in combat than CSM (they have a lower armour. but in the dice off of close combat have the same chances.

Here we move around the board a bit.. something dramatic.. an alien event card has cast gift of chaos'd and turned one of my termies into a chaos space marine..Dammit will everyone please stop getting shot /spawned.. really rather low on models now..and only a foot into my second square..
I start counting my blips.. dammit I'm losing (I've lost men.. I dont have the objectives..and I haven't killed enough).
Image
Corridor is starting to clear..Broodqueen drops some not so subtle hints that that blip in the corner is teh dreadnougth and chases me with it..I run..It reveals itself to be an Ork (oh) I shoot the snot out of it and feel all cocky..

Image
I bravely explorer the 3rd quarter..finishing my movement.and blips are put down (ooh poo)
Image

And can we guess whats coming (after I already tried to run away once) a commander a bunch of andriods..and what looks like a dreadnought on the horizon
Image

Right time to use the by sections card.. run away..run away..Know Fear..Know fear FFS Know fear!!!
Oh look alien event card that means all the androids can chase mee poop
Image

Knock knock..can marneus come out and play with us dreadnoughts..please..No he's a very naughty boy (on only 2 wounds and no squad)..Ahh please we have this whole quarter and more than a third of the blips left.. Nope hes staying in..oh and BTW he wins :P
ImageImage

We'll be playing another match soon
I'll take the fire twice, + can move or shoot twice order cards..targetter on the assualt cannon medi kit for commander (making him much tougher)Digital weapons on the commander (super targetter)
Stuff that came up
How much is a genestealer worth?? We reckoned 5 points.. and actually found a web site with a blip that said that.
how much is a chaos space marine created by gift of chaos (we reckoned the same as a normal one)
We then sat back looking at the points and decided that have such a awesome warrior (more dice than smurfs higher toughness etc) it was crap that they all cost the same (scoring in space crusade you get X for gribbly and Y for a heavy weapon.) So you can choose to take less heavy weapons for victory point denial.. and it seems you can take termies to optimise 'killpoints'(they give up considerably less than the equilivant smurfs or orks would) SO we're probably going to bounce there points (for scoring) up next game.
Seemed a bit rude me running off mid game to win..but tactical retreats are where its at for new smurfs


Oh and then last nights game another fun one.. we're on a roll.

OTHER BATREP DONE BY RUSSELS TEAPOT
http://warseer.com/forums/showpost.php? ... count=1443
Last edited by killmaimburn on Tue Mar 10, 2009 4:29 pm, edited 7 times in total.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby mattjgilbert » Tue Mar 10, 2009 4:17 pm

Sorry, I read it already :(

Thudercats GO!

I mean TFC go! Shall I take it again in the next game....? It's tempting.
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Postby killmaimburn » Tue Mar 10, 2009 4:24 pm

You even read the link to me vs russels teapot? wow.. thats fast..its got the photos alighned to the right bits of text now (vaguely)
thunderfire makes some sense.. but it needs;
The rest of your force to be so awesome nobody can be bothered with it (as I said to RT in the game he batreps.. when I have 3 vindicators pointed at you when are you going to bother shooting scouts with a 3++.. he still did but you get the point) And the awesomeness has to in no way rely on the synergy to it.(its not stable enough to hammer and anvil using it)
You have to not be vs MEQ..it just doesn't do all that much.. especially if they are in reasonable coherancy.
I like the earthquake forcing dangerous terrain on skimmers.. that one had to be read out to me very slowly
He has to be sat in 4+ cover or better.
As ljundhammer pointed out ..60"s is a good range and with the push towards orks and guard it can only get more usefull. I started painting mine reds and brass last week (old incomplete thud gun mildly modded)
I still think there are better things out there
Last edited by killmaimburn on Tue Mar 10, 2009 4:26 pm, edited 3 times in total.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
User avatar
killmaimburn
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Posts: 6581
Joined: Fri Sep 21, 2007 12:00 am
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