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New to 6th ed bat reps,lastone 30/08/12 (index@start)

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New to 6th ed bat reps,lastone 30/08/12 (index@start)

Postby killmaimburn » Mon Jul 16, 2012 11:45 am

NOW INDEXED.
GAME 1 and 2 in a different thread
Game 3- This post
Game 4 next post
How to read 6th ed really quick
Game 5- Here
Game 6 Here
Game 14 Bloodhamer vs Deathwing here
Game 3
My demons
Demon prince wings MOT 1 roll -160 (for this he had invisible)
Sorcerer with MOS and lash -125 (leads some thousand sons)
5 Chosen 5 plas,rhino infiltrates in a vehicle/or outflanks with the new range on foot)-200
4 thousand sons +an aspiring sorcerer with a force axe, 1 roll (10) in a rhino with extra combimelta bolter.-207 (Puppet Master)
4 thousand sons +an aspring sorcerer with a force axe, 1 roll-162 (Hallucinate)
Vindicator Dozerblade pintle TL bolter-130
Vindicator Dozerblade pintle TL bolter-130
1109

Allied Secondary Contingent-Demons
Hopefully 1stwave
Fateweaver for the reroll saves radius as much as the aerial attack.333
3 Flamers of tzeentch-105

Hopefully 2nd wave
5 Pink Horrors with changling of 'Imma firing your lazer' and bolt of change-100
5 pink Horrors with bolt of change 95
633

1747


My smurfs/Stunty
Stunty Had
Captain on bike with relic blade combi melta +ARTIFICER ARMOUR
Riflemen
6 termies 3 LC 3TH+SS
Bikes#1 Naked sarge, 2 melta girbbly MM attack bike
Bikes#2 Naked sarge, 2 melta girbbly MM attack bike
Bikes#3 Naked sarge, 2 melta girbbly MM attack bike
Bikes#4 Naked sarge, 2 melta girbbly MM attack bike
Dual multimelta speeder
Lasautocannon Pred
Lasautocannon Pred
Lasautocannon Pred

1745, Not too shabby for something I whipped up from the top shelf of foam by memory

POINT OF INTEREST, both stunty and MR6 have corrected mine and LHs reading of bikes.. and now I think they are pretty good, a mini jump shoot jump, the lifting of minimum distance for turbo.. a perpetual cover save that gets better.. we'd completely whined through and failed to understand any of it.. I am now not upset about bikes.


Set up was pitched battle, and game style was the not bloodbowl.Instead we had a dealer in the middle of the pitch/arena of doom who needed collecting by the police, and each side wanted the bust.
For some reason even though there is more choice the dice keep rolling the same missions...I wanna play the variable VPs one :lol:

I rolled psychic powers of puppet master and ERRRMM/Hallucinate(asp) my csm prince got invisibility. MY csm sorcerer had lash
I rolled something to do with objectives on warlord traits (in a non objectives game, these need a primaries trait) and Stunty rolled something equally unusable..I think he gained counter attack in his deployment zone for his super fast HQ on bike midfielder.

Nightfighting wasn’t in effect.
This is the table just prior to moving my infilratrators, I’m in a wodge close rigtht (better pic of that later)
Image

Stunty stole the initiative from me, I called the police.
T1 Stunty
Andy zoomed forwards, taking lots of shots at my demon prince, taking him down to 1 wound, gives a couple of glances to a vindicator..and some cheeky pop shots at my infiltrated rhino.
Image
T1 KMB
My favoured choice of demons came down.
Flamer bomb his bike squad with HQ.
I’ll step by step this- since its all the complexity of 6th ed in one.
Image
1) Something in the region of 8 wounds allocated.
2) nearest guy is gribbly having simply MOVED he gets a jink save(not as good as the one he would have got for TB, but still one)-but it’s a cover save against a template weapon- dies.
Image
3) Next guy is IC (who doesn’t want to die) 2+ to look out sir (better chance than regular CH) , passes it on to other members of the squad..anyone within6” (including, from what we can read those out of range of actually dieing from the range of the weapon.. (a truly long ass dive to take a bullet)
Image
These guys soak up the wounds.. but eventually he has run out of ablatives and he has to take some saves.. he fails some stuff and dies= Warlord Victory point and First blood VP (the IC unit) to me.
Stunty found a website that has a quick tutorial on quick rolling look outs and wound pools and I’d welcome him posting it here.



