GRENADES WORK.. HOW TO CHEESE ALLIES, WARLORD TRAITS WERE USEFULL< THE GAME BACK AND FORTHED, but we still didn’t finish>>READ ON!!Firstly a pinch of salt.. we did not play this game hardcore, we were of an altered state.. I thought I wrote this batrep on Sunday night, but when I woke up it turned out I just wrote a load of
40k erotica involving necrons.
That in mind game on
Viper1 was the grown up watching, (we’re enjoying all the people popping back round to see how 6th ed is working out)
By the rules for terrain we took the terrain Table density test, we got 3 pieces per 2’ square.. so our table was pretty dense.(we’re going to ignore this in future)
Mission, Big guns never fire on the Diagonal.
Which means heavy can score and are worth
VPs.
LISTSMy list- How to use allies. I dropped the termies from smurfs.. dropped the relicblade down to a lightning claw..This gave me enough to upgrade the dreadnought to greyknight psyfleman (also move to heavy so can score) switch to scoring termies, with lots of shooty and ablative
IC to sit at front. (no stormshields though sniffle)
Captain on bike with lightning claw and artificer armour. 165
Bike squad 2 melta MM attack bike 185
Bike squad 2 melta MM attack bike 185
Bike squad 2 melta MM attack bike 185
Bike squad 2 plasma MM attack bike 195
Single MM speeder 60
Autolascannon pred 120
Autolascannon pred 120
Autolascannon pred 120
=1335
Secondary
Ordos Mallues Inquisitor Termie armour damon hammer, psycannon 80
Grey Knight terminator squad 2 demon hammers, 3 halberds 200
Psyfleman with(T?L autocannons and psybolts)- 135
=415
=1750
Vs
40k-army-lists/army-lists-for-6th-t6261-15.html#p66567IG 1750:
HQ: CCS - 140
3 x melta, krak grenades
Chimera
Elite: Stormtroopers - 105
2 x melta
Troop: Platoon - 370
PCS - 3 x plasma gun, chimera
Troop 1 - plasma gun, chimera
Troop2 - plasma gun, chimera
Troop: Platoon - 360
PCS - 3 x plasma gun, chimera
Troop 1 - melta gun, chimera
Troop2 - melta gun, chimera
Fast: Devil dog - 140
Multi melta, smoke launchers
Fast: Devil dog - 140
Multi melta, smoke launchers
Heavy - Leman Russ - 165
Lascannon
Heavy - Leman Russ - 165
Lascannon
Heavy - Leman Russ - 165
Lascannon
Total: 1750
60 infantry
12 tanks (3 AV14, 9 AV12)
3 objectives (silver fantasy chaos warriors).. I got +1 cover save, Handy ,James got reroll to hits of 1s..
Warlord traits I got my inquisitor personal trait is 6 a living icon of scoring..LH got inspiring presence.. comms relay awesome for guardthey could use his leadership in quite a generous radius.
I put a river on the table, but as soon as LH realised it had to be mysterious he moved it to the far board edge to make sure noone went near it.
Nightfighting is in effect. (obviously)
Table at deploymentMy turn 1Bikes zoom up bisecting the triangle.. right into his face (not charge range though)
My guns ping off him. I radically decide that my ablative meatshield for my termies (the inquisitor)..should actually run back and hold my objective..(since he has the warlord trait of being scoring). So he runs off to hide. (2+5+, 4++cover 3 wounds)
I still haven’t figured out a way to move forwards into range,wihtout shooting less guns also and giving my enemy a load of advantages…but I am being relatively lucky with my saves- this turn is positioning for the bigfat kill.
LH turn 1,His melta chem. Dog things move forwards and shoot a lot at the closest pred and dreadnought..(1 glance and wrecked respectively)..his command squad zooms to the middle of the table, disembarks into a pyramid just so he can get side shots to snipe out the melta bikers (I also had been really lazy with who was closest..this was not a challenge for LH)
His 10 man plas, and command squad do V little damage to the 2 bike squads. And the one sent over the far right also does nothing much.
My turn 2. (that bit where the action happens)My speeder Deepstrikes but fails and is place in a far away corner by my opponent.
I opt not to shoot a thing (well my preds ping off his left hand chemdog IIRC)
I move my termies to engage his command squad (kill them, that’s slay the warlord and that’s his trait of leadership bubble and his orders gone ,my happy face)
1 bike squad into a gribbly platoon, 1 with IC into 2 chimeras to bust down his castle wall. On the close right bike squad multi charges a platoon and a chemdog.. (the no plus 1 for multi doesn’t effect the grenade placement but it does mean I kill very few guard (handy to stay safe in his turn).
Allcombats go as planned.
Middle objective is optional skyfire rule BTW.
This leaves James in a very clear position.
His turn 2Now traditionally (4games lol) this is the game breaker.. is momentum with me, or have I over exposed myself?
His mass plas at the back can shoot single shots, he disembarks a squad to take out my termies, He deepstrikes his stormtroopers close to my objective.(right in front of my inquisitor)take a cheap sideswipe at a predator and take it out.
It leads to a lot of death..
Fortunately at the end I remind him that we haven’t had assault phase, my right hand bikes kill his men and move off unfettered to wreak havoc.
HOW MUCH PAYBACK DOES HE GET, Its over 9000!!My turn 3Speeder zooming back to action, lone attack bike in middle hold objective.
Inquisitor looks out of window.. my what have we here?? Shoots fails to do much even with a relentless psycannon.. decides to charge with his demon hammer, wins combat lone melta running back across the table.Whilst inquisitor lurches back into the shadows. Lone melta misses his chance against speeder and gets shot in the back by mr inquisitor next turn.
Predator pops a chimera.
Bike liberated from combat move up on disembarked tightly packed troops..FIRE frag/blast GRENADE from a bolter gun guy.Kills many they run away. (BTW sorry LH it appears plas guy was way too close to your still viable chimera not sure how that happened..my bad)
1 bike squad climbs on top of a chimera(danagerous) and takes out a leman russ
1 Bike squad climbs around a chimera, then realises its not needed and takes out the chimera.
Terminators take out the plas squad and then consolidate towards the remaining leman russ in a “we’ll do better than we will against that death star!!” get it so he can’t shoot us tactic.
Somewhere around here I skippeda chunk so rather than trying to stitch it together I’ll let your imagination lands fill in the blanks.
LHHe rallies his fleeing squad (no within 6” regroup forbidden thing(nor multiple chase vehicle shocks, should have chased them down in combat.. will know next time), gets out all his transports/craters. And kills the bike squad in his lines and the termie..He levels all his battlecannons at the remaining bikes to the left. But Ic and bike squad on chimera stand proud.
That is actually the end of turn 4 I just seem to have merged 3-4 a bit.
LH called it there as it was 11 oclock (start time 8 but we did have a few smoking breaks).
As it stood, I had my base (3) middle base (with attack bike) (3)
He had his base (3)
In addition I got slay the warlord, he did not.(1 vp to me)
He got first blood (1vp to him)
Heavies count for victory points.. I’d killed 1 leman russ he’d killed a predator and a dreadnought 1VP 2VP
Giving me at time we called it
RESULTS of end..
8 vs 6.After a little discussion, James agreed he’d run out of guns.
I suggested next turn I’d have thrown my HQ at his men (no leadership boost might possibly have cleared objective).
My landspeeder and bike on chimera squad at his 2 leman russ. (2VPs) whilst predators carry on taking out chimera. Of course that might not have happened.
HYPOTHETICAL
Big difference, not really the tooing and froing was greater, and we both killed stuff in turn 3 and 4.