RME v ? (compilation of battle reports!)
Posted: Wed Feb 18, 2009 11:20 am
Hey all,
Played a game last night using THIS list (MKIII) using some of my old models (really really badly painted so I need some new models asap).
Against this list:
Daemon Prince, wings
2x 4 terminators, combi-plasma, power weapons
2x 10 marines, plasma gun, heavy bolter, icon, rhino, extra armour
1x 10 marines, meltagun, heavy bolter, icon, rhino, extra armour
2x obliterators
1x obliterator
1x obliterator
Mission – Capture and Control, Deployment – Pitched Battle - With the Chaos army going first, I failed to seize the initiative.
My basic battle plan was to stifle the Rhinos early doors and then pick apart the survivers with the dark reapers and blade storming avengers. Then to deal with the DP, Terminators and Obliterators once they arrive (whenever that would be).
All my units performed really well, I managed to take out the 2 rhinos that flung them selfs at my lines, I managed to pick his army apart in peice meal, he arrived a couple of units at a time from DS which was handy.
By the end of turn 5 he had:
1 rhino immobilised
5 marines left on his objective
1 obliterator with 1 wound
And his daemon prince. With a couple of wounds
I had lost:
Pathfinders (daemon prince arrived a then moved to rip them apart in combat)
Wraithlord (terminators combi plasma- failed 3 out of 4 cover saves!)
The avengers
2 Reapers and a handful of Guardians from both squads
Turn 6 swung the game for me as he was lodged in my objective with the DP and an obliterator all contesting my objective and in combat with the large Guardian squad.
I survived the combat and then proceeded to DS my Hawks onto his objective (killing three CSM with the ‘nad pack and resulting shots) and turbo boosting the Jetbikes onto the objective as well, so at least the game would end in a draw, even if the game went another turn.
I then proceeded to assault my Harlequins into DP, then moving the other guardians to the objective so that if the last ditch assault fell on its ass I would have a back up and pray for the game to end. The resulting Harlequins charge killed the DP no small thanks to DOOOM. The Guardians to my amazement forced the Oblit to make 4 saves! And one of which he failed!
A roll of a 1 brought the game to an end with the result 1 objective to 0!
Aftermath:
- My first time using rubber hawks- they did OK with their ‘nad pack, but the contesting of objectives last turn is invaluable!
- 2 farseers – one word, awesome! 4 powers per-turn is invaluable and made up for my lack of combat, with doom, the support they give to shooting is immense as well
- Reapers (5th ed) where immense – killed an entire CSM unit when they were forced out of the rhino.
- Avengers without a WS, they are a bit less of a threat without a vehicle, but, are cheaper and still do a very good job of killing marines with bladestorm so will stay for now!
The game hinged on two things, my ability to stop the rhinos and to kill the 2+ save things before support arrived, both of which I did! I got lucky with the oblits death and a few of the terminator deaths, but with Guide and Fortune leading the way I lost very little in turn fire and staying in cover was essential, not sure how my list would fair on another board, It was favourable for me with 2 large clumps of trees allowing me to deploy quite close and in good cover.
Changes to the list:
Hmm probably will swap the star cannon to a bright lance and the missile launcher to a star cannon in the guardian squads, the missile launcher is jack-of-all-traits-master-of-none, and I need anti-2+ save shots + I’m facing a tau vehicle army next! So I expect battle suits, 2/3 Rail Heads and some broadsides.
So I need to find 10pts from somewhere! Probably from witnessing on the Dark Reaper ‘Seer.
Anyways
Thanks for reading!
-Rob
Played a game last night using THIS list (MKIII) using some of my old models (really really badly painted so I need some new models asap).
Against this list:
Daemon Prince, wings
2x 4 terminators, combi-plasma, power weapons
2x 10 marines, plasma gun, heavy bolter, icon, rhino, extra armour
1x 10 marines, meltagun, heavy bolter, icon, rhino, extra armour
2x obliterators
1x obliterator
1x obliterator
Mission – Capture and Control, Deployment – Pitched Battle - With the Chaos army going first, I failed to seize the initiative.
My basic battle plan was to stifle the Rhinos early doors and then pick apart the survivers with the dark reapers and blade storming avengers. Then to deal with the DP, Terminators and Obliterators once they arrive (whenever that would be).
All my units performed really well, I managed to take out the 2 rhinos that flung them selfs at my lines, I managed to pick his army apart in peice meal, he arrived a couple of units at a time from DS which was handy.
By the end of turn 5 he had:
1 rhino immobilised
5 marines left on his objective
1 obliterator with 1 wound
And his daemon prince. With a couple of wounds
I had lost:
Pathfinders (daemon prince arrived a then moved to rip them apart in combat)
Wraithlord (terminators combi plasma- failed 3 out of 4 cover saves!)
The avengers
2 Reapers and a handful of Guardians from both squads
Turn 6 swung the game for me as he was lodged in my objective with the DP and an obliterator all contesting my objective and in combat with the large Guardian squad.
I survived the combat and then proceeded to DS my Hawks onto his objective (killing three CSM with the ‘nad pack and resulting shots) and turbo boosting the Jetbikes onto the objective as well, so at least the game would end in a draw, even if the game went another turn.
I then proceeded to assault my Harlequins into DP, then moving the other guardians to the objective so that if the last ditch assault fell on its ass I would have a back up and pray for the game to end. The resulting Harlequins charge killed the DP no small thanks to DOOOM. The Guardians to my amazement forced the Oblit to make 4 saves! And one of which he failed!
A roll of a 1 brought the game to an end with the result 1 objective to 0!
Aftermath:
- My first time using rubber hawks- they did OK with their ‘nad pack, but the contesting of objectives last turn is invaluable!
- 2 farseers – one word, awesome! 4 powers per-turn is invaluable and made up for my lack of combat, with doom, the support they give to shooting is immense as well
- Reapers (5th ed) where immense – killed an entire CSM unit when they were forced out of the rhino.
- Avengers without a WS, they are a bit less of a threat without a vehicle, but, are cheaper and still do a very good job of killing marines with bladestorm so will stay for now!
The game hinged on two things, my ability to stop the rhinos and to kill the 2+ save things before support arrived, both of which I did! I got lucky with the oblits death and a few of the terminator deaths, but with Guide and Fortune leading the way I lost very little in turn fire and staying in cover was essential, not sure how my list would fair on another board, It was favourable for me with 2 large clumps of trees allowing me to deploy quite close and in good cover.
Changes to the list:
Hmm probably will swap the star cannon to a bright lance and the missile launcher to a star cannon in the guardian squads, the missile launcher is jack-of-all-traits-master-of-none, and I need anti-2+ save shots + I’m facing a tau vehicle army next! So I expect battle suits, 2/3 Rail Heads and some broadsides.
So I need to find 10pts from somewhere! Probably from witnessing on the Dark Reaper ‘Seer.
Anyways
Thanks for reading!
-Rob