Mass chosen plas another bike squad.
Image

My psychic corner drag a unit of bikes close and cause them to hallucinate so that they can’t do anything next turn.Unfortunately the big baddaboom vindicator misses them whilst they’re stood in the field doubly derped.
I cast puppet master on the other bike squad and resolve a multimelta at the front of his predator (nothing) ap3 bolters do some damage to the bike squad though.
Image

Stuntys TURN 2
His termies scatter badly and are forced back into reserve,Speeder not on.
He kills a plasma chosen at the cost of a overheat on his bike plas.He takes the last glance off the vindie and kills my CSM demon prince.
Image
Kills 1 flamer (V lucky of me)


My turn 2..
Horrors not on, Fateweaver forgets to move (my bad entirely..I was just too excited having seen what the flamers can do)
I move my flamers to get 2 bike squads (the remnant that got away and the doubly derped)
A combination of that and the vindie (premeasured showing the predators are out of range) take the doubly derped down to the naked sergeant.. and the MMattack bike is still alive somehow.
on a sad note.. puppetmaster blew his own head off (2 games 2 perils 2 dead, 90 point guys take note)
Image

Stunty turn 3.
I’m not quite sure what he did during this phase,TBH I’d killed off his bikes, he still had his preds..His termies had badly scattered and I’d placed them antisocially in the corner of the far table edge.. his speeder wasn’t on.
I think his preds must have tried taking out my 3+ rerollable demon prince (who’d stood still like a lemon last turn)..

My turn 3.
Horrors all land on the ball. Woo. Flamers zoom off and multiply glance the preds..as does the fateweaver. (1 pred dead 1 with one glance left)
Ap bolt guns eat up the MM attack bike.



ImageImageImage
We decide due to lack of troops(and james waiting) to call it there.
I got first blood, slay warlord and was in possession of the ball=5-0
Andy had a fully mobile dread, and pred.. and if it had gone on 5 more turns the termies and speeder might have got somewhere near the action and a lot of bad luck.
I had lost a flamer, a vindicator a demon prince and the chosen.

But moral victory to stunty, because he actually explicitly asked me if his bikes move forwards in movement phase, pic up by just passing over it, and then can turbo in shooting phase with it back again.. I said no, but I was wrong.As long as he had it within him at end of move phase he could have home runned it straight to the endzone/relative safety of all his tanks.

Coming up soon(as soon as I type and code it).. I use the fast and slow biker pred list written about here against James 6th ed tweaked guard.. what will happen,who shall reign..who shall be the first to don the beard of trick shots
WHO?
WHO??

WHOOO??? Talk amongst your selves for a bit, I need a coffee.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB 2nd 6th ed

Postby killmaimburn » Mon Jul 16, 2012 3:22 pm

Gosh you lot, give it a rest, I can barely hear myself post..
2nd Game of the night

Ljundhammersthought out 6th ed
1750 (partly) carapace IG:
HQ - CCs - 140
3 x melta guns, krak grnades
Chimera

Troop - veterans - 155
3 x melta guns
Chimera
Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera
Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera
Troop - grenadiers - 210
carapace, 3 x plasma guns, autocannon
Chimera

Troop - platoon - 400
PCS - 4 x grenade launchers, chimera (goes to SWS)
Infantry squad - commissar, grenade launcher, autocannon
Infantry squad - grenade launcher, autocannon
Infantry squad - grenade launcher, autocannon
SWS - 3 x melta gun

Fast - Hellhound - 135
Smoke launchers, heavy flamer
Fast - Hellhound - 135
Smoke launchers, heavy flamer

Heavy - Hydra - 75
Heavy - Hydra - 75


81 infantry, 8 scoring units (if blobbed) 10 AV12 vehicles, loads of guns, hellhounds to annoy disembarked troops (yes, they're fast so they can fire when they move 12"!)

