Wolflord Havoc (Jon) and I decided way back to run through the campaign in the 5th ed rulebook to familiarise ourselves with the new rules. However, it’s taken ages for us to get round to it and we’ve played a few 5th ed games since then but we thought we’d go for it anyway and produce bat reps for each game.
We decided to start with small forces and increase the points values for each mission as follows:
Mission 1: 500 points, Combat Patrol restrictions
Mission 2: 750 points, Combat patrol restrictions
Mission 3: 1000 points
Mission 4: 1500 points
Mission 5: 2000 points.
We also decided to use the veteran abilities on page 263 which will roll on over into each subsequent mission.
Background
A small number of the Ultramarine’s 2nd company has been directed to Kobon IV, a well developed agri-world near the realm of Ultramar to investigate reports of heretical uprising and Chaos insurgency. The marines have made landfall and sent out servitor crewed drones to survey the area. One such drone was shot down close to the LZ and captain Varinus has detailed a detachment of marines under command of Chaplain Agrippa to retrieve the drone and the information it had collected before it falls into the wrong hands. To this end, scout squad Crassus having already been patrolling the area and have been redirected to the crash site in advance of the marine detachment.
Meanwhile, the leader of the insurgency has dispatched his own force to recover the remains of the imperial intelligence vehicle.
Mission1: The spoils of war (page 253 main rulebook).
Force Selection: Matt
Chaplain (Reclusiarch) Agrippa with bolt pistol, jump pack and frag grenades = 107 points
Scout Squad Crassus: 5 basic scouts = 65 points
Tactical squad Renius: 5 marines with flamer and frag grenades = 86 points
Tactical squad Invictus: 5 marines with heavy bolter = 80 points
Tactical squad Octavian: 5 marines with flamer and frag grenades = 86 points
Landspeeder with Multilmelta and heavy flamer = 75 points
Total = 499 points.
Matt’s notes: I decided to go with a decent amount of flamers, knowing the renegades would not have the armour to stop them and would also be in squads that would fit nicely under a template. The heavy bolter has there to provide some supporting fire and the chaplain was given a jump-pack for mobility. He could be used either as a counter attacking unit or more likely, an aggressive force to pick on soft targets. The speeder weapon combo suited the theme more than a heavy bolter/assault cannon combo would have done.
Force Selection: Jon
Alpha Legion Veteran Squad Xerksus = 214
Aspiring Champion Xerksus with Bolt pistol, Boltgun, Powerfist, Frag and Krak Grenades
Alpha Legionnaire with Autocannon, Boltpistol,
CC weapon, Frag and Krak Grenades
Alpha Legionnaire with Plasmagun, Boltpistol,
CC weapon, Frag and Krak Grenades
5 Alpha Legionnaires with Boltgun, Boltpistol,
CC weapon, Frag and Krak Grenades
Vraxian Renegade Militia Platoon = 61 points
Militia Command Squad comprising Champion with Powerfist and Bolt Pistol
Veteran with Laspistol /
CC weapon and Demo Charge
Militiaman with Meltagun
2 Militiamen with Laspistol /
CC weapon.
Militia Squad White = 99 points
Veteran with Laspistol /
CC weapon and Demo Charge
Militiaman w/Missile Launcher
Militiaman w/Grenade Launcher
7 Militiamen w/Lasrifles
Militia Squad Red = 99 points
Veteran with Laspistol /
CC weapon and Demo Charge
Militiaman w/Missile Launcher
Militiaman w/Grenade Launcher
7 Militiamen w/Lasrifles
Jon's Notes: Picking my force from
IA:5s Vraxian Renegade list was quite easy – the core would be a Militia Platoon with a command squad and 2 Infantry Squads. Backing them up would be a heavily armed “Iron Warrior” Squad of Alpha Legion Marines. These troops would it was hoped be able to take out a squad of ‘Normal’ Marines and help secure at least one objective for the Militia to capture. The Autocannon would allow me to tackle any light armour on the battlefield. The Sgt would be able to kill any model on the table and the Plasma gun and melta gun would be able to make a mockery of Power armour.