by RME » Wed Feb 18, 2009 11:20 am
by killmaimburn » Wed Feb 18, 2009 4:21 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by RME » Wed Feb 18, 2009 4:46 pm
by killmaimburn » Wed Feb 18, 2009 4:59 pm
by LordMalekTheRedKnight » Wed Feb 18, 2009 5:05 pm
RME wrote:The shadowseer is needed not just for the restricted shooting, but plasma 'nades! A much underrated thing.
by RME » Thu Feb 19, 2009 8:51 am
killmaimburn wrote:Am I reading your list wrong? You have 1 brightlance (+ said you may up something to be something similar)You've dedicated it to taking out the landraider and also taking out some of the obliterators..sounds quite an uphill push.(doesn't it?)
LordMalekTheRedKnight wrote:great batrep! (and dont worry, i havent forgotten that i said i would take another look at the list )
LordMalekTheRedKnight wrote:RME wrote:The shadowseer is needed not just for the restricted shooting, but plasma 'nades! A much underrated thing. i thought the Plasma Grenades on Harlies were redundant in 5th ed due to the Init penalty in CC being dependant on the charging unit rolling for Difficult (or Dangerous) Terrain, and the Harlies' Flip Belts allowing them to ignore such terrain? (havent got Codex to hand as its in a case in our backpack, so maybe im forgetting something?) ~ Tim
by LordMalekTheRedKnight » Thu Feb 19, 2009 9:00 am
RME wrote:I assumed that charging into cover meant that you are fighting at I1 and the defenders at I10.
...if an assaulting unit had to take a difficult or dangerous terrain test during their assault move, all of its models have their Initiative value lowered to 1 when attacking...
by RME » Thu Feb 19, 2009 9:06 am
by RME » Tue Feb 24, 2009 4:39 pm
HQ = 306 Farseer - guide, doom, fortune, stones, warding, spear - 168 Farseer - guide, fortune, stones, witnessing, spear - 138 Elites = 162 6 Harlequins - shadowseer, 6x kisses - 162 Troops = 52812 Guardians - bright lance, warlock, spear, embolden - 15910 Guardians - scatter laser - 95 9 Dire Avengers - exarch, dual catapults, bladestorm - 140 3(4) Jetbikes - shuriken cannon, warlock, destructer, spear - 134Fast Attack = 132 5 Swooping Hawks - exarch, skyleap - 132 Heavy Support = 372Wraithlord - bright lance, missile launcher, 2x flamers - 1555 Dark Reapers - exarch, tempest launcher, crack shot - 217 Totals = Total Points = 1500 Total Infantry = 54 Total Scoring Units = 4 Total KPs = 10
by killmaimburn » Wed Feb 25, 2009 10:09 am
by RME » Wed Feb 25, 2009 10:10 am
killmaimburn wrote:Well done.
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