KMBs ‘Well it wasn’t very good in 5th but’ one
Captain on bike with relic blade combi melta +ARTIFICER ARMOUR
Riflemen
6 termies 3 LC 3TH+SS
Bikes#1 Naked sarge, 2 melta girbbly MM attack bike
Bikes#2 Naked sarge, 2 melta girbbly MM attack bike
Bikes#3 Naked sarge, 2 melta girbbly MM attack bike
Bikes#4 Naked sarge, 2 melta girbbly MM attack bike
Dual multimelta speeder
Lasautocannon Pred
Lasautocannon Pred
Lasautocannon Pred


Game is pitched battle, not bloodbowl,aww man really, reroll, not bloodbowl, reroll killpoints..’alright stop this crap we’re playing mission 3 or 4’ for the life of me I can’t remember whether it was the fast are scoring or the heavies.. We just got so excited over the random objectives. We totally forgot to tally whichever one was relevant (we both had 4 units scattered amongst those slots..we’ll remember next time)

WARLORD TRAITS WERE USEFUL!!!, James got the I can call in nightfighting, I got HQ and unit have furious charge if in enemys deployment zone.

I go first. I move towards him..I think because the blob scared me.
T1KMB
I moved my preds 6 and got nothing out of them shooting.
Image


My bikesturbo all over the shop making the table very messy and putting a lot of pressure on LH (I’ve also got far too excited and identified all of the objectives, a couple grant the skyfire rule if you wish a couple of grav waves and the one closest to LHS main blob is an exploder LOL (didn't go off but I've illustrated it here..and when it hits its much worse).. so v V in my favour.
Termies ran 1 “ sucked.
Image
Heres 2 pics basically just to show how all over the place I was at the end of my first turn..TOO EXCITED!!
Image
Image
TURN 1 LH
His turn.. he shoots the crap out of my IC and bike attachment, front rank fire back rank fire.. kills off the low saves.. then all the plas in the chimeras all open up.. then all the chimeras open up.. Result bike with IC squad dead.. and 1 or 2 gribblies of no record from other squads killed.
Image
Turn 2
Image
KMB T2

.. My termies run a bit more.
Landspeeder lands perfectly and when I say perfectly anything other than perfect would have had it dashed to oblivion(see right hand- who dares wins...right?).. it popped a chimera.. kills 4 troops inside they fail leadership test and run off table (that’s nice)
2 Squads of bikers move up to engage blob squad classical pincer movement (I call out the commissar he runs behind all the men whilst still able to execute them for being cowards..sucks to be in the guard).
Handwavium squad being lured from the centre by his reserve melta squad behind the hydra pull back to my half my objective..I consider it one in the bag to put pressure on him to come forwards with what he has left.
Lasautocannon preds open up on chimeras take down 2 I think (and a hydra)..lascannons are so back.
Image

Assualt.
Image

LH/Teapot T2.. Gloves are off.
Here we see the obviously out in the open bike being shot at..because the tires tread can be seen with a laser pointer..King!!!
Image

And here (left) we see him using his hydra to block line of sight to thunderhammers so his meltas can only be allocated saves to my lightning claws.Tarpit slowly grinding on, whilst I hold an objective(middle) a total absence of those 5 chimeras (right)
Image
Thundernators are well narked.. not only did LH pull off the first tactical snipe beard since 4th ed.. but..also as I charged him he took a thundernator out WITH A LASPISTOL..naturally they smash the hydra and guardsmen to pieces ..but still their pride has been slightly skuffed. Dreadnought Autocannon have smashed the other guard squad beside them.. Thats basically his left flank disentegrated. On the right the speeder has taken out last troop transport..the predators have taken out one hellhound and glanced the other twice.. and I got a lucky stunned on one of the other chimeras stuck on his board edge..(yes it did respawn after being melta'd a command squad came on from reserves into the gap cleared by my melta evaporating some chimera.
Image
Close combat in the middle ploughs on, he still hasn't got the nerve to fight a naked sargent.. but is passing all leadership tests due to unmodified nature.. He has run out of gribblies though.
Image
Its 10.50pm.. Somewhere in there we did actually (first time ever in 6th ed) made it to 4th turn.

James concedes.. basically only having a mech vet squad and platoon command squad on the back line, and about 6 men from blob..and I have everything bar my HQ(someone else confirm thats how it was and I'm not just daydreaming).
LH astounded by how guard *appear* to have been hit by 6th ed. (fast flamers, hydras with locked skyfire , chimeras just vanishing etc)
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby Stunty » Mon Jul 16, 2012 6:32 pm

Thanks for posting my crushing defeat lol. Here is the article I mentioned
http://hulksmash-homeplace.blogspot.co. ... wound.html
It seems to work from what I can tell, the bloke writes some good articles, well worth adding to your blog list.
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby ruffian4 » Tue Jul 17, 2012 2:26 pm

Didn't get to the end again?
Is this just you guys, or is there a problem?
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


DEATH WATCH DEATH RATTLE DEATHS DOOR AINT I DIED ENOUGH BEFORE?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby killmaimburn » Tue Jul 17, 2012 3:43 pm

No idea, I mentioned it in the other batrep.. pacing is a bit different (when I said we hit a wall). Of the 4 ish games I've been something to do with, none have got to turn 6 (I think none turn 5?) the reserves are all on at/before turn 3. Nightfighting has generally meant first turn is strategic move..2nd turn is an absolute bloodbath and never takes less than 30 minutes, 3rd 4th turns are tidying up by whoever gained the upper hand in the 2nd turn.

But going back to roots of checking the rules every second, learning how to roll different dice mechanisms etc..I'd be lying if I said we weren't basically impatient with it.I want to be able to throw down 6 turns in 60 minutes yesterday. We're calling them at roughly the length of time we were playing 5th ed games.
I've been using demons and midfield, stunty was cursed with basically 300 points betraying him..codexs V different (newcrons vs tzeentch) I don't think we're having balanced games of new well-balanced armies and equally informed generals at the mo.
One person is always is clearly dominating (Frog,Frog, Me, Me)..Its not like we're just abandoning the games, they feel done when we switch them off.
I'd say it were worthy of a poll of some kind but would probably require a forum where more people were playing regularly. 8O :wink:
Hope it will normalize a bit..as it feels, well, as I write it basically.
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby killmaimburn » Tue Jul 17, 2012 4:22 pm

Just realised..LH did this,moving his guard (not the heavyweapons) blob around me, a day before the tactic got shown on a blog.
http://www.novaopen.com/wp-content/uplo ... bender.png
:D
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby Ljundhammer » Tue Jul 17, 2012 7:44 pm

Damned right! For all the good it did me...

I cocked up though as I got all excited and moved my unit too close to your ic. Not that it mattered as my 300 point FRFSRF death machine caused zero wounds...
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby killmaimburn » Wed Jul 18, 2012 11:11 am

I thought the smoke then moved sounded a backwards step with my "really??"s.
Moving flat out is now 6” in shooting phase.
P87 Smoke launchers “instead of shooting or moving flat out." shared blame we all stared at the page. :oops:
But also
Fast vehicle may fire 2 weapons at normal BS..(so 12” and 2 templates seem viable.. not sure where the snapshots only therefore I can’t shoot came from..unless you missed the fast vehicle bit or you were running off rumours..

Not having the interceptor rule does balance out the hydras nicely I think. :D
Barely even lurking..
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby DaBoss » Wed Jul 18, 2012 7:39 pm

killmaimburn wrote:No idea, I mentioned it in the other batrep.. pacing is a bit different (when I said we hit a wall). Of the 4 ish games I've been something to do with, none have got to turn 6 (I think none turn 5?) the reserves are all on at/before turn 3. Nightfighting has generally meant first turn is strategic move..2nd turn is an absolute bloodbath and never takes less than 30 minutes, 3rd 4th turns are tidying up by whoever gained the upper hand in the 2nd turn.


You're right, in the one game I had against Chris, he spent the first turn strategic moves, setting up for charges, while I shuffled into gun range.
Turn 2 was a bloodbath, with charges from Chris's bikes and terminators, while my 2nd was lots of shooting killing half his army.
Turn 3 to 6 was mop up duty with my ordinance weapons destroying is remaining units or chasing the StormTalon.

Really game was over by turn 4
killmainburn wrote:But going back to roots of checking the rules every second, learning how to roll different dice mechanisms etc..I'd be lying if I said we weren't basically impatient with it.I want to be able to throw down 6 turns in 60 minutes yesterday. We're calling them at roughly the length of time we were playing 5th ed games.
I've been using demons and midfield, stunty was cursed with basically 300 points betraying him..codexs V different (newcrons vs tzeentch) I don't think we're having balanced games of new well-balanced armies and equally informed generals at the mo.
One person is always is clearly dominating (Frog,Frog, Me, Me)..Its not like we're just abandoning the games, they feel done when we switch them off.
I'd say it were worthy of a poll of some kind but would probably require a forum where more people were playing regularly. 8O :wink:
Hope it will normalize a bit..as it feels, well, as I write it basically.


Will have to see how game plays with my next games.
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby mattjgilbert » Thu Jul 19, 2012 2:51 pm

What is it that's causing the game to be decided in turn 2? Is this just a factor of everyone getting to know the new rules and things will settle out back to a "normal" pattern and game length?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby killmaimburn » Thu Jul 19, 2012 4:45 pm

Thats pretty much what I wrote above (e.g. our unknowing bad balance and all or nothing risks deciding stuff quick,still used to needing so much firepower to get around 4+cover and perpetual stuns we're playing a top heavy game).. but there do appear to be some push pull factors that make it more likely (e.g. reserves, T1 being a "ready- aim..." phase with virtual immunity, no last second spam objectives with an empty transport to flip the win etc).
Because I saw it straight away I'm worried that thats what I'm looking/creating for now, I need some kind of double blind then filled in by a bunch of people 3+ games in..to figure out if I should be hysterical about it, or if I'm just playing as a noob.
If you watch a game, keep quiet, see if it occurs and report back?

5th ed had momentum too, there were games me and LH could call just after the seize the initiative roll...based pretty much on lists, mission (draw game) terrain and deployment (false flank/castling/ split/denial etc). (I think we did that for 2-4 games when we were on a down, we just set everything up then did a whole "whose on 4th" baseball mathhammer skit of how the game would end,would refine it with the others opinion..and then just put everything back in their boxes and play xzbawkz instead)
It came down to just etiquette (and futilely hoping for the 3%/me bottling it randomly, which I think everyone on the site has now seen at least once) letting someone clean the table for the next 5 turns.But that was because we knew everything (inc variables and how to force an opponent to react) backwards- at the moment apart from "doomscythes=win" we're in the dark till end turn 2. Which is better....?.... I think??
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ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby mattjgilbert » Thu Jul 19, 2012 5:43 pm

Well having to learn how to play the game again could be a good thing if the previous game was getting stale and you could call it without playing. It sounds like you'd got to a point where it wasn't worth bothering to play so if 6th ed has changed that, it's a good thing isn't it?

I've not played it myself yet.
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby killmaimburn » Thu Jul 19, 2012 6:11 pm

An interesting aside.. can a game have a shelf life. 5th lasted for about 300-400 hours of actual gaming, not counting list tactic thought prep.
Loads of people I know refuse to play chess because they say that it is a following of set procedures/variables once memorised,that mean the game is done.
Are we the pressure for edition change? (guilt guilt)
Really we just needed to play more random pickups. :lol:
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ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby timewizard » Thu Jul 19, 2012 6:12 pm

mattjgilbert wrote:I've not played it myself yet.


Hope you do, I for one would value your opinion on it.

@KMB - Sometimes change is good! Keep the batreps coming, finding interesting stuff in your reports.
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Re: KMB(Demons)VS Stunty(Smurfs) KMB (smurf) Vs LH(Guard)

Postby mattjgilbert » Thu Jul 19, 2012 8:28 pm

I need to actually read the rules first!
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